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Overlapping Hit Boxes


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#1 Lightfoot

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Posted 19 November 2015 - 09:59 PM

Overlapping Hit Boxes would simulate damage spread in a processor economical way while preserving player accuracy skills as well as allowing more freedom in the mech 3D design since the hit boxes would be more adjustable. The mechs would be much more tank-like in their damage modeling.

#2 Night Thastus

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Posted 19 November 2015 - 10:12 PM

Hmm. Interesting idea that I've never heard before. I like the concept, and it's realistic. Targeting computers in Battletech lore were crap. Your lasers weren't limited by the energy put in, they were limited based on how accurately you could hit something at a range. You could be within a hundred meters of your target and still miss, even as an experienced pilot. It was expected that you didn't get pin-point results. Aim for the CT, and end up hitting the torsos, and arm, and a leg. It's just the way they were. Is that realistic to technology a thousand years from now? I don't know. Perhaps not. But it was the way they made it.

However, it comes with a few issues. First and foremost, the entirety of 'Mech hitboxes would be completely redone. That's hundreds of 'Mechs. That would take weeks to draft and get an idea for, months of testing, months of it being broken and reworked.

There is also a high probability for failure/unbalanced outcome in general. It's highly likely some 'Mechs would get advantageous placement, and others would get highly disastrous placement. Lights that when they get shot in the CT, tend to take far more leg damage than their nearest competitor, etc.

I feel like this makes hitboxes a far more important fact of playing the game than they should be. I already dislike the idea of hitboxes, but it's not like there's an easy alternative. Right now, hitboxes can make or break a 'Mech, regardless of fit, skill, or otherwise. Giving that factor much more weight? I don't know, I don't like it.

If PGI could pump a test server with the idea in a day or two? Sure! But let's not devote precious resources we don't have in the first place to ideas that can unbalance/break the game even more over the course of months when we could be getting new content.

Edited by Night Thastus, 19 November 2015 - 10:14 PM.


#3 TheArisen

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Posted 20 November 2015 - 12:43 AM

I agree with Night, this looks like a nice idea but it'd be a big undertaking & idk if it'd be worth the effort.

#4 Lightfoot

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Posted 20 November 2015 - 03:50 PM

Just throwing it out there since MWO's TTK times are so fast. I would assume however that the hit-box models scale with simple transform commands so you just drag some handles to change their shapes. The weapons shouldn't need to be nerfed as much as they are. They weren't in previous MechWarrior games and that gave them individuality. However, MWO has 57 mechs currently so it would be a big change.

Edited by Lightfoot, 20 November 2015 - 03:51 PM.






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