So here's my line of thinking:
Last night I was involved in coordinating 12 man drops and we were - for the most part - able to focus fire fairly effectively and have a good idea of what enemy composition was on our own, but it would have been easier with a way built in to keep track of it without looking at a scoreboard (like proposed in other threads)
I mocked up an example of my idea. It's simple (at least to make sense of) and I would definitely give up 3 tons of my mech for the ability for this kind of information to be at my fingertips.
With the way things seemed to be balanced in MWO, I had some ideas on how to make it work without overproviding information on the enemy team (and contribute to the pillar of Information Warfare):
- The Command Console only displays information to the mech that has the CC installed. No brainer.
- The Command Console display is populated when a friendly target lock is held long enough to provide information on a target.
- The Command Console display only updates while an enemy mech is targeted. For example, if the Atlas in the scene lost its target lock on the Commando and the Commando took damage from another source, the % HP left would not be updated in the Command Console display until a friendly target lock was established again.
- While under the effect of enemy ECM, targeting information will not be updated in any way.
While I'm sure more features could be implemented using the Command Console, this alone would provide field commanders with the information ammunition to make critical battlefield decisions without having an game-breakingly significant advantage over commanders that choose not to use it.
Edited by Crackerbox, 13 November 2013 - 11:01 AM.