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Patch Notes - 1.4.38 - 01-Dec-2015


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#141 PFC Carsten

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Posted 01 December 2015 - 01:48 AM

So, no new mechanics, just another quirk pass with way more quirks than before? Becoming increasingly unmanageable I'd say.

• Emerald Taiga: Fix for an issue where 'Mechs could fall out of the world.

--> Since it was not fixed: O-Gen2 being destuctible from outside the gate is „expected behaviour“?

Cheetahs hitboxes not fixed, only leg buff gone?? Got one shut down from behind with a standing full volley of 7 MPL out of a standing TDR (note all cheatah-lovers: he was shut down, I was standing. We both were not moving and neither was my reticle) which should have destroyed the rear CT, but it walked away, turned and shot me before i could kill it.

FS9-S further nerfed? Nice.

#142 Scanz

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Posted 01 December 2015 - 01:49 AM

ACH nerf tnx gods

#143 Lily from animove

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Posted 01 December 2015 - 02:10 AM

I don't like the cockpit screens being a different color than the HUD color. And even less how some screens by color override the HUD form the backgroudn making the hud not really visble - not a good chie at all, gues most pilots will just disable screens, even If they think it's cool.

Also the cockpit item selection is annoying that way again a LONG scollbar. Scrollsbars suck. We have now the same mechanic as the camo selection hd previusly -.-

View PostArkhangel, on 30 November 2015 - 02:44 PM, said:

in all honesty, i think it's entirely fair... i mean, they ARE running on 2/3rds of an engine. maybe the speed tweak nerf'll stop people from being so speed-freak, and focus more on agility and balanced range loadouts.


uhhhm? wat, When clanengines can't be changed you can not focus on aglity because your agility and speed is just predefined and the rets of agility affecting quirks will not truly change this.

also this just imbalances more because some mechs (SCR) will still have a good agility, while others are just screwed.

Edited by Lily from animove, 01 December 2015 - 02:10 AM.


#144 Fury Pilot

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Posted 01 December 2015 - 02:18 AM

If blue text means no change to a quirk, and "Unchanged" means no changes to any quirk on a mech, what does it mean if a mech isn't even listed in the balance pass document?

Way to make a Summoner pilot feel unwanted :P

#145 Nexano

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Posted 01 December 2015 - 02:28 AM

So.... never though that's i will be forced to admit it but... You did hell of a GREAT work PGI and this is exactly what needed to make clans and IS equal. Still need much time to see how it will works. Now we shall see how skilled clans really are. Payback time i guess. :D

#146 White Bear 84

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Posted 01 December 2015 - 02:31 AM

interesting quirk changes, I am amazed the BJ's are getting a structure buff, they are pretty lethal already.. ..the Jenner K gets shafted in comparison to other jenners, great to see role warfare on the 3L and SRM lights are getting some serious serious love, the Huggin will be nastier for surez.

#147 KursedVixen

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Posted 01 December 2015 - 02:35 AM

View PostScanz, on 30 November 2015 - 10:51 PM, said:

I don't know why people crying about skill tree nerf - its free engine boost anyway. It's ridiculous !
It's must be gone at all

Assaults get their new quirks for twist speed
where did they say mech speed will not be effected? Your mechs are all moving slower EVERY ONE

and nope your assaults now are at teh mercy of fast lights

Edited by KursedVixen, 01 December 2015 - 02:41 AM.


#148 Navid A1

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Posted 01 December 2015 - 02:51 AM

View PostGrey Ghost, on 01 December 2015 - 12:16 AM, said:

...

How about you take your own advice?
OLD
30 + (7 * 2.0 + 6 * 1.4) = 52.4 [62.88 with double basics]
NEW
30 + (7 * 0.2 + 6 * 1.1) = 50.6 [60.72 with double basics]

If you still feel that a loss of 1.8 to 2.16 Heat Capacity has "DESTROYED" those two chassis then I don't know what else there is to say.

Honestly now; they could remove all the IS/Clan DHS changes from this patch, and I doubt we'd even notice. They are very nearly pointless.
...


you may not feel it much on a larger chassis with a large engine... but you do feel it in the little ones with tiny engines with only 7 truedubs.
mind you... that 2.16 cap loss as tiny as it seems, is the equivalent of a last ditch fire of a single medium laser on that chassis... even with the old 0.14 dissipation!

that is why i posted everywhere i thought PGI sees, about this. to give all mechs with sub-250 engines, 10 free truedubs (including the mandatory external ones)...specially the clan ones
or...
to give them good heat reduction quirks.

As far as quirks for little little mechs goes... it is always the clan lights that are shafted.
Compare a LCT-1E quirks with a lynx, and while you are at it, have a good laugh at the huge lynx arms which blow apart if you look at them (and compare it to the same thing on an adder or cheetah for example). Not to mention that the lil 25t clanner is already obsolete by the cheeto.

#149 Widowmaker1981

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Posted 01 December 2015 - 02:52 AM

View PostNavid A1, on 30 November 2015 - 03:36 PM, said:

[/i][/i]

You basically DESTROYED the mist lynx (and kitfox)... yeah, it was SO OP. You annihilated that chassis to oblivion.

Now that you have done this and are patting yourself on the back for normalizing an OP 25 ton mech, how about giving the mechs with under 250 rating to have 10 true double heatsinks (0.2 dissipation + 2 heat cap) for the first 10 equipped double heatsinks
As i'm not sure if you are aware of this, here's an explanation: only internal double heat sinks are actually doubles (truedubs) the ones in the engine slots or externals are the one with 0.15 dissipation and 1.1 cap now. Mechs like the lynx and the kitfox/adder (and most small lights IS/clan) have under 250 engines and therefore less than 10 true double heatsinks, hitting them hard in dissipation and capacity compared to larger mechs.

[/i]

I would like an explanation on why 100 ton mechs in this game now go slower than their stock lore speeds (even with speed tweak unlocked).
at the previous 10% speed tweak, they could reach their lore speed at least.
example:
dire / atlas: both have 300 engine. in lore, they go 54kph. for some odd reason their stock speeds in MWO is 48kph and went up to 54 with speed tweak.

At the same time timber, ebon jag, stormcrow and hellbringer all go faster than their lore speed... you know the major reason behind the current lack of balance, all go faster than their stock speeds,
example: timber, ebon jag, hellbringer: stock is 81kph in lore and in MWO (without speed tweak). Speed tweak increases their already high top speed to 89 (now 87)

yet an atlas with a 300 engine goes 48 instead of 54. If it wants to follow the convention, with a 300 engine it should go 54 stock and 58 with the new speed tweak.


Its due to Battletech rounding. Mechs have a walking speed equal to Engine Rating / Tonnage, in the Dire Wolves case 3 (300/100). Running speed, which is what MWO top speed is assumed to be, is Walking speed x 1.5. Since you cannot walk 4.5 hexes in the tabletop game, that gets rounded up to speed 5. However, in MWO there is no need to give a rounding bonus to mechs with an odd number walking speed, so the Dire Wolf moves the equivalent speed of 4.5 hexes, with speed tweak as an added extra, which almost makes up the 0.5 hexes (used to be equivalent of 4.95 hexes)

Incidentally, the Timber Wolf actually has exactly the same thing happen to it. In TT its movement is walking speed 5, running speed 8 (because 7.5 cannot be a thing), and is reduced to 7.5 + 10% in mwo. However, since 10% of 7.5 is MORE than the 0.5 it no longer gains from rounding, the timber is slightly faster in MWO, with equivalent of 8.25 hex speed. As you can see from the below link, TT speed for a Timber is 86.4, not 81 as you claim.

http://www.sarna.net...r_Wolf_(Mad_Cat)

#150 Navid A1

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Posted 01 December 2015 - 02:58 AM

View PostWidowmaker1981, on 01 December 2015 - 02:52 AM, said:


Its due to Battletech rounding. Mechs have a walking speed equal to Engine Rating / Tonnage, in the Dire Wolves case 3 (300/100). Running speed, which is what MWO top speed is assumed to be, is Walking speed x 1.5. Since you cannot walk 4.5 hexes in the tabletop game, that gets rounded up to speed 5. However, in MWO there is no need to give a rounding bonus to mechs with an odd number walking speed, so the Dire Wolf moves the equivalent speed of 4.5 hexes, with speed tweak as an added extra, which almost makes up the 0.5 hexes (used to be equivalent of 4.95 hexes)

Incidentally, the Timber Wolf actually has exactly the same thing happen to it. In TT its movement is walking speed 5, running speed 8 (because 7.5 cannot be a thing), and is reduced to 7.5 + 10% in mwo. However, since 10% of 7.5 is MORE than the 0.5 it no longer gains from rounding, the timber is slightly faster in MWO, with equivalent of 8.25 hex speed. As you can see from the below link, TT speed for a Timber is 86.4, not 81 as you claim.

http://www.sarna.net...r_Wolf_(Mad_Cat)


thanks....
but i thought that 10% speed tweak was there for this very reason.

well... i guess until we can have weight class specific skill trees, we'll have to deal with this!

#151 Praesideus

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Posted 01 December 2015 - 02:58 AM

Can tell most here are IS players :P ...anyway, seems like a good patch.. for my IS mechs. Can forget about playing with my clan ones, not to mention play any CW. Maybe I havent played enough on both sides, but looking at quirk changes, seems a bit off that IS mechs are buffed so massively while at the same time clans lose the lore range.

Time to bring out old IS mechs once again. I got myself the marauder, but i doubt i will be playing as much since i no longer need to master anything. Still that is actually a good thing, you can just get one mech you want.. not 3.. and still use it well enough to compete. Less wasted money actually :rolleyes:

#152 Nomad Radick

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Posted 01 December 2015 - 03:01 AM

I still don't see a Bulgarian flag added to the items list... We have been members of the EU for years now. Please consider adding it in a later patch :D

#153 Bregor Edain

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Posted 01 December 2015 - 03:28 AM

They should just buff laser ranges for IS across the board and adjust heat value if needed. Quirks are a bane to this game and should all be removed. What happend to the talked about BV? Canned because it proved to be too difficult for the developers to do and rather take the easy road?

#154 Widowmaker1981

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Posted 01 December 2015 - 03:31 AM

View PostNavid A1, on 01 December 2015 - 02:58 AM, said:


thanks....
but i thought that 10% speed tweak was there for this very reason.

well... i guess until we can have weight class specific skill trees, we'll have to deal with this!


Well, no of course speed tweak isnt there for this very reason, or it would have to only be applicable to mechs with odd number walking speed, which is obviously nonsense in a world where most mechs can change their engine size.

#155 KursedVixen

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Posted 01 December 2015 - 03:51 AM

View PostBregor Edain, on 01 December 2015 - 03:28 AM, said:

They should just buff laser ranges for IS across the board and adjust heat value if needed. Quirks are a bane to this game and should all be removed. What happend to the talked about BV? Canned because it proved to be too difficult for the developers to do and rather take the easy road?
I'm starting to agree with you we shouldn't have nerfed ERPPC it is a sniper weapon ,yet PGI or at least people who play this game don't think it is. I honestly hope clannners just either leave the game or join IS then we'll see whose the real problem here. the problem here is the whining IS pilots who think that Clan tech is Crutch tech what is Crutch tech now is IS mechs with all their fancy quirks. So much for Balance.... it's more like IS WIN

Edited by KursedVixen, 01 December 2015 - 03:53 AM.


#156 TWIAFU

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Posted 01 December 2015 - 03:52 AM

View Postxlrdallas, on 30 November 2015 - 08:22 PM, said:

well glad your happy, i will not play this game again till voting is gone , or russ an paul are working at mc donalds , where they can mess up burgers an fries


Don't bother coming back then, it is here to stay.

So, take care and goodbye.

#157 Varvar86

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Posted 01 December 2015 - 03:53 AM

View PostSarlic, on 01 December 2015 - 12:43 AM, said:

I mean i don't have to explain the Clanners one button warrior right?

Said wub-wub thunderbolt/LL stalker/Dragon and future QKD and BJ not one button warriors. Yeah sure....

Edited by Varvar86, 01 December 2015 - 03:53 AM.


#158 Tester128

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Posted 01 December 2015 - 03:57 AM

So now we have clan single heat sinks pretending to be double heat sinks. When are you planning to introduce the clan double heat sinks into the game?

#159 Archie4Strings

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Posted 01 December 2015 - 04:01 AM

Well i gotta say, i am strongly disappointed by the quirk-changes coming in with this patch.

They great problem of boring laser boats of the IS is not solved... instead, it gets worse.
I understand that many Mechs of the IS needed a buff to make them more attractive for IS-Pilots (Shadowhawk, Victor...)
but even mechs like the thunderbolt receive buffs. Also almost every IS mech gets also a large increase of internal structure, making them much more tanky.
At the same time, the Clan Mechs (except the arms of 1 mad dog) receive nerves. Especially the stormcrow. It was one of the main Omnimechs, reliable, fine... but not anymore... same with the arctic cheetah! The only good light mech of the clans receives a strong nerve on the legs...

i am very... pessimistic about these changes! I just hope that your results of your testsservers and the matches will prove me wrong!!

#160 Alex Novian

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Posted 01 December 2015 - 04:21 AM

I know this may get lost in the suffle, BUT..

A modual for Ballistics that uses Radar /Target lock range as it's Focus/convergance pinpoint.

Edited by Alex Novian, 01 December 2015 - 04:21 AM.






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