Ahh, the Advovat of Unit play and "CW isnt for anyone". If I had to take a Bet who is responding first and in which way, i`d pick you. How many threads and posts do you have on this topic? 300? 400? The loud minority again.
vandalhooch, on 28 November 2015 - 02:53 AM, said:
Sounds like you didn't fit with your previous unit. But, are you seriously implying that every unit works the some way?
Yes. In all game I played, and thats a lot. Yes the do work the same way, with some minor quirks.
vandalhooch, on 28 November 2015 - 02:53 AM, said:
For the eighty billionth time, the point of CW is for different factions to try and take planets away from each other! If that doesn't sound like fun to you then CW isn't for you.
I agree. But I can join a faction and still dont play in a unit. There is no tie between the two facts as you sugest. CW= Unit is not true, or otherwise it would be like in WoT where you cant`t play the world map unless you are in a clan. Fact.
vandalhooch, on 28 November 2015 - 02:53 AM, said:
A split queue would render the galaxy map, unit tags and factions completely pointless. If your faction can't beat the players from the opposing faction, and I mean every single player willing to drop, then you don't deserve to take/keep that planet.
Ahh, th blaming again. So if not every single player is willing to do the utmost to hold play thise mode, he does not deserve to play it? Elitist much? Players playing for FUN are not deserving to play it, because they dont study the meta, join a unit etc.?
Geh mit Gott aber geh mein Freund. You don´t get the point why most people play a GAME.
Hint: Hard work and dedication are not the reasons.
It would work. Then you cant´take EVERY Planet for your UNIT, because there are PUG planets,. You COULD still take them for your faction, can´t you? And split queue would work, just might take a little longer for you to find a match. No problem with me.
vandalhooch, on 28 November 2015 - 02:53 AM, said:
Why? What exactly was splendid about it then?
New match mode, Garage mode, new maps, different loadouts to fit the role. Pick one.
Unti play was NOT one of the reasons.
vandalhooch, on 28 November 2015 - 02:53 AM, said:
Large groups spend far less time waiting in queue than solos. Trust me, I drop both on a pretty regular basis.
So, where is the problem then to wait a little longer for another premade? If the wait times are short, then waiting a little longer should not be a problem.
vandalhooch, on 28 November 2015 - 02:53 AM, said:
The chances of you dropping against a complete unit is pretty slim these days. However, players who want to actually win matches still take the effort to assort into temporary coalitions of a few small groups from several different units. Whiners who want to win but not actually do anything to make a win more likely create QQ forum threads.
The time it takes to form a group and join TS is more than I dare spend a day on this game. You want to play with others, talk in TS and such stuff. Good for you. I dont - and MANY others (majority) dont want to too. Its a fact that only a minority is organized in clans and stuff, and I don´t mind losing a game, as long as it was fun to play.
You want a competition mode? Then make it premade vs premade and let the fun people pug it out - again, I see no reason why the queue should not be split up. Make one planet per Faction PUG only, and you can fight over the rest until eternity as far as I am concerned. I could not care less about Planets and Factions on the map.
But as in every other Thread and post you do, you completly twist the arguments of the others you way. WE DONT WANT TO WIN DESPERATLY and we are no bad players, and yes we win against premades from time to time too, its just that I see NO reason why it should be pug vs. 12 man.
And should we bet that enough QQ in the forums WILL change the game mode? Because hey, fun players are funding the game and are the majority of the player base. And even thugh mist of them dont read the forums, there are a lot of complaints here because of this. Will bet my account on a change here in due time.
Ahh, the Advovat of Unit play and "CW isnt for anyone". If I had to take a Bet who is responding first and in which way, i`d pick you. How many threads and posts do you have on this topic? 300? 400? The loud minority again.
vandalhooch, on 28 November 2015 - 02:53 AM, said:
Sounds like you didn't fit with your previous unit. But, are you seriously implying that every unit works the some way?
Yes. In all game I played, and thats a lot. Yes the do work the same way, with some minor quirks.
vandalhooch, on 28 November 2015 - 02:53 AM, said:
For the eighty billionth time, the point of CW is for different factions to try and take planets away from each other! If that doesn't sound like fun to you then CW isn't for you.
I agree. But I can join a faction and still dont play in a unit. There is no tie between the two facts as you sugest. CW= Unit is not true, or otherwise it would be like in WoT where you cant`t play the world map unless you are in a clan. Fact.
vandalhooch, on 28 November 2015 - 02:53 AM, said:
A split queue would render the galaxy map, unit tags and factions completely pointless. If your faction can't beat the players from the opposing faction, and I mean every single player willing to drop, then you don't deserve to take/keep that planet.
Ahh, th blaming again. So if not every single player is willing to do the utmost to hold play thise mode, he does not deserve to play it? Elitist much? Players playing for FUN are not deserving to play it, because they dont study the meta, join a unit etc.?
Geh mit Gott aber geh mein Freund. You don´t get the point why most people play a GAME.
Hint: Hard work and dedication are not the reasons.
It would work. Then you cant´take EVERY Planet for your UNIT, because there are PUG planets,. You COULD still take them for your faction, can´t you? And split queue would work, just might take a little longer for you to find a match. No problem with me.
vandalhooch, on 28 November 2015 - 02:53 AM, said:
Why? What exactly was splendid about it then?
New match mode, Garage mode, new maps, different loadouts to fit the role. Pick one.
Unti play was NOT one of the reasons.
vandalhooch, on 28 November 2015 - 02:53 AM, said:
Large groups spend far less time waiting in queue than solos. Trust me, I drop both on a pretty regular basis.
So, where is the problem then to wait a little longer for another premade? If the wait times are short, then waiting a little longer should not be a problem.
vandalhooch, on 28 November 2015 - 02:53 AM, said:
The chances of you dropping against a complete unit is pretty slim these days. However, players who want to actually win matches still take the effort to assort into temporary coalitions of a few small groups from several different units. Whiners who want to win but not actually do anything to make a win more likely create QQ forum threads.
The time it takes to form a group and join TS is more than I dare spend a day on this game. You want to play with others, talk in TS and such stuff. Good for you. I dont - and MANY others (majority) dont want to too. Its a fact that only a minority is organized in clans and stuff, and I don´t mind losing a game, as long as it was fun to play.
You want a competition mode? Then make it premade vs premade and let the fun people pug it out - again, I see no reason why the queue should not be split up. Make one planet per Faction PUG only, and you can fight over the rest until eternity as far as I am concerned. I could not care less about Planets and Factions on the map.
vandalhooch, on 28 November 2015 - 02:53 AM, said:
What about the people who have put as much or more than you into this game who want a deeper, strategic, dynamic universe to play in? They should just 'shove off' because your entitled ego wants to be catered to in absolutely ever single aspect of this game?
The only one who is talking about his EGO is this. I am talking about wasted time. I dont have tome to get stomped and then just requeque and do it again.
I have NO problem with losing, just make it a fight.
And I still se no reason not to make 1 or 2 planets where only pugs can fight over. Might ruin your supermacy dreams, but hey. You could queue up solo and take it for your faction still.
vandalhooch, on 28 November 2015 - 02:53 AM, said:
Eighty billion and one. CW is for factions, you know those houses and clans everyone is sporting next to their pilot names, to try and take planets away from each other. Working together in organized groups just happens to be the very best way to achieve those goals. Dropping solo and expecting to beat better teams is just over entitled egos running rampant.
Factions is not equal units. To the billionth and one time. I mght like a FACTION but dislike the units. Jesus, so hard to graps?
vandalhooch, on 28 November 2015 - 02:53 AM, said:
Maybe it is or maybe it's time to try a strategy that actually works at taking planets away from others.
Wow. Who cares about planets when they play a game or two for fun??? You dont get it, do you?
vandalhooch, on 28 November 2015 - 02:53 AM, said:
Split queues in the Quick Play tab were created specifically to cater to people like you who don't like the idea of getting to know and working together with other human beings. You have an entire game mode dedicated to exactly what you want. And yet here you are, wanting to ruin the experience of a mode built with cooperating teams in mind.
Ahh, the I am better than you stuff again. The enitre GAME is made for people like me, or you would have the CW locked for units only- like in Wot and MANY other league games.
Its for people playing for fun, not for the elite - because there are way to few of you. You might rule the forums because normal people dont care. but overall, you are a minority.
vandalhooch, on 28 November 2015 - 02:53 AM, said:
There is already an entire game mode built specifically for what you have in mind. It's called Quick Play.
See above
vandalhooch, on 28 November 2015 - 02:53 AM, said:
How exactly do you build a mode of faction on faction warfare without including those players who care about factions enough to have created units that have existed for decades in real life? How do you explain to them that "nope, we'll have faction versus faction but you can't work together to do it because entitled PUGs don't like finding out that they aren't as good at team games as they think." How exactly would you prevent said units from sync-dropping in your faction v. faction system and completely wrecking PUG faces?
Real life? Lol?
Then let them syncdrop. Just does not work if the queue is half full anyway. And is a lot more work for the premades. Latency and stuff. And it would work, you could still fight over the panets with your other premade friends, if you are so hot about planets then let the premade count twice as much as the pug, hell let it count three times for the sake of the panet. I don´t care about the star map, I care about the fight.
vandalhooch, on 28 November 2015 - 02:53 AM, said:
Isn't it better to have a mode where players are encouraged to build and practice teamwork and cooperation? Even better, allow those solo players who understand what the system is to participate and fill in for teams who might not have complete rosters for every drop?
Reading the forum topics -no, does not seem so. When will ppl like you get the idea that some of us dont want to play in a "team" that needs even more work and time than the game consumes anyway. And PGI would not try to make you play this mode every odd month if they wont need to increase the nmber of players here.
vandalhooch, on 28 November 2015 - 02:53 AM, said:
Ah yes. The much ballyhooed "death of CW." It's still here, 11 months after being patched in and 10 and 1/2 months after the first forum threads were created predicting its death.
Have participation levels dropped since it was introduced? Certainly. How about participation levels in the Quick Play modes? Ever noticed that you see the same names, over and over again in one evening? Know what that means?
That the player base is thinning out, yes. And seeing the Queue numbers in CW, I would say it took a big hit from beta 1
vandalhooch, on 28 November 2015 - 02:53 AM, said:
I think so. Your point is that you don't know the first thing about CW and you can't be bothered to actually do something to get better at a team centered game?
Again, where do you read that I am a bad player or don´t know anything about CW? I do, I did and I decided to not take part in the organized play because thats for people with a lot of time on their hands.
vandalhooch, on 28 November 2015 - 02:53 AM, said:
Nope. Poor decision making on their part led to their negative experience.
You really like Victim balimg, do you?
vandalhooch, on 28 November 2015 - 02:53 AM, said:
You do realize that you are trying to blame others for your own poor decisions, right?
See above
vandalhooch, on 28 November 2015 - 02:53 AM, said:
Those "statistics" (which you failed to cite) are likely not relevant. Most F2P games are novel IP's or aimed at very short duration, casual players. Battletech is an IP with a very long history when it comes to video games. The sheer volume of related materials already generated from previous computer games, tabletop games, collectibles (mini's and cards), novels, toys, and even very, very bad cartoons has created a strong, core fan base. While the number of fans of this IP is dwarfed by something like Star Wars or Disney, the fervor and love the core fans have for Battletech is likely comparable.
And you think a hard playing core of players, who have ebough mechs, enough money and enough of everything so they dont need to spend money on this game can keep it alive? As you said - you don´t get new players to spend money on a game, it is short lived. You dont get them into the game playing "hard to learn and needing lots of time" or "this is not for you, you can drop solo queue all you want"
vandalhooch, on 28 November 2015 - 02:53 AM, said:
Someone who just spent this post explaining how completely uninterested in being competitive they are is not likely to be a good source on deciding whether CW is a waste of time.
And building a mode just for competitive players is a waste of time for the developer - niche game modes don´t bring the money
vandalhooch, on 28 November 2015 - 02:53 AM, said:
Why? Those players who are actually interested in the mode (factions taking planets from factions) will simply drop onto your precious PUG planet and instantly work together with whoever is on their team to club you some more.
You do see that this would happen ON BOTH sides of the team, yes? Contradicts your point
vandalhooch, on 28 November 2015 - 02:53 AM, said:
Why do you think you have the right to demand restrictions in how I play the game? I regularly drop as a solo and have fun as well as enjoying my time working with my teammates.
And how do you dare? You seem like a bit full of yourself
vandalhooch, on 28 November 2015 - 02:53 AM, said:
You sound like a creationist predicting the imminent demise of evolutionary theory, over and over again for the last 150 years.
Go google global warmth, demographic evolution and predicted industrial growth rates. Chances are, we wont last forever. And 150 years in evelution means nothing, but you missed that in school, did you?
vandalhooch, on 28 November 2015 - 02:53 AM, said:
You are welcome too, maybe your are a bit more thoughtfull now.
You see, I don´t want to take awayyou precious "not so competetive but competitive for me" game mode. Just make it playable and more enjoyable for the rest (majority) of the players. YOu care about "real life" mechwarrior units, can name the every planet on the star map and know in which year which succesion war broke out. Nice, but you and your kind are the minority, most of the people play this game because of big stompy robots and dont care about the lore - and the steam players will add to that. So, casual > core in numbers and revenue.
Just sayin - or why do you think the maste/elite mechs get nerfed?