My Challenge Direct Fire Vs Support Role Or Indirect Fire
#21
Posted 23 November 2015 - 09:03 PM
#22
Posted 24 November 2015 - 01:05 AM
Mech The Dane, on 22 November 2015 - 01:49 PM, said:
An example I was given was a mech dedicated to turret killing in CW. But I don't think that is a serious example. My best guess for what kind of mech these people are thinking about is maybe a light with narc and tag, who helps lrm boats get targets. Maybe there are some other roles I am not aware of since I never put a mech in one of ISEN's dropdeck that isn't capable of doing damage.
This brings me to next point I have heard and that is LRM's are good to bring as well, that they just require an experienced hand to use properly. Plus, anyone making a case for a support mech that has narc and tag is obviously also advocating LRMs.
You can't make this stuff up. I know exactly what your talking about. These guys also spent GXP and C-bills on LRM range moduals.
Here are some of the things I have seen from guys playing on the FRR hub.
-I have seen players launching LRMs beyond 1500 meters of said target.
-I have seen players dump 800 missles onto turrets that haven't even opened up in CW.
-I have seen players die from turret fire b4 the gates are even open in CW.
-We had a guy come drop with our unit from another unit and he had 3 locusts with one LPL builds in his deck and swore by them. (stats proved to be sub-200ish through 4 mechs)
-I have seen Ravens with standard engines.
-I have seen Ravens with 11 tons of NARC ammo.
-I have seen duel TAGs, one in each arm. you know in-case he loses an arm.
-i have seen some things man.... the flash backs, oh god the flash backs, it hurts.
You might read some of those and think new players but sadly no, were talking founders and phoenix pack holders. and in some cases unit leaders, that really truly do believe they are onto the next meta or OP build. smh
As for the support role mech that does little to no DMG..... well that's just an excuse for someone sucks at doing anything but being a potato.
#23
Posted 24 November 2015 - 01:22 AM
Sjorpha, on 23 November 2015 - 01:59 PM, said:
I've seen LRM advocates posting screenshots of doing well in pug matches or LRM teams doing well pugstomping, but never seen it as a working strategy in a competitive setup. I might just have missed it though.
When facing LRM heavy teams with a coordinated group all I see is free kills, to be honest. It's like: "Ok guys they are going heavy on LRMs so we'll outgun them as soon as we see them. CHARGE!"
^this... I feel that LRMs are not even a threat, I don't even run AMS on any of my mechs.
#24
Posted 24 November 2015 - 10:42 AM
Valdherre Tor, on 24 November 2015 - 01:22 AM, said:
^this... I feel that LRMs are not even a threat, I don't even run AMS on any of my mechs.
Ditto. I never run AMS. It's a waste of tonnage - I almost never get rained on and I've certainly never considered LRMs a worthy enough threat to me to take any precautions against them. "Incoming missile"? Sidestep; crisis averted.
#25
Posted 24 November 2015 - 10:48 AM
If you disagree, show him how you are right with a scrimmage.
#26
Posted 24 November 2015 - 11:13 AM
Tarogato, on 24 November 2015 - 10:42 AM, said:
Careful, though. There's an interpretation that says if LRM's are so ineffective that AMS is a waste of tonnage, well then, they obviously need a substantial buff...
<hides>
#27
Posted 24 November 2015 - 11:26 AM
OR LEARN IT!
#28
Posted 24 November 2015 - 01:09 PM
#29
Posted 24 November 2015 - 01:21 PM
Mech The Dane, on 24 November 2015 - 11:26 AM, said:
OR LEARN IT!
I kinda wanna try this, but remember, I get to bring the HBK-4Jman...
EDIT: In all seriousness though, I'll hit up some of the guys in QQ to see if they might be down for trying this sometime next week.
Edited by Lord Scarlett Johan, 24 November 2015 - 01:28 PM.
#30
Posted 24 November 2015 - 01:45 PM
I think lrm boats can be effective, but they must have brawling capabilities. I agree with those saying that lrm boats must be willing to get their own targets. But if you bring a lrm dedicated mech with no brawling capabilities to clan wars, be prepared to die.
#31
Posted 24 November 2015 - 02:02 PM
#32
Posted 24 November 2015 - 02:32 PM
BossmanX, on 24 November 2015 - 02:02 PM, said:
Not to be rude but when was the last time you looked at the CW map? FRR has plenty of territory, are you maybe looking at Ghost Bear and mixing them up?
Moving on your anecdotes actually reinforce Mech's assertion that pure support mechs have no place in CW, by your own admission you carry enough lasers to brawl with.
As multiple vikings have pointed out Mech is literally asking for someone to demonstrate how a support mech can fit into a "standard" CW drop deck, if you haven't been to the FRR section of the board you're probably unaware that he is actually making a push to train up us PUGs who drop with FRR but have no unit affiliation. If you, or anyone, can show the value of LRMs in CW then that's something to train PUGs on, if you can't then why focus on something that is second or third tier.
I run my Stalker 3F with 2xALRM10, 2xALRM5, and 6xMPLs, but only for PUG games. It's a goofy build that I wouldn't take anywhere near CW
#33
Posted 24 November 2015 - 02:45 PM
(60 times 4 equals....)
Edited by Nathan Dune, 24 November 2015 - 02:47 PM.
#34
Posted 24 November 2015 - 03:07 PM
#35
Posted 24 November 2015 - 03:45 PM
yes running about 2-4 less tons of ammo/guns makes you a less effective mech
but to take the chance to lead the bull about by the nose waving that red Dorito (for 30 sec) in its face can really be effective
it is not a replacement to good target calling, but can be a very effective in conjunction
also tag is useless, it consistently gives away our team position and its usefulness disappears as soon as it gets turned off
to my point of view all missiles that require a lock are useless as it takes too long to get a lock, and that lock is lost too easy
#36
Posted 24 November 2015 - 04:29 PM
#37
Posted 24 November 2015 - 04:58 PM
Open terrain, almost no ECM, enough direct fire mechs/brawlers to keep the enemy from rushing the Lurmboats.
A spotter is viable? No, not with TAG. No spotter would survive keeping the TAG on target.
TAG is for missile-mechs to get their locks themself. This holds especially true for SSRMs. Even if these only play a role in Clantech...
You drive a brawler with heat issues? Then you gain nothing from adding another medium laser. And one heatsink on top won't tip the scales. But adding TAG to constantly mark the target in front of you will add some additional damage on him, especially since LRMs are the only weapon which are able to fire over your head. Brawling often enough blocks the line of fire for your comrades.
If you got loads of additional weight to spend, adding NARC in a brawler could be viable as well.
NARC and LRMs (and, in a weaker role, LRMs alone) can have quite the substantial effect on the enemy. If people know they're NARC'd or that missiles are heading their way, they' ll head for cover.
But guess what? They can't shoot through cover. So, through the looming danger of LRMs, they are essentially CC'd out of combat, which let their enemies gain the numeric superiority.
And all of this is useless if there is ECM on the field. You can't even NARC these targets, since you would have to NARC every ECM in range.
Are LRMs a viable weapon?
If certain criteria are met, ofc.
Would I advise to use them?
No, because there are too many "ifs" to make them work.
And: if you got aim, you're faster off to just rip the essential part of your enemy to pieces instead of showering him with rockets, slowly grinding his whole existence.
In short: the whole lock/ECM/counter-gameplay is severely broken. It leads to LRMs being too good to be true with insane damage counts and - to the end - true killing potential, or ridiculing LRMs to absolute uselessness.
#38
Posted 24 November 2015 - 05:16 PM
Valdherre Tor, on 24 November 2015 - 01:05 AM, said:
-I have seen Ravens with 11 tons of NARC ammo.
-I have seen duel TAGs, one in each arm. you know in-case he loses an arm.
.
what a smelly bunch of nub cakes there
per mech 1 ton of narc is sufficient, 2 tons is over kill
i have only ever used narc in direct fire plays, even though i never have been rewarded for it apart from the win bonus. i am happy enough that that the target is focused down and has made the the calling for the drop commander easier to find that open spot on the mech
that being said i have not brought out my NARC-mando or other narc based variants (raven 3L) since ISEN got more competitive and stopped doing 12man drops on the pug que
#39
Posted 25 November 2015 - 01:27 AM
Jimt0r, on 24 November 2015 - 05:16 PM, said:
what a smelly bunch of nub cakes there
per mech 1 ton of narc is sufficient, 2 tons is over kill
i have only ever used narc in direct fire plays, even though i never have been rewarded for it apart from the win bonus. i am happy enough that that the target is focused down and has made the the calling for the drop commander easier to find that open spot on the mech
that being said i have not brought out my NARC-mando or other narc based variants (raven 3L) since ISEN got more competitive and stopped doing 12man drops on the pug que
I could never get away with only one ton of Narc. Just in public queue drops I used to run 2.5 tons of Narc ammo. Any less and I would definitely run out before the end of the match. Of course, that was before I joined Isen, and I don't Narc anymore because it's a lot of tonnage spent on something that isn't guaranteed to deal damage. Also, I've never tried in CW, where I'm sure you'd need more ammo to light up at least a wave and a half worth of targets.
#40
Posted 28 November 2015 - 03:37 AM
SuperAtomicAirplane, on 24 November 2015 - 01:09 PM, said:
I don't think there is much to disagree on, the current sad state of LRMs is obvious to anyone with a clue.
I would honestly love to play both with and against MtD and ISEN proper, but I honestly don't think my unit can scrape a strong enough team together. We have some good players and commanders in the hussars, but we're overall too casual, and there's currently no routine of the good players forming up to go competitive so the playstyle is organized around having a team with very mixed skill levels.
I'm still totally up for it, and one way could be to scrape up heavy hitters from some different units maybe. We could also maybe take turns doing the LRM side, for science!
If what you want to find is a team of properly good players that seriously advocates LRMs as a functioning strategy I think that's hard to find right now.
But one person I actually do know who is both a very good player, hangs on the FRR hub and claimed to have been in a working LRM focused unit earlier is Timberwolf5, so if you want to really test this out he should be DCing the LRM side.
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