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-30% Jam On Cataphract 3D


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#1 NameNotAvailable

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Posted 02 December 2015 - 08:17 AM

I thought i'd bring my Cat3d out of retirement to test this new -30% jam chance on uac5s

it seems like my 2 uac5s jam, just about EVERY single time I fire now, anyone else seeing this? Am I just incredibly unlucky?

I'm going to try some more games, but done 3 so far, with very high jam rate :/

#2 Aleski

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Posted 04 December 2015 - 08:29 AM

You have only made 3 games before post a QQ discussion on the forum ?

Hum... Interesting.

#3 NameNotAvailable

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Posted 05 December 2015 - 03:38 AM

It wasn't a qq, I was asking other players what their experience was. But nice attempt at reading.

#4 DaveRatters

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Posted 05 December 2015 - 03:57 AM

I seem to be experiencing this on one of my mechs that has a -30% jam chance too - can't remember which one - I gave up playing it. I wonder if they inversed the affect of the -30% and increased the jamming probability.

Wouldn't surprise me...

Edited by DaveRatters, 05 December 2015 - 03:58 AM.


#5 Mighty Spike

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Posted 05 December 2015 - 03:59 AM

I often have jam after first click, dont have the chance to fire second shot, seems to jamming permanently. No matter how i click, if tap..tap or taptaptaaaaaap'&%$§ !!! tapPosted Image I had good experience with firing 2 or 3 UAC in 2 Weapon groups - before the Quirks came - Weapongroup3 both UAC´s then weapongroup4 both UAC in chainfire,so i fire first WG3 and press every1.5 second or so WG4. Worked a time long good on my Ilya or 3D had often DMG output up to 1500. But now, hmm dont kknow, it really jams a lot on the 3d. I equipped my Ilya again with the 3d loadout and there works well with the 2 Weapongroups

@ Dave: Jagermech maybe? Iam not sure but i think it has also the jam chance quirk

Edited by Mighty Spike, 05 December 2015 - 04:05 AM.


#6 DaveRatters

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Posted 05 December 2015 - 04:18 AM

Think it was my ENF-5P - mastered it then have not used it for a while - it was great fun before - just two UAC5s - could frighten off much larger mechs sometimes with the pure volume of fire - before it started to jam all the time

#7 Sparks Murphey

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Posted 05 December 2015 - 04:50 AM

I've had a similar experience with the Cataphract-3D. I'm not particularly used to UACs (I've tended towards energy and missile 'Mechs), but picked up the -3D recently. After trying out the UAC-5 in a match and finding it jammed most of the time I pointed it at things, I switched out to paired AC5s instead. I wasn't sure if it was just me, but that was not the "double firing rate" I was hoping for - one of the two Ultra ACs would jam first or second shot literally every time I engaged, with the second not far behind.

#8 Nyuuu

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Posted 05 December 2015 - 05:17 AM

Science
https://www.reddit.c...alk_about_uacs/
(not my work)

#9 vocifer

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Posted 05 December 2015 - 06:26 AM

View PostNyuuu, on 05 December 2015 - 05:17 AM, said:



There are multiple aspects of the game, which seem like PGI had never calculated. Like the jam time or same 10 hp on almost every component. BTW, the crit system in general looks like in early alpha state...

But! Since these aspects don't break the game => they're not at high priority => they stay intact while the alphastrike and other things are being modified constantly.

That's how resource management works.

#10 Elizander

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Posted 05 December 2015 - 04:43 PM

-30% jam chance just reduces your chance to jam from 15% to 10.5%. I have fun with it on my 3D with max engine and 4 ML. Helps me get out of there when it jams at a bad time when you go at 84 kph.

#11 NameNotAvailable

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Posted 07 December 2015 - 04:45 AM

done some more games in the 3D and I'm still finding the uac5 jamchance to be outrageously high. I'm going to switch back to 2x ac10 and 4ml I think.

#12 DOTSGEMINI

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Posted 07 December 2015 - 04:47 AM

I have a feeling that this is mostly pilot behavior as opposed to the game mechanics.

#13 Bud Crue

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Posted 07 December 2015 - 07:19 AM

I see this as well in quirked mechs other than the Jagger DD. In the DD I rarely seem to Jam (3 UAC5 build), when I do it is 1 cannon only. Whereas in the 3D build, I have had all three jam so frequently that I turned it into a 4 LL build and just skipped ballistics all together. My Enforcer 2P seems to like extremes: some matches the guns seems to jam even when I try to avoid double taping due to paranoia (the 2 UACs are my only weapons) and in other matches they never jam no matter how fast I am clicking away.

Oddly my best UAC build is my Mauler 1P (not the 2P, the 1P so no UAC quirk). Seems to only occasionally lose 1 gun at any given time, so nearly always firing 3 of 4. I can live with that.

#14 Boulangerie

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Posted 14 December 2015 - 03:49 AM

View PostNyuuu, on 05 December 2015 - 05:17 AM, said:



That's a great thread. It is slightly more focused on the long term effects on DPS on average and how the 30% quirk affects it. I believe it results in a 13% increase in overall DPS IIRC.

That's pretty significant for long term DPS.

#15 Drazyx

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Posted 16 December 2015 - 02:31 AM

CTF-3D

thats my 3D, it's an ac10 build thats been great to me for the last few years, ill have to put the 3D on the list to check out again with the quirks now.

#16 Sewman

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Posted 17 December 2015 - 03:22 AM

I haven't pulled the dust cover off my 3D yet but I have had a ton of seat time in my UAC5 Jagger DD and most recently in the SHD-5M with a similar Jam reduction quirk (+pretty big cooldown quirk too).

Just thought I'd ask if you start with a double click vs. a rhythmic tap every second or so?

Just incase people don't know, I think you've got to wait until the cooldown goes past the halfway point of the cooldown cycle and your jam chance goes down. You can test it out in the Testing Grounds and you'll get to memorize the cadence of your trigger finger. If I can remember to breath and slow my shooting down, I tend to get off a lot more shots before jamming, whereas when I panic button mash I'll jam often and early and have to run for cover and take it in the rear on my retreat.





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