Why? inverse kinematics... Or more accurately the absence there of.
IMHO so much immersion, so much "life" if a mech can exude it, is lost when time and time again we see a mech plodding along and there is no acknowledgement of it's topology and it's legs and feet do not coordinate with the terrain...
We had it. It was beautiful. But we lost it to some technological glitch they could not wrap teir arms around to properly address...
While PGI is in the mode of righting wrongs... It's high time they acknowledged the the absence of inverse kinematics makes their game look second rate in contrast to so many other games not even mentioning the reality that all the older mech titles handled it with no problems...
It's a trivial thing I know... That said, knowing what it used to look like in contrast to what we have now makes me die a little each time I see it.
