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Patch Hype: It's The Little Things In Life!


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#1 Raggedyman

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Posted 01 December 2015 - 04:45 AM

The new cockpit monitors.... They Have An Off Switch!! I'm going to be keeping mine on because they look nice, but it's an option rather than a forced thing! Fingers crossed for customisation options some time in the future.

New Cockpit Items Screen... Honestly really happy about this, as it'll let me find what I do and don't have so I may actually start putting some flair up around the place. Also there is a bonsai tree, which I must have as an IRL grower ^_^

Voting Screen Audio Que.... I may now remember to vote!

Increased Cadet Bonus.... Nice, very friendly to new players.

Edited by Raggedyman, 01 December 2015 - 09:08 AM.


#2 TWIAFU

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Posted 01 December 2015 - 04:50 AM

View PostRaggedyman, on 01 December 2015 - 04:45 AM, said:

The new cockpit monitors.... They Have An Off Switch!! I'm going to be keeping mine on because they look nice, but it's an option rather than a forced thing! Fingers crossed for customisation options some time in the future.

New Cockpit Items Screen... Honestly really happy about this, as it'll let me find what I do and don't have so I may actually start putting some flair up around the place. Also their is a bonsai tree, which I must have as an IRL grower ^_^

Voting Screen Audio Que.... I may now remember to vote!

Increased Cadet Bonus.... Nice, very friendly to new players.



We are getting there, slowly, but we are!

Smiling thinking about 20 new mechs, including variants, this month....

Archer pre-order hopefully this month.

CW warning info box.

Slowly, but we are getting there.

#3 TheCharlatan

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Posted 01 December 2015 - 04:55 AM

Patch Notes said:

Fixed a crash users could experience when closing the client.


I'm gonna love this.
It's the small things, guys, the small things.

Edited by TheCharlatan, 01 December 2015 - 04:56 AM.


#4 Jae Hyun Nakamura

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Posted 01 December 2015 - 05:01 AM

Hope we get a seperate gamemode for cockpitmonitors only...and maybe we can call it 'simulation' :)

Slowly, but we are getting there.


#5 Sarlic

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Posted 01 December 2015 - 05:06 AM

I really dislike the cockpit monitors. Interfaces too round on very square/rectangular screens.
But that's my opinion.

In my profile i have made different alternative cockpit monitors. Just a basic idea, but should be customisable.

Edited by Sarlic, 01 December 2015 - 05:07 AM.


#6 Mistress Lilium Magnus

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Posted 01 December 2015 - 05:08 AM

I dream of a day when I can turn the ungodly-invasive HUD elements off and just fly by dashboard.

Slowly, but we're getting there....

#7 Necromonger Commander

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Posted 01 December 2015 - 05:11 AM

Someday they will add some of the MW2 features like rear view camera and radar screens in the cockpit. I know its hard to try to add features that existed 20 years ago to a game....

#8 TWIAFU

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Posted 01 December 2015 - 05:46 AM

View PostSarlic, on 01 December 2015 - 05:06 AM, said:

I really dislike the cockpit monitors. Interfaces too round on very square/rectangular screens.
But that's my opinion.

In my profile i have made different alternative cockpit monitors. Just a basic idea, but should be customisable.


They do seem a little "off". Much rather have them seem a little "off" then the remaining option, nothing at all.

OP did mention we can turn them off, so that is a bonus.

#9 Raggedyman

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Posted 01 December 2015 - 05:52 AM

View PostTWIAFU, on 01 December 2015 - 05:46 AM, said:


They do seem a little "off". Much rather have them seem a little "off" then the remaining option, nothing at all.

OP did mention we can turn them off, so that is a bonus.


Yup, and it's the off switch that I'm most hyped about as not everyone is going to like them/want the extra PC power used up for them.

View PostSarlic, on 01 December 2015 - 05:06 AM, said:

I really dislike the cockpit monitors. Interfaces too round on very square/rectangular screens.
But that's my opinion.

In my profile i have made different alternative cockpit monitors. Just a basic idea, but should be customisable.


"more dynamic content options possible in the future" was the line in the patch notes, so fingers crossed that this will happen (although I can't get hype about that until it's a reality) and that the aesthetics will be considered as well as "info" bits

#10 Alstren

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Posted 01 December 2015 - 05:56 AM

Just wish they had fixed the performance hit when the drop ships appear on screen. Also any one else notice in the videos and screen shots that one of the cockpit monitors seems to have a count of your remaining friendly mechs.

Edited by FirestormClone218, 01 December 2015 - 05:57 AM.


#11 627

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Posted 01 December 2015 - 06:10 AM

overall a good patch, at least from the notes.

The thing I don't like is the increase in waiting voting time, again. I think 15 seconds is already a bit of a stretch but now 20 seconds?

When it is so hard for players to click two big images within 5 seconds how do they even hit a mech in the actual game?
It takes forever to get into a game, people playing on their potatoes which needs forever to load the map, people incapable to press the ready button and now the voting time as little extra.

At least we can play the "troll everyone with mordor" minigame.

I even made it to level 8 before we got that map :ph34r:

Edited by 627, 01 December 2015 - 06:10 AM.


#12 Lugh

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Posted 01 December 2015 - 06:14 AM

All we need now is a whispered YOU WIN message even when you lose to make everyone feel like a WEINER!

:huh: :rolleyes:

#13 Vellron2005

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Posted 01 December 2015 - 06:30 AM

View PostFirestormClone218, on 01 December 2015 - 05:56 AM, said:

Just wish they had fixed the performance hit when the drop ships appear on screen. Also any one else notice in the videos and screen shots that one of the cockpit monitors seems to have a count of your remaining friendly mechs.


Sorry, but you are mistaken.. that is a kill counter... I would LOVE if it was a friendlies remaining counter.. that would be mega useful, especially if you are a drop commander..

Sadly, the only interactive cockpit monitor that is beeing released so far is a kill counter..

#14 Clownwarlord

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Posted 01 December 2015 - 06:41 AM

No no no, its the big things in life. Bigger is better ... hence why I pilot an Atlas.

#15 Sarlic

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Posted 01 December 2015 - 06:53 AM

View PostTWIAFU, on 01 December 2015 - 05:46 AM, said:


They do seem a little "off". Much rather have them seem a little "off" then the remaining option, nothing at all.

OP did mention we can turn them off, so that is a bonus.

View PostRaggedyman, on 01 December 2015 - 05:52 AM, said:


Yup, and it's the off switch that I'm most hyped about as not everyone is going to like them/want the extra PC power used up for them.



"more dynamic content options possible in the future" was the line in the patch notes, so fingers crossed that this will happen (although I can't get hype about that until it's a reality) and that the aesthetics will be considered as well as "info" bits

Posted Image

I find this better. Atleast it's more suiting to the layout.

It's just a basic idea..y' know. But if i compare to their interface. I mean they just put too much round 'useless' interfaces on the monitors.

You can bet it was only one day work. Because i made mines within hours. Just as a alternative mockup of a U.I:

Posted Image

In my opinion it just show how much little effort is being put in them while it could be so much more. I want IMMERSION.

Not trying to bash PGI or anything.

Edited by Sarlic, 01 December 2015 - 06:59 AM.


#16 MeiSooHaityu

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Posted 01 December 2015 - 07:14 AM

View PostJae Hyun Nakamura, on 01 December 2015 - 05:01 AM, said:

Hope we get a seperate gamemode for cockpitmonitors only...and maybe we can call it 'simulation' :)

Slowly, but we are getting there.


Maybe call the gamemode "Hardcore" or something, but not simulation. A projected HUD makes sense even in a simulation IMO.

Posted Image

Your pilot isn't wearing big clunky eye ware just as a fashion statement only.

Edited by MeiSooHaityu, 01 December 2015 - 07:14 AM.


#17 Raggedyman

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Posted 01 December 2015 - 07:24 AM

View Post627, on 01 December 2015 - 06:10 AM, said:

When it is so hard for players to click two big images within 5 seconds how do they even hit a mech in the actual game?


I'm hardly ever looking at the screen whilst queuing, because the spinning circle gets dull after the first couple of minutes, so it's quite easy for me not to notice it's switch to voting time. I imagine that other people are having the same slow responses at that stage, but then snap into combat mode once the match-ready screen is up.

#18 Raggedyman

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Posted 01 December 2015 - 07:29 AM

View PostVellron2005, on 01 December 2015 - 06:30 AM, said:

Sadly, the only interactive cockpit monitor that is beeing released so far is a kill counter..


At the moment, more are planned in some kind of vague manner of none commitment .

TBH I'd rather PGI did it that way, as they can try out the new tech to see if this thing works/is actually used by the players before shoving excessive amounts of resources behind it. Frustrating in some ways, but in the long term its a good approach.

#19 Dirus Nigh

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Posted 01 December 2015 - 07:31 AM

View PostSarlic, on 01 December 2015 - 05:06 AM, said:

I really dislike the cockpit monitors. Interfaces too round on very square/rectangular screens.
But that's my opinion.

In my profile i have made different alternative cockpit monitors. Just a basic idea, but should be customisable.


For me it's not the shape, or style of the graphics, it's the modeling of the cockpit. The artist that designs the cockpit has said she studies cockpits from real military craft. Yet the monitors in the mech cockpits are at angles or odd off center positions that would make it hard to read the information on them. For example the locust has a monitor that lays flat, as if it is a tablet sitting on a table, and a little off center. However the Raven has a great cockpit layout.

Makes me wonder what the artists and guy that approved them were thinking. They looked at a picture of an aircraft cockpit, that's great. Now go sit in one, ask what each monitor is for and why they are spaced the way they are. And on the way to a museum pay attention to how the dashboard of your car is set up. I think that would be a very practical thing for the artists to do.

Edited by Dirus Nigh, 01 December 2015 - 07:34 AM.


#20 Sarlic

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Posted 01 December 2015 - 07:50 AM

View PostDirus Nigh, on 01 December 2015 - 07:31 AM, said:


For me it's not the shape, or style of the graphics, it's the modeling of the cockpit. The artist that designs the cockpit has said she studies cockpits from real military craft. Yet the monitors in the mech cockpits are at angles or odd off center positions that would make it hard to read the information on them. For example the locust has a monitor that lays flat, as if it is a tablet sitting on a table, and a little off center. However the Raven has a great cockpit layout.

Makes me wonder what the artists and guy that approved them were thinking. They looked at a picture of an aircraft cockpit, that's great. Now go sit in one, ask what each monitor is for and why they are spaced the way they are. And on the way to a museum pay attention to how the dashboard of your car is set up. I think that would be a very practical thing for the artists to do.


I agree though.

But in my opinion i find MWO has very boring graphics. Not the mechs, but the UI and around it.

Not very mechwarrior alike.

I also made a more 'immersive' layout which i find it more fitting and theme like for Mechwarrior.
Posted Image
Posted Image
Posted Image

Just as the menu i posted earlier:
Posted Image

This is the IS variant. Still working on this one a Clan variant though but i dont think i have enough time to finish before i leave on 10th of December. But i feel much more of a connection then our current boring layout.

Its about throwing ideas at them, did it for years but i don't bother no more.

Customisable mechlab, Faction play changes button color when pledged to any house and map plus banners. I have loads of other great idea's. But it's a reason why i hate minimum effort / viable product.

Edited by Sarlic, 01 December 2015 - 08:15 AM.






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