Madcap72, on 24 November 2015 - 04:11 PM, said:
The BT purist misery stems from them not realizing that MW is not directly based on BT.
I beg to differ. It's just that since Mechwarrior 3, the franchise has been on a downward slope of being corrupted from it's core content in order to cater to
plebs a broader audience. Prior issues were mostly due to programming issues.
As much as people on this board use the mantra of "You can't convert the game because it's based on dice", it's painfully clear that they've never played the game before. That, and the primary gripe from the Battletech setting fans (Which is by extention, the Mechwarrior setting) is never about perfect recreation of the mechanics, but rather, the feel.
I actually applaud PGI for some of the things they did with MWO. Not the least of which, taking things back from Microsoft and undoing the customization system. The synergy between the tabletop game and MWO was immediately made visible. Getting a layman into the P&P game during the Mechwarrior 4 / Mektek days was an uphill battle, as the record sheet was unfamiliar to them. Fast Forward to MWO's early days... pre coolant flush anyway... and I was getting people trying and repeatedly coming out for game days at the LGS, no problem.
Many of these mechanics could be resolved really easily, like including simple game-improving mechanics like removing pinpoint aiming, replacing it instead with counterstrike-style reticules, which would better resemble the rules.
Then comes the gripes about that not being futuristic, and so and so not being up to par with modern technology, but the entire setting is rooted in the concept of "What if instead of technology progressing forwards, it was degrading as we fell back into the stone age". When 'mechs have targeting computers that are probably more in line with a Commodore 64 than anything else, not that hard to believe.
But my biggest gripe with the game has never been about the mechanics of the gameplay, or how well scaled the models are compared to each other, or how so-and-so weapon is that much more OP than the next... my gripe is the root of why those are problems in the first place.
It's when the newest iteration of Mechwarrior went from this...
...to this
Suddenly, the reasons I fell in love with the Mechwarrior / Battletech franchise in the first place were already lined against the wall. I knew that all the atmosphere of the Battletech universe, the expansive lore, the amazing soundtrack, the plot that expands before your eyes, and the struggle to keep your hundred-year-old war machines in working order was doomed to fall to tier lists, e-peen sparring, and meta abuse.
It's not about playing the game, it's not about experiencing it. It's about breaking and gaming it. Just like every other online game. Period. All the effort that could have been used in making a memorable game with amazing story, character development, and atmosphere? Something we'd look back on, come back to, and cherish? Instead it's wasted on infinite meta tweaks and matchmaking balances, trying to keep the e-sports players in check.
So in the meantime, I fart about in this because there has not been any other option since 2002. Even Living Legends, which a handful of players hold up as some holy grail, was online only and clearly made not by Battletech fans, but by Mechwarrior 4 multiplayer fans, so I never even bothered with it. Until the HBS Battletech title comes out, I have no other choice.
Myself? I started on Mechwarrior 2 and 3. It's what got me into BattleTech in the first place, whether it was the card game or an RPG campaign. I've tried everything going back to the Crescent Hawks inception. I have been involved with both enough to know that all claims that "Mechwarrior isn't Battletech" are bunk. It's just that when you let people who don't have a franchises' best interests behind the wheel, the first thing they're going to do is milk it for all it's worth and then drive it into the ground.
Edited by ice trey, 27 November 2015 - 03:57 AM.