Vote Weighting Works
#1
Posted 17 November 2015 - 12:28 PM
Getting a good variety of modes now,
around 40% Conquest, 30% Assault, 30% Skirmish
although I expect those tallies to swap around, its much better than before
#2
Posted 17 November 2015 - 04:12 PM
#3
Posted 17 November 2015 - 04:43 PM
#4
Posted 17 November 2015 - 04:45 PM
;-(
#5
Posted 17 November 2015 - 05:03 PM
#6
Posted 17 November 2015 - 05:22 PM
1. match: Skirmish v Assault -> Assault (I passed on the voting)
2. match: Skirmish v ? -> Skirmish (I didn't even get to vote, it was over before I got into the match and could check the options)
3. match: Assault v Conquest -> Assault (+1 vote for me)
4. match: Skirmish v Conquest -> Skirmish (+2 votes)
5. match: Assault v Conquest -> Assault (+3 votes)
6. match: Skmirmish v Conquest -> Skirmish (+4 votes)
7. match: Assault v Conquest -> Conquest
At that point my vote weight got reset and I decided it's time to call it a day. 1/7 is a better Conquest ratio than I had expected, but still not good enough for my liking.
I'll be back once the voting is gone... Actually I will probably also show up for the Steam release, just to see how the new arrivals like it here.
To also comment on the MM, that should now have an easier job matching the players skill-wise, 3 or 4 of the matches were stomps, rest were less one-sided (over 4 players dead on the winning team).
As a side note, except for the first match, the wait times for the others were not as short as one would expect a T3 non-modes blocked solo queue to be. Thus I still fail to realize any actual gain in this, unless the goal was to start a new iteration of forum outrage.
#7
Posted 17 November 2015 - 07:45 PM
#8
Posted 17 November 2015 - 08:45 PM
#9
Posted 17 November 2015 - 09:26 PM
#10
Posted 17 November 2015 - 09:40 PM
#11
Posted 17 November 2015 - 09:51 PM
Just let the kiddies play Skirmish, let us play whatever we want like before.
oh and you can tell when people are changing their vote so they still play what they want and get more votes next match.
#12
Posted 17 November 2015 - 10:11 PM
#13
Posted 17 November 2015 - 11:06 PM
#15
Posted 18 November 2015 - 01:17 AM
#16
Posted 18 November 2015 - 01:57 AM
And bye the way...I started this post by calling us customers. That is what we are. We are not soldiers and this is not the Army. As customers we don't just take whatever slop PGI puts on our plates and say "oh well, sucks to be us!" PGI is asking us for our money and our time. We should get something we like to play for that. For those who like this new PGI slop, I say that's cool, eat up and enjoy your meal. But please don't think everyone else should just shut up and like it.
Edited by Hit Mech, 18 November 2015 - 02:04 AM.
#17
Posted 18 November 2015 - 03:03 AM
Hit Mech, on 18 November 2015 - 01:57 AM, said:
Not really, because...
Hit Mech, on 18 November 2015 - 01:57 AM, said:
Yes. We would. And preferably without the "true skirmishers" who have no intention to actually pay any attention to the objective.
This doesn't make either side happy, it just sometimes provides the Skirmish crowd with the same miserable experience of playing a hated game mode.
#18
Posted 18 November 2015 - 03:12 AM
but assault and conquest 80% = skirmish
Edited by Scanz, 18 November 2015 - 03:24 AM.
#19
Posted 18 November 2015 - 09:39 PM
#20
Posted 20 November 2015 - 09:55 AM
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