

Vote Weighting Does Not Work
#1
Posted 17 November 2015 - 09:58 PM
Caps ? no they dont see them. Base? whats that?
oh you win and your own team rails on you ?????
go back to letting us pick or unpick game modes.
and by the way it isnt faster ,,, just what Im seeing.
#2
Posted 17 November 2015 - 10:15 PM
so now what to do with about a year's worth of premium time and such. will not use it the game sukes atm. i i picked up two of the three unseen hmm.
#3
Posted 17 November 2015 - 10:34 PM
#4
Posted 17 November 2015 - 10:41 PM
#5
Posted 17 November 2015 - 10:45 PM
**** this voting system.
#6
Posted 17 November 2015 - 11:01 PM
Also, the new voting system does not work in one easy manner: I want random maps, so I might vote for a cold map once in a while and lose a chance of getting a hot map. Therefore, I either pass or vote for hottest maps even when I do not want to play them.
2. While I dislike any reward changes to the increased side, I must admit that the newest C-Bill goal changes are beneficial for the majority of players. This was probably a good change for a lot of people.
Edited by Lunatic_Asylum, 17 November 2015 - 11:02 PM.
#7
Posted 18 November 2015 - 12:05 AM

#8
Posted 18 November 2015 - 12:20 AM
isn't my favorite.. seems mostly scrimmages.. but I like the variety of games and matches
and voting takes that away.. so my question is with tournaments we need al three modes
I feel that this will make it much harder to get the matches we need to complete the requirements.
maybe I'm missing something.. but not too sure I am..
#9
Posted 18 November 2015 - 12:37 AM
Edited by Rejarial Galatan, 18 November 2015 - 12:39 AM.
#10
Posted 18 November 2015 - 12:42 AM
Thanks Obama.
#11
Posted 18 November 2015 - 12:57 AM
#12
Posted 18 November 2015 - 01:02 AM
#13
Posted 18 November 2015 - 01:03 AM
2. you're goddamn right about that.
3. thanks obama
#14
Posted 18 November 2015 - 01:03 AM
Vote Weighting
NOT GOOD,
#15
Posted 18 November 2015 - 01:04 AM
oh also, the added 5 seconds to voting has slowed this crap down more. russ, take it all away man.
#16
Posted 18 November 2015 - 01:58 AM
Tuis Ryche, on 18 November 2015 - 12:42 AM, said:
Thanks Obama.
Those rapidly varying percentages stem from PGI changing how the votes are displayed now. Before this patch one vote registered as 4% on-screen.
Now the system shows the actual percentage of votes a map/mode gets. One guy votes for map A, nobody else voted for anything = 100% votes for A. One person votes for A and one for B = 50% A vs 50% B and so on and so forth.
That change was necessary because of this new weighted vote abomination or else there'd have been numbers above 100%, which makes no sense.
Kinda weird that they think of things like that but can't see how the weighted votes-change makes the voting system even worse. Like idiot-savant monkeys or something...
#17
Posted 18 November 2015 - 02:15 AM
Of course, PGI's response to this layered madness will not be a return to the tried and true system we had earlier, but a 'locked vote'.
Too bad it still funnels people into modes they don't want to play.
#18
Posted 18 November 2015 - 02:16 AM

#19
Posted 18 November 2015 - 09:24 AM
#20
Posted 18 November 2015 - 02:02 PM
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