For The Love Of Gawd, Pgi!
#1
Posted 01 December 2015 - 06:27 PM
#2
Posted 01 December 2015 - 06:52 PM
I'm confused why IS gauss was nerfed just as hard though since it's 3 tons heavier
#3
Posted 01 December 2015 - 06:52 PM
BigBenn, on 01 December 2015 - 06:27 PM, said:
As an evil meta-humping tryhard, I disagree with your assessment. It's still 100% needed.
#4
Posted 01 December 2015 - 07:18 PM
Khobai, on 01 December 2015 - 06:52 PM, said:
I'm confused why IS gauss was nerfed just as hard though since it's 3 tons heavier
Because they are both exactly the same in damage, projectile speed, charge up, effectiveness, and heat efficiency...?
Aside from that...the weights are different, which means exactly **** to IS pilots because you cannot mount one on an IS mech any way.
#5
Posted 01 December 2015 - 07:20 PM
This is why pgi fails at balance they can't understand a simple concept like cost vs benefit
#6
Posted 01 December 2015 - 07:22 PM
Khobai, on 01 December 2015 - 06:52 PM, said:
I'm confused why IS gauss was nerfed just as hard though since it's 3 tons heavier
Nerfing the Clan Goose by a larger margin than the Spheroid version would make sense, but that doesn't mean the IS version was in a perfect state either.
It still made most other IS ballistics obsolete, and I suspect that a lot of this forum would riot if the other ballistics got buffed enough to close the gap (OMGWTFBBQTTK).
Edited by FupDup, 01 December 2015 - 07:25 PM.
#7
Posted 01 December 2015 - 07:25 PM
Edited by pcunite, 01 December 2015 - 07:42 PM.
#8
Posted 01 December 2015 - 07:28 PM
Gyrok, on 01 December 2015 - 07:18 PM, said:
Aside from that...the weights are different, which means exactly **** to IS pilots because you cannot mount one on an IS mech any way.
Come on man. You can take one in the shoulder without dying when it explodes in a Clan mech. Can't do that with an IS mech unless you run a STD engine, which doesn't leave much for much else. Or you go slow.
FupDup, on 01 December 2015 - 07:22 PM, said:
It still made most other IS ballistics obsolete, and I suspect that a lot of this forum would riot if the other ballistics got buffed enough to close the gap (OMGWTFBBQTTK).
I don't know, 2 AC5s or 2 UAC5s were pretty good substitutes for Gauss. Yeah its good, but XL IS mechs can't really do torso Gauss very well anyway. This is just a slap in face to mechs like the Cataphract, Marauder, Warhammer, Orion, etc.
#9
Posted 01 December 2015 - 07:32 PM
Gas Guzzler, on 01 December 2015 - 07:28 PM, said:
Come on man. You can take one in the shoulder without dying when it explodes in a Clan mech. Can't do that with an IS mech unless you run a STD engine, which doesn't leave much for much else. Or you go slow.
I don't know, 2 AC5s or 2 UAC5s were pretty good substitutes for Gauss. Yeah its good, but XL IS mechs can't really do torso Gauss very well anyway. This is just a slap in face to mechs like the Cataphract, Marauder, Warhammer, Orion, etc.
Dual Ultras are however heavier and might require more slots in one location (can't fit them at all sometimes and/or can't XL with them on some mechs).
UAC/5 I can see being alright, but I think the vanilla AC/5's days in the sun have been over for quite a while. I would rather use a single IS Large Laser than an AC/5, sadly. Heck, I can fit 2 LL for the weight of a single AC/5 + ammo...
Edited by FupDup, 01 December 2015 - 07:36 PM.
#10
Posted 01 December 2015 - 07:46 PM
FupDup, on 01 December 2015 - 07:32 PM, said:
UAC/5 I can see being alright, but I think the vanilla AC/5's days in the sun have been over for quite a while. I would rather use a single IS Large Laser than an AC/5, sadly. Heck, I can fit 2 LL for the weight of a single AC/5 + ammo...
The AC/5 has less crit space aside from weight so it's purpose for me has been to pair with UAC/5s on locations that have 2B but no room for 2 UAC/5.
An example would be side torso + XL engine or the Dragon 5N gunarm. You can put UAC/5 + AC/5 on those locations and I usually run with a 5 UAC : 3 AC ammo ratio. My Shadowhawk 5M runs UAC/5 + AC/5 with 280XL on the RT as well.
#11
Posted 01 December 2015 - 08:31 PM
BigBenn, on 01 December 2015 - 06:27 PM, said:
A little nerf to EZ Mode Guass..................love it!
#12
Posted 01 December 2015 - 08:34 PM
Khobai, on 01 December 2015 - 07:20 PM, said:
This is why pgi fails at balance they can't understand a simple concept like cost vs benefit
That's like saying a vacuum tube is better than the transistor that replaced it.
#14
Posted 01 December 2015 - 09:17 PM
Mystere, on 01 December 2015 - 08:34 PM, said:
That's like saying a vacuum tube is better than the transistor that replaced it.
lolololololololol
yes, tubes are 1000 times better than transistors depending on the task they do, transistors are cheap, weigh less, and use less power, and in comparison just get by doing the job a tube excels at.
A transistor is a cheap easy option akin to PGI coding methods, why do something right, when you can do the easy cheap option half arsed.
#15
Posted 01 December 2015 - 09:40 PM
Khobai, on 01 December 2015 - 06:52 PM, said:
I'm confused why IS gauss was nerfed just as hard though since it's 3 tons heavier
IS Gauss is 3 tons heavier and ONE crit slot larger AND doesn't have built in CASE (I've been told Clan gauss comes with CASE too, though to be honest, I don't really know if true).
PLUS, put an IS gauss in on an IS 'mech with an IS XL, and you get insta-go-bye-bye time when someone shoots your shoulder, YAY ****** LAZY HALF-ASSED PGI ATTEMPTS AT BALANCE!!!
Piney, on 01 December 2015 - 08:31 PM, said:
#16
Posted 01 December 2015 - 09:40 PM
Mystere, on 01 December 2015 - 08:34 PM, said:
That's like saying a vacuum tube is better than the transistor that replaced it.
Not really since pgi decided to try and make IS and clan balanced 12v12
So they have to be equalized
That means IS weapons that weigh more have to be better than Clan weapons that weigh less
the game can never be properly balanced unless what you pay for is equal to what you get
15 ton gauss should be better than 12 ton gauss or the two arnt balanced
Edited by Khobai, 01 December 2015 - 09:46 PM.
#17
Posted 01 December 2015 - 09:41 PM
Dimento Graven, on 01 December 2015 - 09:37 PM, said:
IS Gauss is 3 tons heavier and ONE crit slot larger AND doesn't have built in CASE (I've been told Clan gauss comes with CASE too, though to be honest, I don't really know if true).
PLUS, put an IS gauss in on an IS 'mech with an IS XL, and you get insta-go-bye-bye time when someone shoots your shoulder, YAY ****** LAZY HALF-ASSED PGI ATTEMPTS AT BALANCE!!!
lol, balance went the way of the lore, killed to suit PGI's own goals to keep the cash machine churning.
#18
Posted 01 December 2015 - 09:42 PM
Khobai, on 01 December 2015 - 09:40 PM, said:
So they have to be equalized
That means IS weapons that weigh more have to be better than Clan weapons that weigh less
Or... Did you mean to say that, IS and Clan "NEED TO BE" balanced on 12v12, because PGI says, "programming is hard <pouty lip>" and can't be bothered to make the effort to make CW 10v12 work...
#19
Posted 01 December 2015 - 09:44 PM
Obviously the game is far from balanced and 15 ton gauss being the same as 12 ton gauss is part of the problem
The irony is that they did if because the matchmaker couldn't handle 12v10 but their matchmaker doesn't even work in 12v12 anyway
In 12v10 it would've been okay for clan gauss to weigh 20% less because clans get 20% less players. But in 12v12 it's dumb for a 15 ton and 12 ton weapon to be exactly the same; that's not balanced
Edited by Khobai, 01 December 2015 - 09:55 PM.
#20
Posted 01 December 2015 - 09:53 PM
Khobai, on 01 December 2015 - 09:44 PM, said:
Obviously the game is far from balanced and 15 ton gauss being the same as 12 ton gauss is part of the problem
IS Gauss vs. Clan Gauss
15 tons vs. 12 tons (results in more tonnage available for other things)
7 slots vs. 6 slots (results in a smaller crit chance)
0.16 DPS/T vs. 0.20 (more 'cost effective' weight wise)
No CASE vs. Built in CASE (Clan exploding gauss damage limited to gauss location)
All in all, the 1.5 second increase (a 37.5% increase in reload time) hurts the IS a hell of a lot more than the Clans because the Clan chassis can typically load MORE of other weapons along with their gauss, so the impact is significantly lessened when compared to the IS that has to dedicate a minimum of 3 more tons and 1 more slot to a single weapon system.
It's a horrible nerf for both IS and Clan, BUT, it hurts the IS disproportionately more than it does the Clans.
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