Tombstoner, on 30 November 2015 - 07:06 AM, said:
Granted this is true but nothing has been done with regards to pin point multi weapon synergy. That was PGIs choice to blur the performance delta between 20 and 100 tone mechs for many reasons i know your aware of. Whats happening is nothing but polish for a steam release. The game finally feels like its a beta.
With the new Kick starter using PGI's mech art. I expect some type of money transfer is in place. i have hopes for a MWO2.0 with single player campaign. Why PGi's management has managed to survive up till this point. they must have leveled up a couple time in the last 4 years. Secondly the kick-starter is basically TT 2.0 on the PC. This frees the TT game to be something more with 2015 tech vs 1984 tech. I'll be happy for MWO when mech construction rules function correctly when 2d6 RNG hit location system is converted correctly into a pinpoint multi weapon shot game. As it is pin point alphas are game breaking. just because you can tolerate the effects doesn't mean they work well or harm the game.
Just because something hasn't been done with one particular feature or mechanic doesn't mean they haven't been working though. Do I still think they're much slower than industry standards (Blizzard being one of the few exceptions)? Yes, very much so.
I think this has more to do with project management, a small team, small budget, etc. than any kind of incompetence. Although I think they have dug their heels in and just been stubborn about a few things (Ghost heat and Paul I'm looking at you on this one) they have been much more open to listening to community suggestions and I think they really are starting to see that if they don't jerk those hardcore fans around, they have a VERY solid base to build upon with revenue and audience.
It's FAR from perfect, but I have seen improvements in a lot of areas. I think if they would just give more regular updates about things on the forums here, they would get a lot more constructive feedback because I can understand the frustration of feeling like you're not being listened to. (Check my signature if you don't believe me).
Good improvements thus far, enough for me to purchase the resistance pack 2 and a whammy and mad pack as well, with potential to be a lot of fun. I still think PGI needs to step back a bit, take a look at how players created all these leagues, galaxies, CW, etc. over the years as there are a LOT of working models to CW that worked quite well without all the tech we have today. They're overthinking CW way too much in my opinion. This isn't the first Btech game to have multiplayer and a persistent world to conduct warfare in.
A good chunk of the players on these very forums have spent countless hours already building CW years ago. If I was able to participate in, help build, track, etc. the CW equivalent 20 years ago (thereabouts), I'm fairly certain that those who did the same could do it today. K.I.S.S.