stjobe, on 01 December 2015 - 09:51 AM, said:
So basically, you hate lights and want to get rid of them. Okay, that's an opinion - it's stupid, short-sighted, pig-headed, and did I mention stupid, but you have a right to your opinion.
Okay, sparky, if you insist. I don't hate Lights, but they have a role to play, which I've already outlined, here, and that's not the role they're playing. Machine Guns and Flamers are far more powerful than they should be, in this game, and if anything they need to have the HELL nerf'd out of them.
Quote
Just remember that any 'mech you choose, whatever weight class it may be, should be able to contribute on the battlefield, or there is no point having them at all. And as you may or may not be aware, the main way to contribute in MWO is to deal damage to other 'mechs. Not scouting, not spotting, not being a target for heavier 'mechs, but to deal damage.
You're absolutely right, and that's PGIs ****-up, because they've not made the game friendly to LRM boats or Light 'Mechs in the gaining points venue, even if I might get "Kill - Most Damage Dealt" on over half the enemy team, in a really good game mind you, or in a bad game at least one 'Mech. But, despite all of the adjustments to the contrary, PGI doesn't understand that it's still the kill that makes the most effect in the game.
Quote
This, on the other hand, is a completely false statement of fact.
No, actually, it's not. When a Light 'Mech can latch onto the six of an assault or heavy 'Mech and take it out in less than a full minute of real time -whether that's the result of idiots who don't know how to design 'Mechs and leave nearly all of their back armor off, or because the Light pilot is just really that good-, there's something very wrong. Light 'Mechs are for recon and support, for scouting, finding the enemy, and reporting back, and for dog fights with other Lights, they are NOT, and NEVER HAVE BEEN, front line BattleMechs.
Quote
The "kings of the battlefield" in MWO is, have always been, and looks forever to be, the heavy 'mechs. Lights have never, ever been even near that title; even in the heyday of the ECM RVN-3L, the unkillable Spider, or the introduction of the Arctic Cheetah the light queue was always fighting with the medium queue about the other 25% that the heavies and assaults leave.
Yeah, tell that to hit registration. When I can stand BEHIND a shut down Light and hit it THREE FRACKIN' TIMES with Alpha's, square in the back armor, and when it powers up it runs after with barely a scratch to it, or when I can launch 400 missiles at it and it only takes, again, a scratch to the paint, you tell me that's not wrong. Even in THIS game, I should be able to hit ANY Light 'Mech dead on with an AC/20 and kill that *****, but never have I seen a Light 'Mech go down from any but the most concentrated effort from two or three 'Mechs, including Lights, whereas just the other day, I did have a Light pop up in front of me and head-shotted me without breaking stride.
When two-thirds of a 'Mech's weight is above the halfway point of its overall height, and it's not required to slow down to make a turn, there's something wrong with the physics. For a Raven, traveling 110kph, that bird should topple straight over when it goes to make a turn, but I never seen them slow down for those turns, and that is WRONG.
Quote
To put it in words I think even a light-hater as yourself can agree with: There has to be a reason to play all weight classes. If you make lights inherently worse than all other classes - be it due to sub-par weaponry, too mobile heavies, or just never getting the hang of having the first ten heat sinks be of the same cap and dissipation, you just won't have any lights around.
Yes, I agree, all chassis' should be playable, but all chassis' should also fit into their role, and be played as such. No 'Mech should be able to get behind another 'Mech and be unshakeable, and then the 'Mech in front just dies. I keep a more significant back armor total than most of the other players in this game reportedly do, so it takes a bit longer, but every time I get a Light near me, I know I am doomed, period. I could back up against a rock or a building, but them I'm immobile, I can try running to my Lancemates, but I always die before I get there, and I'm talking about being within a couple of hundred meters of them, no further, and I always die whenever a Light 'Mech gets in range. This is why I make killing stupid Lights my priority whenever I'm in-game; if I can lock one up, that mahucka's dead as soon as I can kill it. I take grand JOY in being able to SHATTER Light 'Mechs because they are such an amazing nuisance.
Light 'Mechs DO NOT FUNCTION in this game the way they should, or else I would not hate them. They are OP to the max, they are the worst implementation of Light 'Mechs in any game we've had so far, and they are the king of the battlefield for anyone not driving another Light 'Mech.
Quote
There's no role warfare in MWO, and I sometimes despair of there ever being any. There's no need for spotting, scouting, or anything other than dealing damage and getting kills. Lights are supposed to fight because there's literally nothing else to do in the game, and they do so by being fast, agile, and trying to get to your backside.
Well, that's YOUR ******* opinion, and I do mean it is *******. You're not a BattleTech guy, are you? You're just a back-stabber who plays big 'Mech games for the sake of killing pixels as fast as possible, aren't you?
Quote
Sorry that you feel that strong lights are too much for you to handle; I hope you understand that for us light pilots it has been that way since closed beta; we've always had the cards stacked against us. If viable, strong lights make you want to quit the game, there's only one thing I can say, and that's "good riddance". One less voice crying out for the weight-class imbalance to continue unabated.
Are you crying to me about having the cards stacked against you? Dry your tears, little one, and keep playing with the "cards stacked against" you, because I have the world's tiniest fiddle, and it's playing just for you. You have some nerve, I'm tellin' ya.
I wonder when we're actually going to get a game of BattleTech, and not Heavy Gear with BattleTech names?
I don't have time for this, I have to go to work.
Edited by Kay Wolf, 01 December 2015 - 11:23 AM.