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I Finally Understand The Bt Purist Misery


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#61 Hit the Deck

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Posted 27 November 2015 - 09:19 PM

View Postwanderer, on 27 November 2015 - 04:06 PM, said:

CN9-A's are 4/6, not 5/8. Just sayin'.

What grinds me on MWO is knowing- unequivocally- that the head of design doesn't and didn't play Battletech. Nor does much of anyone at the top. It's obvious in the balancing decisions, the MechLab construction, the entire direction the game putters along in since beta.

Pretty much the one exception being Alex I to all that.

How can you make a game feel right when you're unwilling to immerse yourself in the game's background? It's like "improving" an age-of-samurai battle game by giving them chainsaws instead.

Russ has said a number of times that he was a TT player.

#62 Summon3r

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Posted 27 November 2015 - 09:23 PM

View PostRizzelbizzeg, on 24 November 2015 - 02:21 PM, said:

It clicked, I get it. And it took Star Wars Battlefront to make it sink in. Battlefront looks amazing. I didn't do my due diligence and bought in sight unseen. I assumed there'd be awesome missions like in the old Rogue Squadron games, more ships, dogfights, a riveting solo campaign. Lore, LORE, and MOAR LOAR!

But what I did get was a game that looks great, has awesome sound effects, but no substance. It's just a run and gun FPS where I don't have to reload my blaster (silly brain, stop trying to reload dammit!).

Don't get me wrong, I really like MWO and I still find it fun, but I totally get if you were coming in with a different idea of the game already made up in your head. These are not the droids you're looking for. So ya, my b, maybe that kickstarter game will work out for y'all and maybe I'll just get an old copy of Rogue Squadron.


at least at this point battlefront is just released and you can have some expectations to get some of what your looking for in the future, for us battletech/mechwarrior people that expected MWO to become even a fraction of what they promised it to be have no reason to have hope or expectations anymore. but plenty of reason to be upset about investing money for nothing ;)

good post OP

#63 Summon3r

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Posted 27 November 2015 - 09:30 PM

View PostMystere, on 24 November 2015 - 07:13 PM, said:


You've got to be kidding on this one.


LOOOOL Mystere please tell me you can see sarcasm? or am i missing your sarcasm ;)

#64 Jae Hyun Nakamura

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Posted 28 November 2015 - 03:10 AM

View PostHit the Deck, on 27 November 2015 - 09:19 PM, said:

Russ has said a number of times that he was a TT player.


But what about the Board Game, Pen and Paper Roleplay, CCG, Aerotech, Citytech and so on. You don't know this game by playing it one or two times.

And the second part is: to sell my product i would tell you everything you want to hear and if he played or not, noone can prove ;)

#65 Lyoto Machida

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Posted 28 November 2015 - 05:06 AM

View PostSandpit, on 26 November 2015 - 06:41 PM, said:

Don't diss NFL Street. One of the best football games ever made


Maybe, maybe not but how does the franchise mode (CW) fare compared to Madden or NCAA? Or NBA Jam's in comparison to Live or 2K's?

#66 carl kerensky

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Posted 28 November 2015 - 06:14 AM

View PostTombstoner, on 24 November 2015 - 02:25 PM, said:

It gets worse.... image being part of closed beta and going arrgggg..... every day. Then being told your not the target audience....


You sir won the internets today. It about sums it up. PGI had a chance to make a Mechwarrior game. It had all the signs of doing so in closed beta. The closed beta was epic. MWO the sim game. But with every subseqent patch it turned into a shake n bake FPS twitch shooter with no identity. No depth, no sim qualities. Do I feel like im driving a mech? Nope.

#67 Jae Hyun Nakamura

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Posted 28 November 2015 - 09:45 AM

Well...they seem to undersrand what went wrong. We get Monitor working (at least 3)

I think they really try to turn around this misery into something sim-like.

#68 Sandpit

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Posted 28 November 2015 - 01:08 PM

View Postcarl kerensky, on 28 November 2015 - 06:14 AM, said:


You sir won the internets today. It about sums it up. PGI had a chance to make a Mechwarrior game. It had all the signs of doing so in closed beta. The closed beta was epic. MWO the sim game. But with every subseqent patch it turned into a shake n bake FPS twitch shooter with no identity. No depth, no sim qualities. Do I feel like im driving a mech? Nope.

For full disclosure, a lot of that was believed to be IGP at work. Ever since the split PGI has been MUCH better about everything across the board just about to be honest.

I was willing to give them the benefit of the doubt and so far, it looks like they were speaking the truth on the situation because I see a LOT of improvements in MWO across the board.

#69 Tombstoner

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Posted 30 November 2015 - 07:06 AM

View PostSandpit, on 28 November 2015 - 01:08 PM, said:

For full disclosure, a lot of that was believed to be IGP at work. Ever since the split PGI has been MUCH better about everything across the board just about to be honest.

I was willing to give them the benefit of the doubt and so far, it looks like they were speaking the truth on the situation because I see a LOT of improvements in MWO across the board.

Granted this is true but nothing has been done with regards to pin point multi weapon synergy. That was PGIs choice to blur the performance delta between 20 and 100 tone mechs for many reasons i know your aware of. Whats happening is nothing but polish for a steam release. The game finally feels like its a beta.

With the new Kick starter using PGI's mech art. I expect some type of money transfer is in place. i have hopes for a MWO2.0 with single player campaign. Why PGi's management has managed to survive up till this point. they must have leveled up a couple time in the last 4 years. Secondly the kick-starter is basically TT 2.0 on the PC. This frees the TT game to be something more with 2015 tech vs 1984 tech. I'll be happy for MWO when mech construction rules function correctly when 2d6 RNG hit location system is converted correctly into a pinpoint multi weapon shot game. As it is pin point alphas are game breaking. just because you can tolerate the effects doesn't mean they work well or harm the game.

#70 Kjudoon

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Posted 30 November 2015 - 07:16 AM

View PostTombstoner, on 30 November 2015 - 07:06 AM, said:

With the new Kick starter using PGI's mech art. I expect some type of money transfer is in place. i have hopes for a MWO2.0 with single player campaign. Why PGi's management has managed to survive up till this point. they must have leveled up a couple time in the last 4 years. Secondly the kick-starter is basically TT 2.0 on the PC. This frees the TT game to be something more with 2015 tech vs 1984 tech. I'll be happy for MWO when mech construction rules function correctly when 2d6 RNG hit location system is converted correctly into a pinpoint multi weapon shot game. As it is pin point alphas are game breaking. just because you can tolerate the effects doesn't mean they work well or harm the game.


This was the single savviest move PGI made in this game development. Now they can ride the coattails of an experience, successful game design company who's focus is in creating the RPG/Strategy environment 80% of the fans here wanted in the first place. If we're lucky, PGI will get to copy HBS's campaign system into their matches throw out the Arena Shooter and we move into gaming territory that's worth a plug nickle.

Forcing this game to use some version of RNG is no longer debatable. It must be done if this game will progress beyond the crap alphafest it currently is. Then again, that dead horse has been rendered into so much glue, all the second graders in the US used it to make macaroni art.

#71 CDLord HHGD

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Posted 30 November 2015 - 07:49 AM

View PostArandmoor, on 24 November 2015 - 03:04 PM, said:


...did you ever actually play Battlefront or Battlefront 2 back in the day?

If you thought the new Battlefront was going to be anything other than a run-and-gun FPS, that's all you.

Do your homework next time.

Late to the party, but I got a lot of story from BF1&2. Hearing this about BF3 is disconcerting, but I will see for myself as it's sitting under the Christmas tree right now.

#72 Lugh

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Posted 30 November 2015 - 11:24 AM

View PostHit the Deck, on 27 November 2015 - 09:19 PM, said:

Russ has said a number of times that he was a TT player.

And yet he fails so hard, so often on all the math involved in converting those values to real time....

#73 Void Angel

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Posted 30 November 2015 - 11:31 AM

View PostRizzelbizzeg, on 24 November 2015 - 02:21 PM, said:

It clicked, I get it. And it took Star Wars Battlefront to make it sink in. Battlefront looks amazing. I didn't do my due diligence and bought in sight unseen. I assumed there'd be awesome missions like in the old Rogue Squadron games, more ships, dogfights, a riveting solo campaign. Lore, LORE, and MOAR LOAR!

But what I did get was a game that looks great, has awesome sound effects, but no substance. It's just a run and gun FPS where I don't have to reload my blaster (silly brain, stop trying to reload dammit!).

Don't get me wrong, I really like MWO and I still find it fun, but I totally get if you were coming in with a different idea of the game already made up in your head. These are not the droids you're looking for. So ya, my b, maybe that kickstarter game will work out for y'all and maybe I'll just get an old copy of Rogue Squadron.

You're not there yet - because you're wanting Battlefront to be like other games in the genre. Book wavers want this game to be like another genre entirely, and no amount of argument will dissuade them. This is because they don't think it should be like tabletop - they want it to be, and nostalgia is not easily amenable to reason. Even smacking them over the head with the same books doesn't work. But hey, enjoy Echo Island, home of the flame wars!

#74 Sandpit

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Posted 30 November 2015 - 11:53 AM

View PostLyoto Machida, on 28 November 2015 - 05:06 AM, said:

Maybe, maybe not but how does the franchise mode (CW) fare compared to Madden or NCAA? Or NBA Jam's in comparison to Live or 2K's?

It was just about as deep actually. It had the stats to raise, custom player creation, seasons, etc. It just didn't have long-term IIRC (it's been a LONG time since I played) modes such as dynasties or franchises.

The best way I can equate it is sandlot football as opposed to league football. It wasn't meant to be a sim, it was an arcade game that was loads of fun. It was also a great way to get a younger crowd interested in football.

Needless to say it was one of my game staples for a long time. I wish they would bring the franchise back.

#75 Sandpit

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Posted 30 November 2015 - 12:07 PM

View PostTombstoner, on 30 November 2015 - 07:06 AM, said:

Granted this is true but nothing has been done with regards to pin point multi weapon synergy. That was PGIs choice to blur the performance delta between 20 and 100 tone mechs for many reasons i know your aware of. Whats happening is nothing but polish for a steam release. The game finally feels like its a beta.

With the new Kick starter using PGI's mech art. I expect some type of money transfer is in place. i have hopes for a MWO2.0 with single player campaign. Why PGi's management has managed to survive up till this point. they must have leveled up a couple time in the last 4 years. Secondly the kick-starter is basically TT 2.0 on the PC. This frees the TT game to be something more with 2015 tech vs 1984 tech. I'll be happy for MWO when mech construction rules function correctly when 2d6 RNG hit location system is converted correctly into a pinpoint multi weapon shot game. As it is pin point alphas are game breaking. just because you can tolerate the effects doesn't mean they work well or harm the game.

Just because something hasn't been done with one particular feature or mechanic doesn't mean they haven't been working though. Do I still think they're much slower than industry standards (Blizzard being one of the few exceptions)? Yes, very much so.
I think this has more to do with project management, a small team, small budget, etc. than any kind of incompetence. Although I think they have dug their heels in and just been stubborn about a few things (Ghost heat and Paul I'm looking at you on this one) they have been much more open to listening to community suggestions and I think they really are starting to see that if they don't jerk those hardcore fans around, they have a VERY solid base to build upon with revenue and audience.
It's FAR from perfect, but I have seen improvements in a lot of areas. I think if they would just give more regular updates about things on the forums here, they would get a lot more constructive feedback because I can understand the frustration of feeling like you're not being listened to. (Check my signature if you don't believe me).

Good improvements thus far, enough for me to purchase the resistance pack 2 and a whammy and mad pack as well, with potential to be a lot of fun. I still think PGI needs to step back a bit, take a look at how players created all these leagues, galaxies, CW, etc. over the years as there are a LOT of working models to CW that worked quite well without all the tech we have today. They're overthinking CW way too much in my opinion. This isn't the first Btech game to have multiplayer and a persistent world to conduct warfare in.

A good chunk of the players on these very forums have spent countless hours already building CW years ago. If I was able to participate in, help build, track, etc. the CW equivalent 20 years ago (thereabouts), I'm fairly certain that those who did the same could do it today. K.I.S.S.





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