Dirus Nigh, on 01 December 2015 - 07:31 AM, said:
For me it's not the shape, or style of the graphics, it's the modeling of the cockpit. The artist that designs the cockpit has said she studies cockpits from real military craft. Yet the monitors in the mech cockpits are at angles or odd off center positions that would make it hard to read the information on them. For example the locust has a monitor that lays flat, as if it is a tablet sitting on a table, and a little off center. However the Raven has a great cockpit layout.
Makes me wonder what the artists and guy that approved them were thinking. They looked at a picture of an aircraft cockpit, that's great. Now go sit in one, ask what each monitor is for and why they are spaced the way they are. And on the way to a museum pay attention to how the dashboard of your car is set up. I think that would be a very practical thing for the artists to do.
I agree though.
But in my opinion i find MWO has very boring graphics. Not the mechs, but the UI and around it.
Not very mechwarrior alike.
I also made a more 'immersive' layout which i find it more fitting and theme like for Mechwarrior.
Just as the menu i posted earlier:
This is the IS variant. Still working on this one a Clan variant though but i dont think i have enough time to finish before i leave on 10th of December. But i feel much more of a connection then our current boring layout.
Its about throwing ideas at them, did it for years but i don't bother no more.
Customisable mechlab, Faction play changes button color when pledged to any house and map plus banners. I have loads of other great idea's. But it's a reason why i hate minimum effort / viable product.
Edited by Sarlic, 01 December 2015 - 08:15 AM.