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Which One Thing Needs Fixing Before Steam Launch?


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#41 FupDup

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Posted 21 November 2015 - 08:57 AM

View PostSarlic, on 21 November 2015 - 08:55 AM, said:

Do you know what makes me tiredsome to see?

Player launched solo que
- 3 minutes expires -
Player get killed
Player disconnected.

>> Player disconnected << is the problem.

It makes me sad to see that i am feeling one of the few who stays to watch the game end. I mostly stay to view other actions and perhaps help if needed.

I think we need to have more tools as well to improve teamplay. Or gamemodes to let people work more together.

For example: Escort the VIP, Capture the Flag and real mech waves (like zombie modes as we call it) bases to defend and setup tactics.

I'm also a hipster that stays around to the end. -_-

I do it mostly for a sense of "closure" so to say. Just leaving right after getting rekt leaves a weird feeling that I didn't see it through to the end, and it makes me wonder what the heck happened and if our team managed to win or not. I don't want to leave loose ends "untied."

Once in a blue moon I might pick up a new trick while watching people...or shake my head in frustration at their steering-wheel driving skills or potato mechbuilding skills. :blink:

Edited by FupDup, 21 November 2015 - 08:59 AM.


#42 Sarlic

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Posted 21 November 2015 - 09:02 AM

View PostFupDup, on 21 November 2015 - 08:57 AM, said:

I'm also a hipster that stays around to the end. -_-

I do it mostly for a sense of &quot;closure&quot; so to say. Just leaving right after getting rekt leaves a weird feeling that I didn't see it through to the end, and it makes me wonder what the heck happened and if our team managed to win or not.

Once in a blue moon I might pick up a new trick while watching people...or shake my head in frustration at their steering-wheel driving skills or potato mechbuilding skills. :blink:


Well yeah, it's kind hard to explain though.

It's like as i view it from a outsider that they simply dont care and just act being selfish. It's like they don't want to view the match because it's boring, stale and doens't benefit them at all. I cant blame them though as it can be bit boring.

What if something was done to make your (death) stay more pleasant? I think you know what i mean.

Edited by Sarlic, 21 November 2015 - 09:04 AM.


#43 FupDup

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Posted 21 November 2015 - 09:03 AM

View PostSarlic, on 21 November 2015 - 09:02 AM, said:

Well yeah, it's kind hard to explain though.

It's like as i view it from a outsider that they simply dont care and just act being selfish. It's like they don't want to view the match because it's boring, stale and doens't benefit them at all.

What if something was done to make your (death) stay more pleasant? I think you know what i mean.

I think it would be funny to be "revived" as a little Battle Armor or something, after your main mech dies... Losing the mech would still have a big consequence, but now you'd have something fun to do afterwards! :D

#44 Sarlic

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Posted 21 November 2015 - 09:06 AM

View PostFupDup, on 21 November 2015 - 09:03 AM, said:

I think it would be funny to be &quot;revived&quot; as a little Battle Armor or something, after your main mech dies... Losing the mech would still have a big consequence, but now you'd have something fun to do afterwards! :D


Little stompy robot midgets.

I remember a game that when you died you spawned as ghost. All other friendly ghosts could see each other while being dead. You had the control and access of all spectator tools. So you could watch the battle from each imagineable view.

How does this sound? It's something.





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