Posted 30 November 2015 - 04:40 PM
Overall these patch notes are incredibly awesome. I think the only things that upsets me is the fact that Flamers still go untouched (which means my wallet still stays closed), and that the "magic Jesus box" of ECM is still in the game, 90m range or not. It's already been pointed out how that is going to help the ambushing tactics of the most common ECM lights.
I'm glad that PGI stuck to their guns on the skill tree nerfs . . . at least overall. I just wish they left the heat-skill nerfs in and would get around to killing Speed Tweak once and for all (4 free engine sizes is NOT right for any sort of skill). However, it's a start in the right direction. Hopefully when they get around to redoing the skill tree they'll finish it off once and for all.
Also . . . ABOUT DAMNED TIME ON THE RESISTANCE 1 BADGES. There are many of us who've been advocating to get what we paid for, for a long time. The fact that it took about 6 months from when Tina, on behalf of PGI, said, "next patch", to actually hit live servers is pretty disappointing. However, they're finally here, and that's appreciated.
Now, my continued "Patch Notes List of Hopes for Future Patches":
-Of course my primary hopes/prayers/dreams are that y'all get to the Flamer Reengineering. Thanks for the answer in the September Town Hall on that, by the way. However, the fact that MG's and Flamers received ZERO attention through the rebalancing actually pisses me off big-time. In fact, MG's actually see an overall nerf because the few MG buffs out there (for mechs that boat them, stock) lost all of their MG related quirks. I hope these weapons receive their due attention, soon. There are plenty of solid and simple fixes out there for them, artwork be damned.
-Rebalance Overhaul IW: So far it seemed to be coming along quite nicely. I just wish Info Warfare was dropping with this patch. It had a very sold base with good implementation. At the very least . . . GET THAT ECM CORE MECHANIC CHANGE INTO LIVE! I know the rest of IW is going to be on hold (which is understandable . . . polish is always nice) . . . but no one with a firing brain cell of Battletech fandom was decrying that ECM core change. Make it happen, please!
-I hope to God you go back and redo some of the recent weapons visualizations (my poor, poor Commando . . .). There has been LOTS of feedback from the community on these, and it isn't pretty. Maybe start knocking them out in bits and pieces? Or maybe start concepting overhauls for all the early-gen mechs to use the kind and quality of weapon visualizations that new mechs have?
-The info from the October Town Hall on CW Phase 3 was appreciated. I look forward to that hopefully hitting as a patch before the end of the year, if not right after the turn of the year.
-Decal System was mostly done (according to Town Halls), but was put on hold for UI work on CW and Mechlab/mech-select. Maybe assets could be diverted to get this finished off, soon? I'm sure it would do a great deal to help monetization efforts by allowing more detailed customization features for mechs.
As a closing note, please don't take these desires as bickering or complaints. They're merely notes for hopes/dreams/wishes to be included in future patches. Y'all at PGI have been doing great work, especially recently, and I hope it continues. However, think of the items listed above as key notes for personal desires (especially my Flamer request . . . I really want to be able to go out there and incinerate things properly . . . also, that gets done and I re-open my wallet). Thank you all at PGI, sincerely, for the work that y'all do. On the other hand, if things on the list just don't get touched, then expect my wallet to stay closed more and more (and I don't want my wallet closed to MWO . . . I want to throw money at this game . . . but principles are principles).