Jump to content

Elite And Master Betrayal


42 replies to this topic

#21 DiGCliff

    Member

  • PipPipPipPipPip
  • The Bludgeon
  • The Bludgeon
  • 107 posts

Posted 02 December 2015 - 03:17 AM

doesn't matter to me i honestly have only master'd my centurions and my thunderbolts but i have been playing my enforcers and instead of grinding through the xp spending as i go i have been saving up my average xp on my enforcers is 34.455 and i wont spend a dime until a get to 50.000 so i can just get to mastery. but i have been playing them basic the entire time and its not much of a difference other then the module slot.

obviously i must be in the minority but i just thought i would say this.

#22 Raggedyman

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,278 posts
  • LocationFreedonia Institute of Mech Husbandry

Posted 02 December 2015 - 04:39 AM

View PostStrikerSW, on 01 December 2015 - 09:47 PM, said:

So players who have devote time and money to the game get a kick in the head so as to not over power new players. If this was such a concern strengthen the trial mechs to stand up to elite and mastered mechs if only for the new players trial period.


Is it not possible that the time and money spent resulted in "fun"?
And that you would have still spent the time if the bonuses were lower because "it's still a buff" and "it was fun"?

#23 Peter2k

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 2,032 posts
  • LocationGermany

Posted 02 December 2015 - 04:42 AM

Wouldn't know why it matters

All mechs got the same treatment

Was supposed to be a place holder anyway
would rather have something that carves out the role of the specific mech I'm leveling instead of a general + boost, including one expensive skill that does nill

#24 Brut4ce

    Member

  • PipPipPipPipPipPip
  • The Slayer
  • The Slayer
  • 364 posts
  • LocationLand's End

Posted 02 December 2015 - 05:45 AM

View PostPeter2k, on 02 December 2015 - 04:42 AM, said:

Wouldn't know why it matters

All mechs got the same treatment

Was supposed to be a place holder anyway
would rather have something that carves out the role of the specific mech I'm leveling instead of a general + boost, including one expensive skill that does nill


You are right Pete! Its better to put +30's and +60's % on the inner sphere mech quirks rather than the skill tree's 10's. But on the other side the Clan Mechs were put in their rightful place by that, and FINALLY the agility quirks were removed from that cursewd Stormcrow mech as well, so it is not OP anymore! My Wolverines and Griffins can finally stand a chance against the SCR!

#25 crustydog

    Member

  • PipPipPipPipPipPipPip
  • 670 posts
  • LocationCanada

Posted 02 December 2015 - 05:50 AM

Yup, this way when CW Phase three begins, we can go straight on to invading the Clan home worlds - and skip this whole Clan OP invasion part altogether. Whoever wrote this story decades ago - well, they got it wrong.

#26 BigBenn

    Member

  • PipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 571 posts
  • LocationSioux Falls, SD

Posted 02 December 2015 - 05:54 AM

I think this is a good thing. Suck it up cupcake! Put on your big girl panties. :D

#27 Brut4ce

    Member

  • PipPipPipPipPipPip
  • The Slayer
  • The Slayer
  • 364 posts
  • LocationLand's End

Posted 02 December 2015 - 05:55 AM

View Postcrustydog, on 02 December 2015 - 05:50 AM, said:

Yup, this way when CW Phase three begins, we can go straight on to invading the Clan home worlds - and skip this whole Clan OP invasion part altogether. Whoever wrote this story decades ago - well, they got it wrong.


OMG!!!!!!!!! Crusty You are a God! THIS IS THE BEST IDEA EVER! Please Please PLEASE PGI, That is exactly what is needed for CW Phase 3!! Just Leave this recent PERFECT 'mech re-balance as is-it is almost perfect anyway, no need to change anything (maybe a tiny more agility nerf on the clan machs)- and put the Clan Homeworlds up for the taking! That is pretty much Phase 3 CW Right there!

<S>

#28 Ghogiel

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2021 Gold Champ
  • CS 2021 Gold Champ
  • 6,852 posts

Posted 02 December 2015 - 06:09 AM

View PostTeam Chevy86, on 01 December 2015 - 09:58 PM, said:

Prove you can win without it.
The real game changers are modules anyway. I'd get rid of all my efficiencies to pack seismic and radar derp for free on all my mechs

I would just take them as modules and get the best of both worlds.

#29 Lead Sponge

    Member

  • PipPipPip
  • Knight Errant
  • Knight Errant
  • 60 posts

Posted 02 December 2015 - 06:13 AM

View PostStrikerSW, on 01 December 2015 - 09:47 PM, said:

So PGI has decided to minimize the benefit a mech gets and its pilot gets from devoting major time, XP, and money to achieve the former 2X multiplier effect. Elite and Mastering a mech apparently makes our customized mechs too strong against trial mechs ( I thought that was the point). New players will start with trial mechs and I'm sure PGI does not want them rolled and driven away before they drop real money on the game.

So players who have devote time and money to the game get a kick in the head so as to not over power new players. If this was such a concern strengthen the trial mechs to stand up to elite and mastered mechs if only for the new players trial period.

I can live with quirks going up and down as we have all experienced but why should we as customers take this hit to performance for new steam players. Kind of takes the fun out of working to master a mech when the effect will be minimal. Does anyone else feel this is not the way to support paying and loyal customers of MWO?



Things get re balanced. It's the nature of any good game design process,and I think the changes are great. As a paying customer who has purchased every Inner Sphere mech pack (i.e. Phoenix, Resistance 1&2, etc.), I am very happy with what they've done.

#30 Lugh

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Widow Maker
  • The Widow Maker
  • 3,910 posts

Posted 02 December 2015 - 06:31 AM

View PostTuis Ryche, on 01 December 2015 - 11:22 PM, said:

**** it all. Remove all the skills trees and modules and limit everyone to pre-approved, PGI-balanced trial mechs.

Go ahead drop in an unmodified mech I dare you.

I did it last night in a BH II Marauder mech. I thought I'd die immediately in battle and wasn't disappointed.
It had way too many tons of weapons and move at an epic 46KPH ...That's right slower than a Direwhale in an IS heavy with an XL engine.

POS in that configuration.

View PostLead Sponge, on 02 December 2015 - 06:13 AM, said:



Things get re balanced. It's the nature of any good game design process,and I think the changes are great. As a paying customer who has purchased every Inner Sphere mech pack (i.e. Phoenix, Resistance 1&2, etc.), I am very happy with what they've done.

Of course you are. The IS got a lot stronger while the Clans got significantly weaker.

View PostBrut4ce, on 02 December 2015 - 05:45 AM, said:


You are right Pete! Its better to put +30's and +60's % on the inner sphere mech quirks rather than the skill tree's 10's. But on the other side the Clan Mechs were put in their rightful place by that, and FINALLY the agility quirks were removed from that cursewd Stormcrow mech as well, so it is not OP anymore! My Wolverines and Griffins can finally stand a chance against the SCR!

Your Wolverines and Griffins are still pale paltry little dipsy doodles compared to the Hunchback and the BlackJack, both better because they have an ACK in the name and well one is the new medium overlord thanks to the overquirkening...

#31 CDLord HHGD

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,190 posts
  • Location"You're not comp if you're not stock."

Posted 02 December 2015 - 06:34 AM

I have every mech I own mastered. No, I do not feel cheated. Quit trying to find ways to be offended.

#32 GernMiester

    Member

  • PipPipPipPipPip
  • Bad Company
  • 169 posts

Posted 02 December 2015 - 06:36 AM

So much dumb in this post its GREAT!!! Keep posting dopes.

#33 MechWarrior5152251

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,461 posts

Posted 02 December 2015 - 06:40 AM

They also retooled all the trial mechs. Most are now meta builds with just the exception of too much back armor.

#34 Revolve2Solve

    Rookie

  • Death Star
  • 1 posts

Posted 02 December 2015 - 06:43 AM

You have so little dignity that you want stat advantages over new players. I guess it helps if you have no skill.

#35 Mawai

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,495 posts

Posted 02 December 2015 - 06:54 AM

Well ...

Look at it this way ... the XP system has been fundamentally broken since closed beta. It was a placeholder that was meant to be updated but that never happened. Some of the skills didn't even do anything ... weapon convergence hasn't been in the game since closed beta if it was ever present in the first place.

- It could have been a tool to make role warfare more viable by allowing skill choice for individual variants (this requires a bit of developer imagination though).
- It could have been a tool to enhance player retention by giving some meaning to the grind for XP in terms of making the individual variant you are driving more unique.
- It would also make leveling up the mechs more interesting since choice would make the whole process far less boring.

Needless to say ... NONE of this ever happened. All PGI did was put in values for XP skills that were far too big from the beginning and it took them three years to be bothered to change it and this only because someone might have said ... "Well experienced players get quite a large advantage on all their mastered mechs from XP ... this isn't very balanced for new players." LOL ... it took them three years to realize this???!!! ...the mind boggles ... the XP system as it was set up in closed beta has never been nice to new players or to older players leveling new mechs.

Anyway, I am glad PGI changed something. Some of the values should probably be a big bigger if the doubling factor has been removed (e.g. 2.5% is small ... but if doubled to 5% that would make sense ... if the doubling is removed then 5% might be a better value).

Finally, from a personal perspective, I have at least 26 mastered mechs ... others have far more ... but I would be much happier if PGI just revised the entire XP system so that it could drive role warfare, player retention, player choice and offer at least some small significance to having different variants by having each with different skill selections. I am not bothered that the numbers were nerfed ... they have needed that for a long long time ... I just wish they would invest a week and design a decent XP system in the first place.

Edited by Mawai, 02 December 2015 - 07:00 AM.


#36 Coolant

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,079 posts
  • Facebook: Link
  • LocationCalifornia

Posted 02 December 2015 - 07:04 AM

I dont feel betrayed at all. Play any other MMO's? Ever grind for a weapon or armor set? After many frustrated evenings you finally get it only to have it replaced with something better another patch. Do you complain about it? No. Because you realize the reality of how the system works. So stop complaining.

#37 Felbombling

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,980 posts
  • LocationVancouver, BC

Posted 02 December 2015 - 07:31 AM

There were times while piloting some Mechs that I felt like a lithe dancer and not a hulking twelve meter tall engine of war. Not only were these changes needed, they were welcome and asked for by the community. You [we] are not being cheated out of anything... if you have unlocked this stuff, it is still unlocked. The game will feel much better now, I'm certain of it.

#38 StrikerSW

    Member

  • PipPipPip
  • The Stryker
  • The Stryker
  • 53 posts

Posted 02 December 2015 - 07:58 AM

View PostBigBenn, on 02 December 2015 - 05:54 AM, said:

I think this is a good thing. Suck it up cupcake! Put on your big girl panties. Posted Image

LOL are you 12, do try to add to the adult conversation.

Edited by StrikerSW, 02 December 2015 - 08:04 AM.


#39 CDLord HHGD

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,190 posts
  • Location"You're not comp if you're not stock."

Posted 02 December 2015 - 08:02 AM

View PostStrikerSW, on 02 December 2015 - 07:58 AM, said:

LOL are you 12, agree or disagree son, try to add to the adult conversation.

Pretty sure he is adding to the adult conversation. I tell that stuff to my adult friends all the time....

#40 TexAce

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 2,861 posts
  • LocationGermany

Posted 02 December 2015 - 08:03 AM

I like the change and I hope they nerf the cooldown and heatcap skills too.





5 user(s) are reading this topic

0 members, 5 guests, 0 anonymous users