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It's December 1St!


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#21 Alistair Winter

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Posted 01 December 2015 - 12:31 PM

I was hoping the new changes to infotech would be implemented as well. Sure, infotech needed some work. I was just hoping for a bigger change to the game. It's grown a bit stale for me. I guess we won't see those changes untill sometime in spring / summer 2016.

#22 Mcgral18

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Posted 01 December 2015 - 12:33 PM

View PostEl Bandito, on 01 December 2015 - 09:25 AM, said:

I suppose I should be glad that ECM radius is nerfed, though I am severly disappointed that PGI had changed their mind about removing the lock cockblocking feature of ECM altogether. :mellow:


That variable edit, it's simply too hard.

"targetingfactor=0.5" helps so much, and takes 30 seconds before the patch.

#23 Veritae

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Posted 01 December 2015 - 12:54 PM

View PostEl Bandito, on 01 December 2015 - 09:25 AM, said:

I suppose I should be glad that ECM radius is nerfed, though I am severly disappointed that PGI had changed their mind about removing the lock cockblocking feature of ECM altogether. :mellow:


This is incorrect. The ECM change is still on the slate along with all of the rest of the infotech (except laser lock). Russ has said that they weren't ready to deploy it so close to Steam based on PTS feedback, so they will continue to tune infotech until they are ready. The current ECM nerf is just a place holder until the real change comes.

#24 Veritae

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Posted 01 December 2015 - 01:00 PM

View PostAlistair Winter, on 01 December 2015 - 12:31 PM, said:

I was hoping the new changes to infotech would be implemented as well. Sure, infotech needed some work. I was just hoping for a bigger change to the game. It's grown a bit stale for me. I guess we won't see those changes untill sometime in spring / summer 2016.


I was really hoping for them as well. HOWEVER, based on past feedback from the community, it's kinda hard to fault PGI for taking their time with such a dramatic change to core mechanics while showing us their system on PTS, making changes and removing hated experiments (laser lock range debuff). Honestly, as much as I personally like what they've been up to on PTS, I think waiting a little while longer is the right move for the game.

#25 KuroNyra

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Posted 02 December 2015 - 04:03 AM

View PostGRiPSViGiL, on 01 December 2015 - 12:28 PM, said:

Pretty big difference between the terms "change" and "pointless", which is what CW is.

Matter of view, CW isn't perfect in the current state but already enjoyable and with points to play with it. Just for example: the ranks obtainable with it and even the mechbays and rewards mech.

So again, it's pointless for you because it doesn't suit YOUR vision.

#26 Lead Sponge

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Posted 02 December 2015 - 06:25 AM

I want to thank PGI for this great release. It's a joy to finally pilot an actual Marauder. The new screens are really fun, and they add a nice aesthetic to the game. I think the recent quirk and skill changes are a good call too.

I'm very satisfied with what you've done.

View PostVeritae, on 01 December 2015 - 01:00 PM, said:


I was really hoping for them as well. HOWEVER, based on past feedback from the community, it's kinda hard to fault PGI for taking their time with such a dramatic change to core mechanics while showing us their system on PTS, making changes and removing hated experiments (laser lock range debuff). Honestly, as much as I personally like what they've been up to on PTS, I think waiting a little while longer is the right move for the game.


I'm pretty disappointed they dumped the "lasers requiring target lock" mechanic. Anything that encourages people to lock onto targets is a good thing.

#27 Rebas Kradd

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Posted 02 December 2015 - 01:30 PM

View PostGRiPSViGiL, on 01 December 2015 - 12:28 PM, said:

Pretty big difference between the terms "change" and "pointless", which is what CW is.


It's certainly lacking. But that's probably more due to multiple projects and a small team than any other factor.





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