I'm probably not the first to suggest this: It would be really nice if the weapon stats (i.e. range, cooldown, heat) shown in the Mechlab reflected the actual quirks of the mech you're editing, as well as any weapon modules you might have installed, instead of making us do the math ourselves on the fly. Math? That's what computers are for!
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Mechlab: Show Weapon Stats As Affected By Quirks/modules
Started by Tuoweit, Dec 02 2015 02:00 PM
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