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Can We Get Some Clan Vs Clan Matches Going?


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#1 Red Legs Greaves

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Posted 30 November 2015 - 10:26 PM

After looking at the patch notes for tomorrow and after fighting an endless wave of thunderbolts, stalkers and raven I am tired of fighting the IS. I know there are a lot of people who think it should be IS vs Clan only but right now the map mean S***. I for one would like to have some matches with equal footing and not poking matches with large lasers.

Maybe if we all fight each other and leave the IS to fight each other they'll start crying to nerf themselves, because right now tomorrow isn't looking very good for us clanners. Anyone else feel this way?

#2 KinLuu

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Posted 30 November 2015 - 11:26 PM

Before we start to predict our impending doom and proclaim the Endsieg of the inner sphere, we should wait and see how these changes work out. In battlefield conditions.

I for one will take my tryhardest of loadouts into CW tomorrow. TBR/TBR/SCR/ACH - lets see how the IS will do.

#3 Mordin Ashe

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Posted 30 November 2015 - 11:35 PM

Most clanners are role-players, even if we don't admit it. We simply want IS planets even though they don't give anything yet. Also infighting between Clans feels wrong because we are not equal, something all four invading Clans in books more or less were. CSJ and CGB are the weaker two right now, CJF is stronger than CW. We can fight each other but then again who would take IS planets? I don' want CW loosing planets to IS (Davions to be specific) only to have a match or two of true clan mechporn.

Don't take me wrong, my best matches in CW were clan vs clan. I never forget when in CGB we hit CW planet, both sides did the best they could (gather up at gate at Boreal) and when we opened it both teams charged against each other and got engaged in brutal close-range brawl. Mechparts flying everywhere, teams were equal with DWs and many heavies and mediums protecting them... Must have been very enjoyable to watch. Still I value these moments less than planets of proper colour in starmap. Perhaps that makes a good Clanner?

#4 Red Legs Greaves

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Posted 01 December 2015 - 07:15 AM

View PostMordin Ashe, on 30 November 2015 - 11:35 PM, said:

Most clanners are role-players, even if we don't admit it. We simply want IS planets even though they don't give anything yet. Also infighting between Clans feels wrong because we are not equal, something all four invading Clans in books more or less were. CSJ and CGB are the weaker two right now, CJF is stronger than CW. We can fight each other but then again who would take IS planets? I don' want CW loosing planets to IS (Davions to be specific) only to have a match or two of true clan mechporn.

Don't take me wrong, my best matches in CW were clan vs clan. I never forget when in CGB we hit CW planet, both sides did the best they could (gather up at gate at Boreal) and when we opened it both teams charged against each other and got engaged in brutal close-range brawl. Mechparts flying everywhere, teams were equal with DWs and many heavies and mediums protecting them... Must have been very enjoyable to watch. Still I value these moments less than planets of proper colour in starmap. Perhaps that makes a good Clanner?


Ok i'll give you that but it feels like we a missing an important part of the lore. Any good clanner knows that the clans fight among themselves constantly. Heck that's how they decided who got to invade. Completely stopping attacking the IS isn't going to happen but if my small unit decides to hit a wolf world for a couple times can we not have the overreaction of being called out on faction chat and the forums as a "traitor?" The map doesn't change you still get your name on a former IS dot and we get something slightly different from the past 6 months of CW.

#5 Lily from animove

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Posted 01 December 2015 - 07:30 AM

View PostRed Legs Greaves, on 01 December 2015 - 07:15 AM, said:


Ok i'll give you that but it feels like we a missing an important part of the lore. Any good clanner knows that the clans fight among themselves constantly. Heck that's how they decided who got to invade. Completely stopping attacking the IS isn't going to happen but if my small unit decides to hit a wolf world for a couple times can we not have the overreaction of being called out on faction chat and the forums as a "traitor?" The map doesn't change you still get your name on a former IS dot and we get something slightly different from the past 6 months of CW.


But they do not fight like this, sinve clanners work diffrent. And even less in the current MWO's timeline was there such a clan vs clan battle. because at this time it was a race for terra. Maybe it would be more interesting in the time after the invasion when JF and CW were against each other.

#6 Alec Braca

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Posted 01 December 2015 - 08:09 AM

View PostRed Legs Greaves, on 30 November 2015 - 10:26 PM, said:

After looking at the patch notes for tomorrow and after fighting an endless wave of thunderbolts, stalkers and raven I am tired of fighting the IS. I know there are a lot of people who think it should be IS vs Clan only but right now the map mean S***. I for one would like to have some matches with equal footing and not poking matches with large lasers.

Maybe if we all fight each other and leave the IS to fight each other they'll start crying to nerf themselves, because right now tomorrow isn't looking very good for us clanners. Anyone else feel this way?

To nerf ourselves? You need to re-read the patch notes because the Clans get many bad quirks removed and many added as well. The funny thing is that we say the same things about you. Do you know how tiresome it is to be IS and close ground with you to take you out? It's annoying when you get sniped halfway across the map or get a triple gauss to your face. Just because you are getting your ERML (or 1 ton large lasers) cut by a 200 m range does not mean much or at least shouldn't to you Clan pilots right? You have your SSRMs, UACS, LBXS, LRMs with no min range, XL engines that don't blow your mech up when a torso gets destroyed, targeting computers, clan double heat sinks, omnipods, mechs that mount an insane amount of weapons, and instant ferrofiberous armor, endo steel, and more ECM mounted chassis. IS mechs right now seem archaic compared to yours despite a few exceptions. There is a reason you see so many thunderbolts, stalkers, and ravens just like we see so many Timber Wolves, Ebon Jaguars, and gd Arctic Cheetahs lol. They work, they're pretty much specialized, and the community will adapt.
Yes we have the thunderbolt that can mount 8 or so Mpls, but nearly all your mechs can do that anyways. The community will adapt anyways. Remember when people were complaining about light rushes? Did they not find a way to counter that? Streakcrows/boats, legging, changing the maps to rearange the DZ and objectives? When it was all over did the light rushes stop? For the most part but people found a way to deal with it.
When the new CW scouting matches coming into being, there is going to be bitching from both sides on how it is so unfair at first. It's nothing new.
I would love to see the falcons and wolves go at it. It would be a nice change of pace.

#7 CrazyWorm9

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Posted 01 December 2015 - 08:22 AM

i just wish you clans can let Davion and Stiener have a border for the fed com civil war witch at this rate will never happen

#8 Alec Braca

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Posted 01 December 2015 - 08:34 AM

After Tukayyid, there is plenty of conflicts that can arise canonically. Since we are not being held to canon, there could be the ENDLESS beef between Liao and Davion, Davion and Kurita. FWL and Steiner fought over the years, as did the DC and them. So pretty much everyone has fought everyone at some point or another. I think it is a good idea. The IS only really fought once the Clans were stopped. The Falcons and Wolves fought the Refusal War, the Jags got almost wiped out, the Nova Cats absorbed, the Bears and Horses and Wolves fought and the Falcons continued to pester everyone around them and kick out the Steel Vipers.
Maybe, just maybe, with a bigger population influx hopefully coming with the STEAM release, PGI will make new factions such as the Diamond Sharks, Steel Vipers, Nova Cats, and maybe some periphery realms. It is a slim chance but it can still be done.

About Clan lore players. Would it be better if...?

1. They (PGI) could set up specialized maps specifically for trials?
2. Clanners had the option to drop in a binary and increase tonnage or drop in a trinary and decrease it?
3. Have some sort of training system or separate screen for bidding purposes? Lets be honest, most people are just Inner Sphere pilots, using Inner Sphere un-clanlike tactics, in Clan mechs. If batchall or whatever is broken, it's game on and fight the way you want to but I don't see Clan "honor" hardly EVER in CW unless they ask for one V one. If that is the case I personally do all I can to ensure the agreement is kept if accepted, including ordering to fire on friendly mechs if they do no cease fire or break the rules. Honor cannot be bought, only shown.

Edited by Alec Braca, 01 December 2015 - 08:49 AM.


#9 Alec Braca

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Posted 01 December 2015 - 08:41 AM

View PostRed Legs Greaves, on 01 December 2015 - 07:15 AM, said:


Ok i'll give you that but it feels like we a missing an important part of the lore. Any good clanner knows that the clans fight among themselves constantly. Heck that's how they decided who got to invade. Completely stopping attacking the IS isn't going to happen but if my small unit decides to hit a wolf world for a couple times can we not have the overreaction of being called out on faction chat and the forums as a "traitor?" The map doesn't change you still get your name on a former IS dot and we get something slightly different from the past 6 months of CW.

Right. The Clans pretty much destroy themselves in endless war just like the IS has been doing since there was an IS. They can fight constantly over everything and anything because might makes right in clan law even if they're wrong. No one should be a labelled a "traitor." If we want to go that route then there is really no such thing as IS loyalist units and that the clans employ IS mercenaries because we are ALL mercenary units according to MWO and PGI.

Am I right or wrong?

#10 Dawnstealer

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Posted 01 December 2015 - 08:43 AM

View PostRed Legs Greaves, on 30 November 2015 - 10:26 PM, said:

After looking at the patch notes for tomorrow and after fighting an endless wave of thunderbolts, stalkers and raven I am tired of fighting the IS.


Honestly, I'm right there with you. I'm really hoping the rebalance means I can break out my other mechs, because playing ONLY Stalkers, Tbolts, and Firestarters (I don't own any Ravens) because they're the only mechs competitive with the Clan meta is incredibly boring.

I usually have a deck with a Cicada and Zeus, but unless it's a Clan PUG, that deck hurts my team.

Like Alec says, I hope the rebalance and influx of new players and a map reset will breathe life back into CW - it has promise, but...the decks...so boring...

[edit] and to the topic at hand, yeah - it would be nice if the Clans took shots at one another. If you want to roleplay it out on the forums (calling for a Right of Refusal or whatever it's called), that's cool, too.

Edited by Dawnstealer, 01 December 2015 - 08:45 AM.


#11 Totem1

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Posted 01 December 2015 - 08:47 AM

Alec .. you are wrong on so many levels and seems like you have not spent much if any time in Clan mechs.
Most clan mechs get the positive quirks removed and retain he negative ones.
Clan lasers are hotter and have longer burn time...meaning the cannot be fired as often, need more face time, get spread over the target and miss more often.
Triple gauss .. remain to be seen but was never that viable as it can only be ported in a Dire and they are very rare in CW.. also gauss has been nerfed.
SSRM's mostly if only useful against non ecm lights and situational at best.
UAC's ... IS AC's are better.
LBX's .. really? no one seriously uses these are mostly for giggle/fun builds.
Clan Lrms are slower, fire in streams and are at a lower arc so hit terrain more often.
Xl engines...clan being nerfed but except for IS lights and Jagermechs who uses IS xl engines?
Targeting computers.. yep give you that one they can be useful.
Clan double heat sinks.. patch has nerfed them (which coupled with the heat that clans run at hits them more).
Omnipods.. yep give you that one too except would prefer not to have to buy and then select them to put in jump jets on a mech but having the choice is useful.
Many weapons points.. aye but you can rarely if ever use them all and the more they have on an omnipod the more negative quirks you will mount up.
Ferro and endo are not a choice though and not all clans have it...come with the base cost of the mech without the ability to swap out engines or reuse an engine.
Ecm chassis.. hmmm. only 2 imho are useful Hellbringer and Artic.. and ecm is due to be nerfed. IS have more ecm capable mechs.

Please PLAY both sides before making sweeping statements and judgements.

#12 Alec Braca

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Posted 01 December 2015 - 08:53 AM

View PostTotem1, on 01 December 2015 - 08:47 AM, said:

Alec .. you are wrong on so many levels and seems like you have not spent much if any time in Clan mechs.
Most clan mechs get the positive quirks removed and retain he negative ones.
Clan lasers are hotter and have longer burn time...meaning the cannot be fired as often, need more face time, get spread over the target and miss more often.
Triple gauss .. remain to be seen but was never that viable as it can only be ported in a Dire and they are very rare in CW.. also gauss has been nerfed.
SSRM's mostly if only useful against non ecm lights and situational at best.
UAC's ... IS AC's are better.
LBX's .. really? no one seriously uses these are mostly for giggle/fun builds.
Clan Lrms are slower, fire in streams and are at a lower arc so hit terrain more often.
Xl engines...clan being nerfed but except for IS lights and Jagermechs who uses IS xl engines?
Targeting computers.. yep give you that one they can be useful.
Clan double heat sinks.. patch has nerfed them (which coupled with the heat that clans run at hits them more).
Omnipods.. yep give you that one too except would prefer not to have to buy and then select them to put in jump jets on a mech but having the choice is useful.
Many weapons points.. aye but you can rarely if ever use them all and the more they have on an omnipod the more negative quirks you will mount up.
Ferro and endo are not a choice though and not all clans have it...come with the base cost of the mech without the ability to swap out engines or reuse an engine.
Ecm chassis.. hmmm. only 2 imho are useful Hellbringer and Artic.. and ecm is due to be nerfed. IS have more ecm capable mechs.

Please PLAY both sides before making sweeping statements and judgements.

Well it seems that I have been taken to the bank, I'll admit when I am wrong and I am glad that you could clear up some of this information. Although I still believe that your LBX's are good tools that go mainly unused. Thank you for your post.

#13 Appogee

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Posted 01 December 2015 - 08:58 AM

View PostRed Legs Greaves, on 30 November 2015 - 10:26 PM, said:

right now tomorrow isn't looking very good for us clanners.


I bought all the Clan Mechs too.

But I don't need a crutch.

Edited by Appogee, 01 December 2015 - 09:09 AM.


#14 Totem1

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Posted 01 December 2015 - 09:00 AM

Lbx's potentially are real clean up weapons and the clan lbx 20 makes the best gun noise in MWO. However they just don't cut it compared to UAC's. Ps the reason clan prefers their UAC's to AC's is that the clan AC's are heavier.

As to the question of Clan v's clan then I can see for the odd match it may be different but realistically there are a lot less Clan players than IS so the IS wait queues would rise even higher?

#15 MechB Kotare

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Posted 02 December 2015 - 06:05 AM

If you want C v C in CW, simply convince clan representatives to attack each other. Current CW map allows you to attack what ever province you want. Even the one under control of other clans.

#16 Henric Pryde

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Posted 02 December 2015 - 07:42 AM

Personally, I am of the opinion that they should run a separate server for Community Warfare, retaining the timeliine that they have the entire player base shackled to currently.

Then they should have another server with the timeline set to say, 3055 for the open games. This would then enable other units that are currently not permitted to appear, thus bringing MWO more into the Canon timeline; with the aforementioned server set aside for Community Warfare.

Finally, Pirahana should also reset every mech in the game back to their original configurations from Battletech tabletop. Of course I am biased in my views; this I freely admit to you all. I have been playing Battlletech since its first release back in '84 and still play it to this very day.Posted Image

#17 Commander A9

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Posted 02 December 2015 - 09:37 AM

Well, if it makes you feel any better, Clan Wolf Tau Galaxy is challenging Clan Jade Falcon to a Refusal War of sorts.

Anyone want to join up for some new Clan-on-Clan action?

Refusal War is on hold due to Tukayyid event. :P

Edited by Commander A9, 03 December 2015 - 03:55 PM.






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