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So... This Whole 'rebalance'...


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#1 TyphonCh

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Posted 02 December 2015 - 08:43 AM

Why do I feel like, even with all these PTS sessions and talks of rebalance, that this patch turned into a glorified requirkening???

Mind you this is the best set of quirks yet in terms of not pigeon holing and forcing specific builds.
Good for them for getting the PTS out there to test new ideas... But I'm a bit annoyed the proposed ECM 3 second lock change didn't get through. Not being covered by ECM 24/7 has made LRMS a little more prevailent, which I'm ok with.
They did put the info warfare on hold, so this has me hoping they'll hire someone who knows how to code their game and get convergence in... One can hope
The AC2 and SRM changes are a welcome sight. But with the spread buffs I'm wondering if Artemis is even worth it any more
That's all I've got :P

Edited by Team Chevy86, 02 December 2015 - 08:45 AM.


#2 El Bandito

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Posted 02 December 2015 - 09:05 AM

If PGI had actually went though with removing the lock cockblock feature of ECM, then perhaps we would not be stuck with laser vomit meta alone. But you know, LRMs are OP. Posted Image

Edited by El Bandito, 02 December 2015 - 09:07 AM.


#3 Ghogiel

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Posted 02 December 2015 - 09:06 AM

View PostTeam Chevy86, on 02 December 2015 - 08:43 AM, said:

But with the spread buffs I'm wondering if Artemis is even worth it any more

The difference to me feels like ******* inflating dmg without atremis to punching a hole in a component with it.

Almost all the good brawler mechs and builds are using artemis.

#4 Appogee

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Posted 02 December 2015 - 09:09 AM

View PostTeam Chevy86, on 02 December 2015 - 08:43 AM, said:

Why do I feel like, even with all these PTS sessions and talks of rebalance, that this patch turned into a glorified requirkening???

Because ... that's exactly what it is?


View PostTeam Chevy86, on 02 December 2015 - 08:43 AM, said:

But I'm a bit annoyed the proposed ECM 3 second lock change didn't get through.

Remember Paul's announcement thread, months ago, about "A Significant Announcement about ECM"?

Yeah, so far that turned out to be a change to one single number - ECM range.

These guys are hilarious. I wonder what they spend their days actually doing.

Edited by Appogee, 02 December 2015 - 09:32 AM.


#5 RedDragon

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Posted 02 December 2015 - 09:18 AM

View PostAppogee, on 02 December 2015 - 09:09 AM, said:

Because ... that's exactly what it is?



Remember Paul's announcement thread about "A Significant Announcement about ECM"?

Yeah, that turned out to be a change to one single number - ECM range.

These guys are hilarious. I wonder what they spend their days actually doing.

Wouldn't really surprise me at this time if the changes to the skill tree are the "big overhaul" the promised for the skill system Posted Image

#6 Jman5

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Posted 02 December 2015 - 09:23 AM

View PostEl Bandito, on 02 December 2015 - 09:05 AM, said:

If PGI had actually went though with removing the lock cockblock feature of ECM, then perhaps we would not be stuck with laser vomit meta alone. But you know, LRMs are OP. Posted Image

I think they more or less nerfed LRMs because they did all this other stuff that would have improved them. Unfortunately they threw it out at the last minute. Not only the ECM changes but we had all those targeting ranges, target retention, and target delay quirks.

It's annoying how PGI released these LRM values as is, but refused to release the ECM changes because it's part of the "information warfare" changes.

#7 Deathlike

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Posted 02 December 2015 - 09:29 AM

View PostJman5, on 02 December 2015 - 09:23 AM, said:

It's annoying how PGI released these LRM values as is, but refused to release the ECM changes because it's part of the "information warfare" changes.


I would call that... holding good ideas hostage, due to incompetence.

#8 Levi Porphyrogenitus

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Posted 02 December 2015 - 09:30 AM

They have stated that they pulled all the infotech stuff pending further theorycrafting. I'm holding out hope that the ECM mechanical fix was included in that, rather than simply being scrapped outright.

#9 Weeny Machine

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Posted 02 December 2015 - 09:31 AM

I was excited about the ideas of introducing info warfare etc.

However, what happened was a quirkening. Not even a really good one. Some mechs became obsolete. Laser spam won't change, so *shrug*

#10 Novakaine

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Posted 02 December 2015 - 09:34 AM

View PostTeam Chevy86, on 02 December 2015 - 08:43 AM, said:

Why do I feel like, even with all these PTS sessions and talks of rebalance, that this patch turned into a glorified requirkening???

Mind you this is the best set of quirks yet in terms of not pigeon holing and forcing specific builds.
Good for them for getting the PTS out there to test new ideas... But I'm a bit annoyed the proposed ECM 3 second lock change didn't get through. Not being covered by ECM 24/7 has made LRMS a little more prevailent, which I'm ok with.
They did put the info warfare on hold, so this has me hoping they'll hire someone who knows how to code their game and get convergence in... One can hope
The AC2 and SRM changes are a welcome sight. But with the spread buffs I'm wondering if Artemis is even worth it any more
That's all I've got :P


Last night scored over 950 in damage with my Orion VA that has never ever happened.
My Stalker 5M LRM boat I wrecked 3/4 of a enemy team.
And my Hunchie J and Awesome was just plain unfair.
So my LRM boat disagree with you.
I'm gonna shut up now before PGI nerf's me.

#11 Sarlic

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Posted 02 December 2015 - 09:42 AM

View PostAppogee, on 02 December 2015 - 09:09 AM, said:


These guys are hilarious. I wonder what they spend their days actually doing.


Posted Image

#12 ChewBaka

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Posted 02 December 2015 - 09:59 AM

The problem with this generic nerf around the board for clan mechs is that it makes the subpar mechs all unplayable and even worse than before.

If one can complain that given equal skill, the Stormcrow always wins against other IS mediums, than I would also like to point out that conversely, the Nova always loses.

No comment on the Summoner since I don't own any.

The Artic Cheetah might be the dominant light, but the Kit Fox loses to every other light that isn't a Commando. Wait, I think they would even get beat by Commandos.

I don't see either of those mechs getting a buff to push them up to competitive levels. Heck, the poor Kit Fox got neglected in the quirk pass. Its like it doesn't even exist.

At least the Adders are usable after the fixed Flamer was removed.

#13 Screech

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Posted 02 December 2015 - 11:17 AM

The quirkening has always been about job security as it is a never ending process.

#14 TyphonCh

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Posted 02 December 2015 - 11:23 AM

View PostAppogee, on 02 December 2015 - 09:09 AM, said:


Remember Paul's announcement thread, months ago, about "A Significant Announcement about ECM"?

Yeah, so far that turned out to be a change to one single number - ECM range.

These guys are hilarious. I wonder what they spend their days actually doing.


They definitely didn't need to spend weeks making up their mind Haha. It's a no brainer ECM is the most OP peice of equipment ton for ton. Halving the range doesn't necessarily do anything; on the clan side especially because the two top performing chassis will almost always carry it, and in CW there's often 6 or more per deathball.
Waste of time if you ask me. **** or get off the pot

View PostCharlie Pohr, on 02 December 2015 - 09:59 AM, said:

The problem with this generic nerf around the board for clan mechs is that it makes the subpar mechs all unplayable and even worse than before.


Blanket nerfs can stop any time. I agree.

Edited by Team Chevy86, 02 December 2015 - 11:25 AM.


#15 Alistair Winter

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Posted 02 December 2015 - 11:25 AM

I've been calling it the Requirkening for months. I was hoping it would catch on, but it didn't.

I guess I'll just piggyback FupDup's meme instead.

Spoiler


Also, goose waffles.

#16 Euklides

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Posted 02 December 2015 - 11:34 AM

View PostNovakaine, on 02 December 2015 - 09:34 AM, said:

I'm gonna shut up now before PGI nerf's me.


I don't know, think its a slight case of "it is UP" circlejerk going on.

Tried the loyalty WVR with two lrm5(No artemis or bap/tag) and two ac2's yesterday and today, to test the ecm change (But mostly for giggles). Do 500 damage all too regularly with spikes up to 800 every-other game, something tells me that it is more then just me.

#17 Mcgral18

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Posted 02 December 2015 - 12:06 PM

View PostJman5, on 02 December 2015 - 09:23 AM, said:

I think they more or less nerfed LRMs because they did all this other stuff that would have improved them. Unfortunately they threw it out at the last minute. Not only the ECM changes but we had all those targeting ranges, target retention, and target delay quirks.

It's annoying how PGI released these LRM values as is, but refused to release the ECM changes because it's part of the "information warfare" changes.



I would have loved it they'd implemented the dynamic sensor ranges, but not changed the Jesus Box, just for the insanity it would cause.

My Cute Fox, with a 350M sensor range, couldn't have gotten a Dorito until 350*0.25=88M...it would have been hilarious.


Shame they didn't do anything meaningful to the Magic Jesus Box.





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