

Pgi Should Get Rid Of Individual Factions And Just Make It Inner Sphere Vs Clans
#21
Posted 26 November 2015 - 11:20 PM
FW needs a larger crowd across all three time zones. The lack of a significant enough crowd had resulted in low numbers. Hence OP suggestion for pure IS against Clan.
Fluff is important as it is the universe as defined by Stackpole that has kept us somewhat interested all these years. And without some lore, I might as well play armoured core
even if u implement more fluff like decals, it still wouldn't solve the numbers problem.
I feel that this is essentially a game and gameplay has yo cone first. And as long as I get to pilot a cataphract, im not concerned that I am a Steiner doing so. As long as I get to pilot an atlas, im not concerned about ghost heat or not. I eill just adapt to the rules as they evolve. And when I cannot stand it, I will leave quietly
#22
Posted 27 November 2015 - 02:03 AM
Mystere, on 26 November 2015 - 02:12 PM, said:
100% Clan vs. IS balance achieved perfectly.

wouldn't mind that much, would be like MW3, every mech an empty hull. Take the mech you like, stuff the guns you like, play happy games in your beloved mech. Clans could keep the different alser colors and hud color.
But "shape" would still be going to make a difference, because this is still a shooter not a dice game.
Edited by Lily from animove, 27 November 2015 - 02:03 AM.
#23
Posted 27 November 2015 - 06:34 AM
Let's have two faction play domains
1) 4th succession wars
And
2) Pentagon wars
No more balance issues.
But wait. We still have a numbers problem. As people will still be part of specific clans, and maybe even more as all twenty clans are involved.
So maybe, Jan to Jun is IS only. Can even make it stock mode. In line with harebrained 3025 timeline.
Jul to Dec is Clan only
Pug remains as is, but we have different campaigns. Not just the forever repeating clan invasion.
Games workshop some how's makes it possible that each year people fight for a different thing during games day. We have enough lore to have a different WAR every six months.
4 succession wars
Amaris rebellion
Etc
#24
Posted 27 November 2015 - 07:13 AM
#25
Posted 27 November 2015 - 07:23 AM
#26
Posted 27 November 2015 - 07:30 AM
#27
Posted 27 November 2015 - 07:34 AM
A. Limiting the attack and defend corridors for each faction to focus players on objectives.
B. Limiting the number of factions at war with at one time.
C. Adding solo queue and solo capture planets in CW to get more people in it.
-k
#28
Posted 27 November 2015 - 07:37 AM
I get where you're coming from, but ever since this game has come about, everyone from the devs to the players have treated the lore of BattleTech like a handicap, not an opportunity. It's like ordering the Spicy Buffalo Wings with suicide sauce and then complaining that they're too spicy. I would like to think there's more than a few of us out there that came here because the game said "MechWarrior", and not just because it says "Online Free-To-Play"
Edited by ice trey, 27 November 2015 - 07:53 AM.
#29
Posted 27 November 2015 - 07:46 AM
whatever. nobody plays cw without events
Edited by Scanz, 27 November 2015 - 07:46 AM.
#30
Posted 06 December 2015 - 11:31 AM
White Bear 84, on 25 November 2015 - 09:33 PM, said:

Don't worry...that's since been rectified.
Cathy, on 27 November 2015 - 07:30 AM, said:
Sometimes, you have to post ridiculous ideas to illustrate how broken the status quo is. Maybe you and others quitting the game would prove a point to PGI...until then, you're going to have to suck up the fact that CW sucks outside of events. Or maybe you don't care about CW anyway and this idea doesn't really pertain to your interests in general.
ice trey, on 27 November 2015 - 07:37 AM, said:
I get where you're coming from, but ever since this game has come about, everyone from the devs to the players have treated the lore of BattleTech like a handicap, not an opportunity. It's like ordering the Spicy Buffalo Wings with suicide sauce and then complaining that they're too spicy. I would like to think there's more than a few of us out there that came here because the game said "MechWarrior", and not just because it says "Online Free-To-Play"
Well, many of us that care about the BT universe fall under that "not the target demographic" group so what does it matter what the people who care about BT lore think? Steam is the new revenue stream target now regardless.
#31
Posted 06 December 2015 - 11:39 AM

Seriously.
#33
Posted 06 December 2015 - 12:06 PM
#34
Posted 06 December 2015 - 12:23 PM
Lyoto Machida, on 06 December 2015 - 11:45 AM, said:
Not nearly a "ghost town" but definitely needs a reason, read: reward, for playing to keep people playing and draw in more.
Give people a reason to play IN Community Warfare and reward them for it.
Reward them for being loyal and owning planets. The bones for CW are there, they, PGI, must put some meat on them.
#35
Posted 06 December 2015 - 02:13 PM
I like the individual choice and flavor it adds as well as the LP side of it and climbing ranks in the house I choose to fight for.
#37
Posted 06 December 2015 - 02:33 PM
Quote
Empire Designation: Draconis Combine
Government: Autocracy
Capital: Imperial City, Luthien
Ruler: Coordinator Takashi Kurita
Dominant Languages: English, French, German
Founded: 2319
Possessing one of the best trained armies in the Inner Sphere, House Kurita believes it is destined to one day rule over the other Houses, and they aggressively pursue this end.
Following the ancient tenants of Bushido, Draconis Combine society follows the Five Pillars and values honor, duty and conquest above all else. House Kurita rules their people with complete dictatorial power in the style of feudal Japan on ancient Terra.
Shortly after the collapse of the Star League the Combine conquered the peaceful people of Rasalhague, leading to a long and bloody occupation. Kurita's continued hostility to its neighbors drew ire from both the Lyrans and Federated Suns, whom established an alliance to combat the machinations of the advancing Draconis forces
This is the extent of lore as it pertains to Kurita in this game. No battlemech fluff descriptions they could easily pull from Sarna...hell, even Tukayyid has no planetary info. I also find it hilarious that the languages are spoken in Kurita territories are "English, French and German."

Add Steam players to the mix that have no background in BT...why do they care what faction they join? We really just need them as meat for the meat grinder. If a few of them happen to convert to BT fans and/or spend money on the game, great. If not, as long as they add bodies for us to shoot at, it will be a net gain for us.
Why do we really need so many CW queues with the current minimal player count? I'm all about keeping the game as lore-centric as possible but PGI is making no effort so let's at least get better queue times/game experience out of it.
TWIAFU, on 06 December 2015 - 12:23 PM, said:
Not nearly a "ghost town" but definitely needs a reason, read: reward, for playing to keep people playing and draw in more.
Give people a reason to play IN Community Warfare and reward them for it.
Reward them for being loyal and owning planets. The bones for CW are there, they, PGI, must put some meat on them.
And that's the crux of the problem...PGI hasn't done much about it. These are easy fixes to add BT universe depth to the game but they don't care to do anything about it.
PGI can reduce and expand attack lanes based on population size but they haven't...or maybe they have and I missed it.
Sandpit, on 06 December 2015 - 02:13 PM, said:
I like the individual choice and flavor it adds as well as the LP side of it and climbing ranks in the house I choose to fight for.
What flavor? We're all the same flavor lol. There's no difference between the houses...may as well be one house. Why should we take planets for Kurita, Marik or whomever? Isn't part of the issue also with big merc groups moving around? There's no point in being a loyalist unit in this game...in a way, it penalizes you for sticking with one faction, since you're not earning LP and free stuff from the other factions.
I get that people like to role play what faction they are a part of but what reason besides role play is there to be a House loyalist?
#38
Posted 06 December 2015 - 02:56 PM
Sandpit, on 06 December 2015 - 02:13 PM, said:
I like the individual choice and flavor it adds as well as the LP side of it and climbing ranks in the house I choose to fight for.
They don't have to remove the LP or houses. It could just be that you pick the faction but fight with combined forces just like defense often times is. And they could still do factions vs factions at times, like have a IS vs IS/clan vs clan queue (either all the time, during cooldown of IS vs Clan, or during events), or stop doing combined forces when there is events and thus more players.
Edited by dario03, 06 December 2015 - 02:56 PM.
#39
Posted 06 December 2015 - 02:56 PM
#40
Posted 06 December 2015 - 03:03 PM
Mechwarrior Buddah, on 25 November 2015 - 06:06 PM, said:
Why not, clans can drop at the same numbers as IS, and we have battles in urban areas and mining facilities in defiance of the ares convention/honors of war.
If we're gonna be all "but the lore" then first thing that needs to happen is clans don't get 12 in a CW drop, because lore dictates that clans have technical superiority, but IS has the numerical superiority, so IS 12v10 or IS 12v8 is more lore appropriate.
Also clans shouldn't be allowed to use dishonorable things such as arty and airstrikes, because, again, lore
Edited by Padre Balistique, 06 December 2015 - 03:04 PM.
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