Jump to content

The Battle Of Tukayyid 2


592 replies to this topic

#81 Frost Lord

    Member

  • PipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 419 posts

Posted 02 December 2015 - 09:23 PM

View PostEOD Operator, on 02 December 2015 - 02:53 PM, said:

I smell a map reset in the works.

yeah just before steam release probably tho it would be pointless since the new players will be in no shape for faction warfare
I hope a decent patch comes with it.

#82 Arkhangel

    Member

  • PipPipPipPipPipPipPipPip
  • Mercenary Rank 2
  • Mercenary Rank 2
  • 1,205 posts
  • LocationBritish Columbia

Posted 02 December 2015 - 09:27 PM

View PostFrost Lord, on 02 December 2015 - 09:23 PM, said:

yeah just before steam release probably tho it would be pointless since the new players will be in no shape for faction warfare
I hope a decent patch comes with it.

CW Phase 3. Phase 2 hit right after the first one. Wouldn't be surprised.

#83 Arkhangel

    Member

  • PipPipPipPipPipPipPipPip
  • Mercenary Rank 2
  • Mercenary Rank 2
  • 1,205 posts
  • LocationBritish Columbia

Posted 02 December 2015 - 09:33 PM

View PostRattazustra, on 02 December 2015 - 08:57 PM, said:

PGI, you should really overthink your policy to just splurt events into the world without reasonable announcements.

"BIG EVENT! Like... TOMORROW!" is simply put: Garbage. If you want to be meaningful you need to give people at least a wee bit of time to adjust. Most of us have, or should have, a social life and do not stand around idle, waiting for surprise events to jump up.

Secondly, thank you for giving us clans an event in which we can only come out as losers. If we lose the fight, it will stand as alleged proof that the re-balancing worked, which it did not. If we win, it will stand as alleged proof that we clearly need even more arms tied behind our backs.

Oh and last but not least: We already HOLD Tukayyid AND it is meaningless already. You know, because we practically hold Terra already as well. This comes far too late and it makes no sense whatsoever. If anything, map control should be with clans at the start of the match. Not only because Tukayyid is in clan space, but also because we already won the LAST battle of Tukayyid. But fine, cater to the whining of the carebears and give them a free revenge fantasy.

actually, technically your win was meaningless too. CW's still in beta. whoever wins when CW's out of Beta will be the end-all-be-all winner anyways.

if nothing else, this is a great way to mass test stuff for PGI, and a good event for us to get used to the new system and break in our Marauders. I'm mainly looking forward to how things go when both sides don't have gates and turrets. last time there was really no diff between Attack/Defend and Counter-Attack/Hold Territory, so should be interesting to see just how much more the margins of win and loss shift due to that.

#84 Kshat

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,229 posts

Posted 02 December 2015 - 09:34 PM

Okay, the moment you release a patch which completely changes any balance we had attained, you call to arms for the - at the moment - single battle of interest between IS and Clans?
Really?
That's what people are talking about when they use the euphemism of "bad timing"

If you would take that game halfway seriously, you would've collected at least a month worth of data.

But I get you.
Community Warfare is, even in your opinion, stupid nonsense. And that's the reason you're wasting the SINGLE ICONIC BATTLE of the timeframe/era we're playing in to collect some data regarding your newly released IS/Clantech-balance.

#85 HuntingU

    Member

  • Pip
  • Big Brother
  • 13 posts

Posted 02 December 2015 - 10:13 PM

Aww... No one wants to chime in on my post?������
*sob face

Edited by HuntingU, 02 December 2015 - 10:14 PM.


#86 Appogee

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 10,967 posts
  • LocationOn planet Tukayyid, celebrating victory

Posted 02 December 2015 - 10:18 PM

View PostMoldur, on 02 December 2015 - 03:32 PM, said:

You guys have done it. This is the worst possible timing anyone could come up with for this event. Absolutely awful. I cannot stress enough how awful the timing is for this. 4th to the 7th? ARE YOU KIDDING? This is the middle of finals for students and faculty, and it is right before the Steam release. The only possible excuse I can see for this being so effed up is that there is an event for the steam release, and this event was supposed to be earlier, but it's been pushed back to this weekend, and it can't go back any further or else it will infringe on the other events that are planned. Way to go guys. Looks like a lot of people will be missing out on this one.

Why, why, WHY would you guys decide that this is a good time for such a big event?!!?!?


You're right. The entire playerbase should not have the opportunity to participate in any events anytime that some of us have other commitments.

#87 Rushin Roulette

    Member

  • PipPipPipPipPipPipPipPipPip
  • WC 2018 Top 12 Qualifier
  • WC 2018 Top 12 Qualifier
  • 3,514 posts
  • LocationGermany

Posted 02 December 2015 - 10:54 PM

I seriously hope that there is no free option of changing sides just for this event again. It was a nice gesture for Tuk 1... but in the end it only caused major units to switch to a more favorable faction and thus unbalance the sides depending on timezone.

Please leave it as it is. If a faction has planned a long contract with one house/clan, then let them sit it out as they had planned. Letting masses move over to the current meta really makes the already weaker side even weaker and the wait times for the stronger side unbearable.

#88 Arkhangel

    Member

  • PipPipPipPipPipPipPipPip
  • Mercenary Rank 2
  • Mercenary Rank 2
  • 1,205 posts
  • LocationBritish Columbia

Posted 02 December 2015 - 10:56 PM

View PostRushin Roulette, on 02 December 2015 - 10:54 PM, said:

I seriously hope that there is no free option of changing sides just for this event again. It was a nice gesture for Tuk 1... but in the end it only caused major units to switch to a more favorable faction and thus unbalance the sides depending on timezone.

Please leave it as it is. If a faction has planned a long contract with one house/clan, then let them sit it out as they had planned. Letting masses move over to the current meta really makes the already weaker side even weaker and the wait times for the stronger side unbearable.

Quite. Fact is, even if you're a mercenary, you shouldn't be namby-pamby about who you work for.

To quote TF2's Sniper: "Professionals have Standards"

You want to swap sides, you pay the breakage fee.

Edited by Arkhangel, 02 December 2015 - 10:57 PM.


#89 Ren Kurogane

    Member

  • PipPipPipPipPip
  • The Defiant
  • The Defiant
  • 175 posts
  • Location10.4.2 401

Posted 02 December 2015 - 11:14 PM

View PostElizander, on 02 December 2015 - 04:39 PM, said:


If this happens again, I'm afraid we will have to take away their warhorns. Posted Image


...please no....anything but my warhorns Posted Image

#90 Artanizzz

    Member

  • PipPip
  • WC 2017 Qualifier
  • WC 2017 Qualifier
  • 25 posts

Posted 02 December 2015 - 11:25 PM

Oh sh..., need 3 days to move back to Liao for Tukayyid. Any faction change cool down cancellation planned?

#91 WVAnonymous

    Member

  • PipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 1,691 posts
  • LocationEvery world has a South Bay. That's where I am.

Posted 02 December 2015 - 11:29 PM

I assume this happens right before Steam launch so that the new noobs will only be fighting each other. If I recall, post-Tukayyid the game was a lot more sparsely populated because so many of the serious players were fried beyond comprehension.

Of course we all fried again in June in the Hardcore Unit Challenge... I suppose I'm recovered enough to spend 36 hours in front of a display to play 40 or 50 matches again.

#92 Knight2416

    Member

  • PipPipPip
  • The Messenger
  • The Messenger
  • 78 posts
  • LocationLevin, New Zealand

Posted 02 December 2015 - 11:37 PM

Sorry PGI I have stuff to do this weekend more notice next time.

#93 BSK

    Member

  • PipPipPipPipPipPipPipPip
  • Mercenary Rank 7
  • Mercenary Rank 7
  • 1,040 posts

Posted 02 December 2015 - 11:41 PM

View PostJman5, on 02 December 2015 - 03:02 PM, said:

Will contracts be reset at the end of the event?

They should be reset BEFORE the event because it must be one hell of a stubborn and ignorant marketing department if they learned NOTHING from the previous event.

Letting us know 1 day in advance of such an event means they do not understand their community one bit. I have a unit with more than 200 pilots taking a time out in a different faction before the steam release, and now they squeeze this really big event in?

They should make this between christmas and new year, thats when most players have time and the new steam pilots will have a grasp how to play. But instead we exclude the newcomers and slam the door in their face?

#94 Rogue Jedi

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 4,908 posts
  • LocationSuffolk, England

Posted 02 December 2015 - 11:52 PM

so to get the max reward you will likely have to spend 20+ hours playing over 71.25 hours, that really is a challenge

#95 Yozzman

    Member

  • PipPipPipPipPipPip
  • The Ardent
  • The Ardent
  • 273 posts

Posted 03 December 2015 - 12:11 AM

Let's all play them wolves... Posted Image

#96 Vellron2005

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Blood-Eye
  • The Blood-Eye
  • 5,444 posts
  • LocationIn the mechbay, telling the techs to put extra LRM ammo on.

Posted 03 December 2015 - 12:22 AM

WOW, talk about "sequels"..

Here are my oppinions on the good the bad, and the ugly of this event:

The Bad:

1) Its been done before, and then it mattered more. The Clans have already WON the first Tukayyid battle, and simply "redoing" the whole battle feels like the IS forces are simply being given a chance of a do-over. It takes away from the first event.

2) The event format is almost identical to the first event, BUT, this time, there are no Mech rewards.. so we get less than the first time..

3) There should NOT BE A TUKAYYID EVENT. The first battle of Tukayyid was won by the Clans, and as such, we were allowed to take Terra, and have since then held it firmly in Clan Wolf's grasp for months. Now we have to battle for the honor of getting the right to take Terra? We already hold Terra! Why fight over the right to take something you already have? The lore-buff in me is sad.. Posted Image

4) I was really hoping you would not simply repeat the Tukayyid event, but instead, let us conquer Terra herself. Let us land ground forces and take Terra, one alley at a time.

The Good:

1) The original Tukayyid event is still the best event ever done in MWO. At least for me. Why is it so? Because IT MEANT SOMETHING. It gave the Clans a chance to CHANGE HISTORY. I doubt the "re-do" will mean as much.. or even mean anything other than getting the personal challenge done.. but it will still be fun to play.

2) If the Clans win again.. I fully expect PGI to give us some recognition. At lease a week with Terra fielding Clan banners and tags..

3) Free stuff! If we overlook the lack of any mechs given, the event has some sweet rewards. The 500MC one is especially attractive, and so are the cockpit items like the Kerensky hologram - witch the new cockpit item screen won't let me buy more off.. guess I can only win it..

4) The CW player influx - Events like this bring some life into CW as a game mode, and that's always good.

5) What better way to test the new "Great rebalance" than with an event like this?


The UGLY:

1) Events like this usually mean there's a map reset on the horizon. All our hard work will be nullified and void. So long Terra's orbit.. But don't fret.. we'll see you again soon.. Posted Image

2) This is a "serious" event.. which means EVERYONE will bring their a-game. This means that after the event, once again, CW will be a dead mode, cose' of shear fatigue. Hope it's worth it.

3) I'm sure many players will agree.. Simply redoing the Tukayyid event will not "mean" as much as it did the first time. But if the clans win, IS will cry and whine how the clans need to be nerfed more. If the IS wins, the clans will cry that they have been nerfed to oblivion, and that PGI blatantly favores the IS, and the very fact it let them "redo" Tukayyid is a fact that backs this up. So either way, this event promotes more IS vs. Clans out-of-game hostility.

4) The virtual "you suck" banners are just insulting... I've never seen ANYONE actually field the ones from the first Tukayyid battle in their mechs.. NOT EVEN ONE. And its kinda insulting that PGI could not come up with something better than just recycling old stuff.

5) The whole event feels like a "recyling" of a successful previous event. This is like a bad sequel to a great movie. It just doesn't work. You should have done a similar event format, but pick a different famous battle, or let us "officially" conquer Terra. There are plenty of battles to choose from.

6) After all said and done, the event feels hastily put together. Only 1 day notice? Not a full week? Similar rewards like the last two events? The first Battle of Tukkayid was hyped-up weeks before, it actually meant something, and it awarded an Assault mech, plus enough Cbills to buy one or even two more.. Kinda feels.. less.


All in all:

YES, I will be playing.

YES, I will give it my all the stomp the Freebirth into the ground, and put them in their place, proving Clan superiority once and for all (Nerfs be damned)

Will it matter to me as much as the first time around?

Probably not.. Posted Image

#97 Scanz

    Member

  • PipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 786 posts

Posted 03 December 2015 - 12:27 AM

interesting.
at the end of Beta 3 we got Tukayyid 3 ??


Posted Image

#98 Scanz

    Member

  • PipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 786 posts

Posted 03 December 2015 - 12:32 AM

View PostKael 17, on 02 December 2015 - 05:32 PM, said:

Clan Wolf is already blockading Terra.


Please explain why we should climb back in our DropShips and travel 2/3rds the way back to the Periphery to engage in a proxy battle while we have the planet right here?

its beta dude ;)

#99 Nightshade24

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 3,972 posts
  • LocationSolaris VII

Posted 03 December 2015 - 12:34 AM

View PostArkhangel, on 02 December 2015 - 10:56 PM, said:

Quite. Fact is, even if you're a mercenary, you shouldn't be namby-pamby about who you work for. To quote TF2's Sniper: "Professionals have Standards" You want to swap sides, you pay the breakage fee.

not in battletech, if your infamous with being with x faction or to much on other faction all you will get is hurting the other factions feelings (so LP lost?)

I mean if you want to switch sides why pay a breakage fee? you will be killing that very person who wants you to pay.

#100 Arkhangel

    Member

  • PipPipPipPipPipPipPipPip
  • Mercenary Rank 2
  • Mercenary Rank 2
  • 1,205 posts
  • LocationBritish Columbia

Posted 03 December 2015 - 12:40 AM

View PostNightshade24, on 03 December 2015 - 12:34 AM, said:

not in battletech, if your infamous with being with x faction or to much on other faction all you will get is hurting the other factions feelings (so LP lost?)

I mean if you want to switch sides why pay a breakage fee? you will be killing that very person who wants you to pay.

Night, if you're following lore, Clans wouldn't have merc units in there... like... at all. Clans dispossess merc units. they take their mechs. half the time they EXECUTE them (Wolf's Dragoons were a special case).

also.. F.Y.I. you have to pay to get out of contracts, regardless of kind in real life. it's the same here. I would like to see tags be lost on planet when you swap sides though... I mean, you're no longer the unit defending that world, after all.

Edited by Arkhangel, 03 December 2015 - 12:40 AM.






4 user(s) are reading this topic

0 members, 4 guests, 0 anonymous users