I'm choosing to work with just 3025 tech, plus the IS double heat sink from 3050, to demonstrate that they're the main problem.
Given the use of hardpoints, I'm going to start from the HBK-4P, which has been seen in game footage. With (at least) nine energy weapon hardpoints, it looks like the laser-boat base mech of choice - especially for those on a budget. It's pretty overpowered in its standard form:
Int + Gyro + Cockpit = 10t
Engine (4/6) = 8.5t
Heat Sinks (23) = 13t
Armour (160) = 10t
8x ML = 8t
SL = 0.5t
But, like the HBK-4G, it's got one major problem - no long range weapons yet it's no faster than most heavy mechs, which restricts its ability to close on opponents and lay down the smack.
So, here are two solutions to make the Hunchback an even scarier proposition, using just DHS.
HBK-4W 'Hunchhammer'
Int + Gyro + Cockpit = 10t
Engine (4/6) = 8.5t
Double Heat Sinks (11 [22]) = 1t
Armour (160) = 10t
2x PPC = 14t
6x ML = 6t
SL = 0.5t
Same speed, armour and long-range armament as the Warhammer, but better short-range weaponry and better heat dissipation.
HBK-4F 'Flashback'
Int + Gyro + Cockpit = 11t
Engine (6/9) = 19t
Double Heat Sinks (11 [22]) = 1t
Armour (160) = 10t
8x ML = 8t
All the close-range firepower of the 4P, but 50% faster.
So, Beta players... build 'em and misuse 'em. And, hopefully, make a better game for the rest of us...
EDIT: D'oh! Fixed the Flashback's gyro to cope with the larger engine. I'd stick with this version in TT, but would consider swapping an ML for another DHS in MWO if this ran too hot.
Edited by Uri Brauer, 24 July 2012 - 02:41 PM.