First of all, I think that quirks should be considered depending on how this mech compare to other IS mechs of its weight class. And stock loadout should be the basis, as it is defining its intended role. But at the same time quirks should be flexible enough to leave space for variability.
Pros of the Blackjack chassis (not considering parameters which can be changed through quirk values):
- Best geometry in its class. It is perfect for hill humping and entrenching in horizontal cover.
- Good capacity. It has no hands or lower arm actuators, which is good for taking Endo-Steel + FF armor.
- Easily can be as fast as most clan heavy-medium mechs, without sacrificing too much tonnage on engine.
- Not so good at absorbing damage, when caught outside of cover.
Structure quirks… I think developers added them just for lulz. Just think about it: Blackjacks have more durable torso structure than MADCATs.
Quirks per variant:
BJ-1
Best IS mech for AC2 dakka.
AC/2 Cooldown +10% + Ballistic Cooldown +15%
AC/2 Heat Gen -20% + Ballistic Heat Gen -5%
These quirks are placed perfectly.
Ballistic Velocity +30% + Ballistic Range +15%
These quirks must stay or leave together. As it will make AC2 build effective at long range shooting, which will create a good alternative to ERLL mechs on big or CW maps. But on other hand AC20/Gauss builds would have bigger velocity+range bonus than mechs intended to use that weapons (HBK-4G, HBK-GI, CN9-AH, CN9-YLW). So I think it would be better to split them:
Ballistic Velocity +15% + AC2 Velocity +15% + AC2 Range +15%
Energy Range +25%
Good placed quirk, balanced by the low number of available energy hardpoints. But a little split will be better for balance:
Energy Range +15% + Medium Laser range +10%
Torso Yaw Speed +30% + Torso Angle Yaw +17
Good quirks. AC2 require constant line of sight, and this quirks allow to maneuver while keep shooting.
Other notes:
Is it possible to lower sound of shooting your AC2? It’s too loud in comparison to other surrounding sounds.
Edited by Ketzer08, 27 November 2015 - 09:08 PM.