Mech The Dane, on 22 November 2015 - 01:49 PM, said:
I have heard more then a few people on the FRR hub tell me with complete confidence and total conviction that there is a place in drops for support rule mechs that do little no damage.
An example I was given was a mech dedicated to turret killing in CW. But I don't think that is a serious example. My best guess for what kind of mech these people are thinking about is maybe a light with narc and tag, who helps lrm boats get targets. Maybe there are some other roles I am not aware of since I never put a mech in one of ISEN's dropdeck that isn't capable of doing damage.
This brings me to next point I have heard and that is LRM's are good to bring as well, that they just require an experienced hand to use properly. Plus, anyone making a case for a support mech that has narc and tag is obviously also advocating LRMs.
Now I am firmly in the camp of direct fire superiority. I don't think a pilot running LRMs will be as effective as one using direct fire, and I don't believe sacrificing a mech that could be doing damage on its own, to being a support role mech is worth it.
This isn't to say people don't have success with LRMs or even in support role mechs; but that if they were running direct fire mechs they would be more successful.
People can run whatever they want. It's a game and everyone is their own boss. I am not challenging people's right to play these mechs, or anything so absurd. I merely challenging the idea that playing these mechs is equivalent in merit and potential success.
I want to either prove or disprove the argument made to me that these sorts of roles and mechs are just as powerful as direct fire mechs.
If it's true then I need to be shown the truth so I stop arguing against LRMs or support role mechs that do low damage. I would most certainly want to know if I was wrong. And, hopefully, if I can demonstrate they are not as effective - that some players and units will stop arguing that they are and maybe steer some newer members in different directions.
So this is an open challenge to any one in the FRR who genuinely believes that. Especially unit leaders. I would like to take 8-12 of my guys in only direct fire mechs against 8-12 of yours with at least one support role mech, or lrm mechs.
I would like to see what would happen. It is science.
I'll do it. Set it up.
I run 2 mechs that fit your equation. I run a KTO18 as my 2nd or 3rd drop, 5 x5 lrms, erll, tag, adv. zoom and adv target decay. This is not a 800m boat, I hunt my own targets and I support teammates. On attack I know the 2nd wave will be facing damaged mechs so I come thru the gate in the middle of the pack and look for high ground with cover and a view of their spawn entrance, if I can't get that I stay right behind the action and prefer running fights in the 200-300m range. I prefer to be the only lurmer because I can cover multiple enemies and pretty well fill the nitch.
On the defense I stay moving to stay where I can see gates or support teammates.
I use every trick like getting angles so i can dumbfire into the cover at gates, area denial so my team can push up yadayada.
Even though I prefer to have LOS I love guys who bring narc and tag. The guys I usually play with keep UAVs up regardless of lrms, though we usually have one in each wave.
I have a lot of ecm mechs and since the range nerf it is very hard just to keep a few teammates in your bubble, let alone fight.
The other is an E-war RVN-3L. I have a lot of matches in this mech where the damage is paltry but my score and earnings are huge. I take point and find the enemy and then support, watching for flanks/lights. Sometimes I scout and spot if I know we have a lot of lrms. Ecm, sensor range, seismic, tag, 2 ml and 2 srm6. Narc is a bit redundant and heavy. The point of this build is not how much damage it does but how much info it provides and for how long it it survives. That last bit usually insures I will do some damage to.
Edited by Tractor Joe, 10 December 2015 - 03:55 PM.