Imglidinhere, on 29 December 2015 - 09:36 AM, said:
I can core out a dire in my D-DC and do it in under 180 damage. The fact that the dire didn't kill the atlas and did that much damage shows he can't hold weapons on target for crap.
inb4 'dnt tell me to git gud IS still OP'
My unit recently took a week in Clan Wolf after a long stint of 28-day Marik contracts. The number of (fairly competent) players on the Wolf side who basically said there was no point playing (so why wait through the queue times?) because the IS held an inherent advantage and didn't even need team coordination to win because of quirks... It made me wonder how many more matches we would have won if everyone had actually tried.
PUG-on-PUG games I played that Wolf lost tended to be around 19-35 against 48 kills, plus one memorable-ish match that ended in five minutes after an assault push on the gun generators. Games that Wolf won tended to be around the same score, but were fewer. This is of course with a 180-ton advantage to the IS team.
Balance is an ongoing process, and I don't think they've found it this patch. But I won't rage about it, I'd rather give my feedback and deal with it until it changes.