New Quirks Dec 1St?
#1
Posted 27 November 2015 - 10:41 AM
#2
Posted 27 November 2015 - 10:51 AM
Edited by Coolant, 27 November 2015 - 10:52 AM.
#3
Posted 27 November 2015 - 10:56 AM
Edited by cSand, 27 November 2015 - 10:56 AM.
#4
Posted 27 November 2015 - 01:43 PM
#7
Posted 27 November 2015 - 01:48 PM
So much nice meta shakeup, and Maurader too. Sweet as **** if you ask me.
#8
Posted 27 November 2015 - 01:48 PM
#9
Posted 27 November 2015 - 02:23 PM
I heard they'll just remove them next patch instead of nerfing them over and over.
Be careful with buying something because of quirks on the PTS though, what you see over there isn't guaranteed to make it into the next patch.
#10
Posted 27 November 2015 - 07:45 PM
Valkran, on 27 November 2015 - 02:23 PM, said:
I heard they'll just remove them next patch instead of nerfing them over and over.
Be careful with buying something because of quirks on the PTS though, what you see over there isn't guaranteed to make it into the next patch.
The agility and heat sink nerfs are both Clan and IS.
Arent Clans only losing max range on lasers?
#13
Posted 28 November 2015 - 06:23 AM
InspectorG, on 27 November 2015 - 07:45 PM, said:
The agility and heat sink nerfs are both Clan and IS.
Arent Clans only losing max range on lasers?
I thought IS was getting more capacity as well as more cooling, while clan was getting much less capacity with more cooling.
#14
Posted 28 November 2015 - 10:55 AM
#15
Posted 28 November 2015 - 11:20 AM
adamts01, on 28 November 2015 - 06:23 AM, said:
You're losing 6% cap on a 25 heatsink Timby, but all mechs still retain the 50/60 heat cap. The heatsink change only affects PoorDubs, not the 30 base cap or the TrueDubs (20 for 10 TrueDubs, 20% from efficiency).
#16
Posted 28 November 2015 - 11:41 AM
Those two nerfs are going to really hurt the underperforming mechs on both sides and from what I seen of the quirks they will not even come close to countering those global nerfs let alone raising them up to the point of play ability.
Bottom line is global nerfs when you have a large number of underperforming mechs is silly. They should have balanced those mechs to the point that they were competitive and then did a global nerf if they felt it was so nessesary.
At this point I will have to go through the 70 or so mechs I have and see if I can find any that do not move like barges. Everything else will gather dust as from what I seen on PTS do not bother torso twisting. It is so slow you will not be able to spread damage anyway unless you switch all your standard engines over to XLs and then ramp the rating to max. Lights felt super sluggish too which is gonna mean death. Then again maybe that is their logic. Nerf the clan XL engines because thats what players have been asking about and then nerf agility to the point that IS has to run XL engines. Balanced....restored I guess.
#17
Posted 28 November 2015 - 11:47 AM
Mcgral18, on 28 November 2015 - 11:20 AM, said:
You're losing 6% cap on a 25 heatsink Timby, but all mechs still retain the 50/60 heat cap. The heatsink change only affects PoorDubs, not the 30 base cap or the TrueDubs (20 for 10 TrueDubs, 20% from efficiency).
InnerSphereNews, on 13 November 2015 - 08:05 PM, said:
This is pretty good for Clans right? Considering they usually carry way more DHS than IS does. Excluding their poordub omnis. IS version is staying at 0.14, so technically a Clan buff?
Edited by Grey Ghost, 28 November 2015 - 11:49 AM.
#18
Posted 28 November 2015 - 02:26 PM
Grey Ghost, on 28 November 2015 - 11:47 AM, said:
6% heat cap loss and 3% dissipation gain on the 25 DHS Timby.
Pointless, for the most part.
#19
Posted 28 November 2015 - 02:52 PM
Anyway for those who want to see clans story go here >> http://www.sarna.net/wiki/Clans
Inner Sphere >> http://www.sarna.net...phere_(history)
I am also in House Steiner and think this is just plain silly changes....
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