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Elite And Master Betrayal
#1
Posted 01 December 2015 - 09:47 PM
So players who have devote time and money to the game get a kick in the head so as to not over power new players. If this was such a concern strengthen the trial mechs to stand up to elite and mastered mechs if only for the new players trial period.
I can live with quirks going up and down as we have all experienced but why should we as customers take this hit to performance for new steam players. Kind of takes the fun out of working to master a mech when the effect will be minimal. Does anyone else feel this is not the way to support paying and loyal customers of MWO?
#2
Posted 01 December 2015 - 09:50 PM
#3
Posted 01 December 2015 - 09:52 PM
Edited by Hit the Deck, 01 December 2015 - 09:54 PM.
#4
Posted 01 December 2015 - 09:53 PM
Edited by Mordin Ashe, 01 December 2015 - 10:02 PM.
#5
Posted 01 December 2015 - 09:54 PM
Could have fooled me.
#6
Posted 01 December 2015 - 09:58 PM
The real game changers are modules anyway. I'd get rid of all my efficiencies to pack seismic and radar derp for free on all my mechs
#7
Posted 01 December 2015 - 10:01 PM
StrikerSW, on 01 December 2015 - 09:47 PM, said:
So players who have devote time and money to the game get a kick in the head so as to not over power new players. If this was such a concern strengthen the trial mechs to stand up to elite and mastered mechs if only for the new players trial period.
I can live with quirks going up and down as we have all experienced but why should we as customers take this hit to performance for new steam players. Kind of takes the fun out of working to master a mech when the effect will be minimal. Does anyone else feel this is not the way to support paying and loyal customers of MWO?
Part of the secret to inner peace is accepting that PGI already has your money, and they want to new guys money now.
#8
Posted 01 December 2015 - 10:29 PM
#9
Posted 01 December 2015 - 10:46 PM
Major so investment? Because you were going to invest that do into what exactly?
Major money investment? Money does not speed up so advancment.
Mastery takes time but.mastering a mech is unchanged from the way it was before the patch. All Mechs were effected equally. All Mechs work the same as they did relative to each other.
If anything this deemphisises eliting a mech. Basic is just fine which in a way removes the requirement to get the variants. Basiced mechs will work fine. While eluting a mech will be reserved for your favorite Mechs to get a little extra boost. Not a gamebreaking boost or a mandatory boost.
#10
Posted 01 December 2015 - 10:52 PM
Quote
forums never cease to entertain lol
#11
Posted 01 December 2015 - 11:22 PM
#12
Posted 01 December 2015 - 11:26 PM
#13
Posted 01 December 2015 - 11:27 PM
#14
Posted 01 December 2015 - 11:28 PM
#16
Posted 02 December 2015 - 02:02 AM
Some of these bonuses might seem like much on paper, but in a fight, they are fractions of a second of difference between a mastered mech and a trial mech.
I don't know about others, but I can hardly see and feel the difference.
I strongly believe that we should have the skill tree completely redone, and make it so that you can specialize mechs for certain tasks, certain weapons and do so by adding positive and removing negative quirks.
We need a "level-up" rpg-like system. If you remember, TT Batletech involved a strong RPG element. Most MMO's have this side also.. why not MWO?
It would still be a "thinking man's game", but with character progression..
#17
Posted 02 December 2015 - 02:05 AM
Vellron2005, on 02 December 2015 - 02:02 AM, said:
3 point program:
- turn them back until players get familiar with reduced values
- remove them
- take something that makes more sense
#18
Posted 02 December 2015 - 02:47 AM
Hit the Deck, on 01 December 2015 - 09:52 PM, said:
Yup and about half of us wanted speed tweak gone completely because it'd give the locust and the like exclusive domain over super speeds and give them a niche that the fatter lights don't do as well (fast mech go fast).
Don't worry though PGI is merely weaning you guys off the crack and they'll be gone soon enough.
#19
Posted 02 December 2015 - 03:10 AM
But this should have happened LONG ago. I for one am really happy they nerfed the mech skill tree. I'd have it done away with completely in its present form if possible. I hate direct upgrades for playing longer. It's stupid. Any upgrades should come with an equivalent downgrade - you choose skills to specialize, but nobody gets a free lunch. Instead, we still have remnants of "you've played longer, so here's your extra, free advantage."
This has been needed, but unfortunately the job isn't quite done yet.
#20
Posted 02 December 2015 - 03:14 AM
And now the 'Mechs feel a bit more like... you know, 'Mechs
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