Patch Notes - 1.4.38 - 01-Dec-2015
#221
Posted 01 December 2015 - 12:25 PM
Map and HUD compass are really jerky when spinning and/or torso twisting. No problems before patch. Tried turning off monitor animation and still there. Geforce 960, 4790 intel, and 8 gibs ram.
#222
Posted 01 December 2015 - 12:33 PM
Christmas has some early!
Bonus:
-Clan lasers are no longer lunacy.
-Clan engines are fixed in a reasonable way
-ECM *meh* now 1 PB or Cheeta can't cover an entire Heavy/Assault CW team
-AC2 crits....yes....
#223
Posted 01 December 2015 - 12:47 PM
Sure, post-Clan Battletech is about sniping at range with ERPPCs and Gauss rifles, but light 'mechs have ALWAYS been the paper to the assault's rock. That's why 'mechs are in units - lights and mediums support the assaults, the heavies do most of the striking.
I realize that post-Clan Battletech is also all about the heavies, as the 'mech design system has a sweet spot of speed, firepower and utilization of spaces, but I'd be fine with piloting an IS light against an Atlas if there's something else for it to shoot at.
The problem is that MWO isn't tabletop Battletech. Watch most any match - all that many players seem to care about is that kill. So, they chase the proverbial rabbit or run in front of teammates trying to get that last shot in before someone else makes the killing blow. If we had meaningful rewards for the stereotypical 'mech roles (lights get higher Spotting rewards than heavies or assaults) and meaningful weight limits in matches, we would see more of what you want: lights scouting, heavies being the workhorse striker 'mechs, assaults anchoring an assault, and mediums rounding out the weight limits.
Kay Wolf, on 01 December 2015 - 11:19 AM, said:
No, actually, it's not. When a Light 'Mech can latch onto the six of an assault or heavy 'Mech and take it out in less than a full minute of real time -whether that's the result of idiots who don't know how to design 'Mechs and leave nearly all of their back armor off, or because the Light pilot is just really that good-, there's something very wrong. Light 'Mechs are for recon and support, for scouting, finding the enemy, and reporting back, and for dog fights with other Lights, they are NOT, and NEVER HAVE BEEN, front line BattleMechs.
#224
Posted 01 December 2015 - 12:52 PM
I would like to keep it in the font of PGIs collective minds I wont Play conquest on principle alone and its not fair to have me in conquest games messing it up for the cap warriors who like that game mode.
#225
Posted 01 December 2015 - 12:57 PM
#226
Posted 01 December 2015 - 12:59 PM
Alaric Hasek, on 01 December 2015 - 12:47 PM, said:
Sure, post-Clan Battletech is about sniping at range with ERPPCs and Gauss rifles, but light 'mechs have ALWAYS been the paper to the assault's rock. That's why 'mechs are in units - lights and mediums support the assaults, the heavies do most of the striking.
I realize that post-Clan Battletech is also all about the heavies, as the 'mech design system has a sweet spot of speed, firepower and utilization of spaces, but I'd be fine with piloting an IS light against an Atlas if there's something else for it to shoot at.
The problem is that MWO isn't tabletop Battletech. Watch most any match - all that many players seem to care about is that kill. So, they chase the proverbial rabbit or run in front of teammates trying to get that last shot in before someone else makes the killing blow. If we had meaningful rewards for the stereotypical 'mech roles (lights get higher Spotting rewards than heavies or assaults) and meaningful weight limits in matches, we would see more of what you want: lights scouting, heavies being the workhorse striker 'mechs, assaults anchoring an assault, and mediums rounding out the weight limits.
HelBound, on 01 December 2015 - 12:33 PM, said:
Christmas has some early!
Bonus:
-Clan lasers are no longer lunacy.
-Clan engines are fixed in a reasonable way
-ECM *meh* now 1 PB or Cheeta can't cover an entire Heavy/Assault CW team
-AC2 crits....yes....
Edited by KursedVixen, 01 December 2015 - 01:02 PM.
#227
Posted 01 December 2015 - 01:11 PM
Going to ready the forum for the next few months hoping that they will rethink the nerfing of the clans.
Until then...
#228
Posted 01 December 2015 - 01:22 PM
And if you have a clan Mech then better take a break and play Fallout 4 or a another game.
Thats the worst patch (for balancing) ever.
Please stop quirking the IS so hard and nerf the Clans.
Thats all but no balance ...
#229
Posted 01 December 2015 - 01:23 PM
Kay Wolf, on 01 December 2015 - 11:19 AM, said:
They have a role to play - that role is "killing other 'mechs". That's the only role that exists in MWO; no matter how much they try to call it "a BattleTech game", it just isn't. No matter how much you want there to be other roles for lights, there aren't any.
Kay Wolf, on 01 December 2015 - 11:19 AM, said:
Actually, the MG and Flamer are quite underpowered and could use a buff; in particular the MG could use to lose its cone of fire and gain a fraction or two of DPS.
Kay Wolf, on 01 December 2015 - 11:19 AM, said:
I certainly agree that it's PGI's fault; whose else could it be? Their constant inability to fix the deep-rooted issues with heat, instant pinpoint convergence, and the disparity between front-loaded and spread damage weapons is the main culprit. That they haven't the talent or imagination to make the game anything but "do damage, kill enemies" is sad, and the fact that their scoring system is so heavily slanted towards those two only reinforces what everyone already feels; heavy or assault is easy, light or medium is hard-mode.
Kay Wolf, on 01 December 2015 - 11:19 AM, said:
Yes, something's very wrong, but it's not what you think. The problem lies in the assault pilot not knowing what to do when a light approaches, nor what to do once he's engaged by one.
Kay Wolf, on 01 December 2015 - 11:19 AM, said:
There's only about 30 years of lore saying you're wrong. Not that I'd imagine that'd make you change your mind. Hint: What's the role of the Commando? The Jenner? The Panther?
Kay Wolf, on 01 December 2015 - 11:19 AM, said:
You sound like you want a heavy or assault to auto-win against a light or medium. Is that what you call balance? Is that what you call balance in a PvP game with one player per 'mech, one 'mech per match?
Kay Wolf, on 01 December 2015 - 11:19 AM, said:
But when my light gets in front of your assault, it's fine that I "just die", right? Well, swings and roundabouts, my friend.
Kay Wolf, on 01 December 2015 - 11:19 AM, said:
Ah, now I understand. You're playing LRM assaults. Well, that explains it.
Kay Wolf, on 01 December 2015 - 11:19 AM, said:
Sorry, but I can't stop laughing at the image of you in your LRM-60 48kph assault going into a fit of rage as a little Commando slowly peels your back armour.
Lights OP. Yeah, perhaps to poorly played LRM assaults they might appear so, but to anything else? Not so much.
Kay Wolf, on 01 December 2015 - 11:19 AM, said:
I think I'll let someone else answer that one.
#230
Posted 01 December 2015 - 01:25 PM
#231
Posted 01 December 2015 - 01:27 PM
Im still waiting on clan mechs actual clan mechs that play like clan mechs and what we get now is Clan mechs becoming more identical to IS mechs... Thats an awful patch right there....
The gauss getting nerferd, the gauss is already nerfed to the ground and now we get more nerfs? Simply a result of bogus game balance of bad heat mechanics ghost heat and clan not having an actual AC/20.
I am doing lrmapokalypse at the moment in my warhawk with 4x15 Lrms, not fun....
#232
Posted 01 December 2015 - 01:42 PM
RolfS, on 01 December 2015 - 01:27 PM, said:
Im still waiting on clan mechs actual clan mechs that play like clan mechs and what we get now is Clan mechs becoming more identical to IS mechs... Thats an awful patch right there....
The gauss getting nerferd, the gauss is already nerfed to the ground and now we get more nerfs? Simply a result of bogus game balance of bad heat mechanics ghost heat and clan not having an actual AC/20.
I am doing lrmapokalypse at the moment in my warhawk with 4x15 Lrms, not fun....
#233
Posted 01 December 2015 - 01:48 PM
#234
Posted 01 December 2015 - 01:48 PM
Seriously, why get rid of that?
I'll still do it, but the 30% range was a nice bonus, having to sacrifice on speed big time.
#235
Posted 01 December 2015 - 01:58 PM
#236
Posted 01 December 2015 - 02:02 PM
#237
Posted 01 December 2015 - 02:08 PM
Edited by AViewToAKill, 01 December 2015 - 02:11 PM.
#238
Posted 01 December 2015 - 02:13 PM
AViewToAKill, on 01 December 2015 - 02:08 PM, said:
LoL. High alpha now at 300m! Ahahahah. Amazing!
#239
Posted 01 December 2015 - 02:20 PM
#240
Posted 01 December 2015 - 02:31 PM
All in all great patch, probably going to make the game better, the biggest thing I see this doing is separating the goods from the bads in the clan world, now that heat is more of a pressing issue people will have to be more careful, not to mention everyone is slower.
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