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Srm Mediums Are Back


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#1 Johny Rocket

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Posted 02 December 2015 - 07:37 PM

Well for me they never left, day of the patch I had 3 Meds running 4 srm6.

But to celebrate I threw 5 srm6 in the KTO18, xl300, a mpl, srm6 range and cooldown. To double down on the fun I threw on a radar dep and seismic sensor. Hide around a corner and wait, jump out and Alpha so no wait for the flaps and then toggle chainfire and dont stop til they drop. Crazy how often they don't even try to fight back.

Just been going at them hard really Brawling, wreck 3-4 guys do 500+ dmg and go down in a blaze of glory, leaving the enemy wiping the cold sweat from his face.

Yes I know this is why they are going to nerf them but hell its going to happen anyway might as well enjoy it while it lasts.

Been playing the hell out of the KTO 18 and 19, Treb LG, and Griff 2N.

Haven't even got around to digging out the Wolvies or Cents yet because 3 is just not enough now you can run 4 without ghost heat.

EDIT: now if they would give LRMs the same treatment mech life would be grand.

Edited by Tractor Joe, 02 December 2015 - 07:38 PM.


#2 Fox With A Shotgun

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Posted 02 December 2015 - 07:40 PM

Lol, SRMs were way more potent when they had AoE damage xD

Right now, it's probably as balanced as it's going to get. Not too strong, but not completely useless. It absolutely destroys enemies in its optimal range. Just like an AC20 destroys mechs at point blank, so does SRMs. It won't really deserve a nerf as such, since it's already much harder to use than a hitscan laser or PPFLD weapons like IS ACs or any gauss rifle.

#3 Johny Rocket

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Posted 04 December 2015 - 07:27 PM

There's just not enough damage points in whacking lights. Watch the mini map for seismic and then poptart. I imagine for the other guy its like playing whack a mole but the mole has a shotgun.


Posted Image

#4 Fox With A Shotgun

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Posted 04 December 2015 - 09:14 PM

Yep, I second this. It works really ridiculously well. Short range poptart is legit strong.

The Loup de Guerre is now pretty damned strong.
LOUP DE GUERRE - ASRM 24

Edited by ArcturusWolf, 04 December 2015 - 09:19 PM.


#5 Elizander

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Posted 05 December 2015 - 03:15 AM

I do SRM24 Griffin 3M with 7 JJs. Much SRM. Wow. Posted Image

#6 jss78

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Posted 05 December 2015 - 03:27 AM

I'm having a ton of fun in a 5 JJ, 3 x SRM6 Wolverine. Or 2 x SRM6 with an AC10.

I love this latest patch. For that matter, I also love that JJ buff they did a while back. It makes more sense to bring more of them. Especially mediums, they jump really nice with 4-8 JJs, and the JJ's still weigh only half ton each.

#7 Nephologist

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Posted 05 December 2015 - 10:55 AM

It's not as splatty as the builds you all are mentioning, but I am enjoying my St. Ives Blues with STD 250, 3 ML, 2 ASRM6, and all the JJs. Nice, tough, punchy little bugger.

#8 Johny Rocket

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Posted 11 December 2015 - 06:24 AM

View PostNephologist, on 05 December 2015 - 10:55 AM, said:

It's not as splatty as the builds you all are mentioning, but I am enjoying my St. Ives Blues with STD 250, 3 ML, 2 ASRM6, and all the JJs. Nice, tough, punchy little bugger.

Solid build, I thought about trying the St. Ives but generally didn't like the Vindies, sold them after mastering to make space for Locusts. got the PB so cheap on sale I had to.

Edited by Tractor Joe, 11 December 2015 - 06:25 AM.


#9 mogs01gt

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Posted 11 December 2015 - 08:02 AM

SRMs need massive changes for them to be effective. Hit registration is the biggest problem with them.

#10 Dawnstealer

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Posted 11 December 2015 - 08:09 AM

I was curious if this latest might have made the Kintaro viable. I'd never run one, because "Kurita Mech," but it would be nice to see "MWO's Unicorn" more active.

#11 mogs01gt

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Posted 11 December 2015 - 08:26 AM

View PostDawnstealer, on 11 December 2015 - 08:09 AM, said:

I was curious if this latest might have made the Kintaro viable. I'd never run one, because "Kurita Mech," but it would be nice to see "MWO's Unicorn" more active.

Kintaro's will never be viable due to their size.

#12 HelBound

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Posted 11 December 2015 - 08:45 AM

The new state of SRM's have indeed made the Kintaro's viable. Finally getting around to mastering them with the change.
Need to take my St.Ives out for a run this weekend, loved the mech before I can only imagine!
I also run the 3mpl 2SRM6 build. My Griffins have become much more deadly as well.

Maybe the rocket punch Zues will be useful....Hate playing the big old slow assaults but...maybe.

Edited by HelBound, 11 December 2015 - 08:52 AM.


#13 3xnihilo

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Posted 11 December 2015 - 09:04 AM

I have been having good rounds wih my Griffins. The changes definitely helped a lot. My CN9-AH really liked the srm buff too. I am even considering picking up some wolverines :)

#14 mogs01gt

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Posted 11 December 2015 - 09:05 AM

View Post3xnihilo, on 11 December 2015 - 09:04 AM, said:

I have been having good rounds wih my Griffins. The changes definitely helped a lot. My CN9-AH really liked the srm buff too. I am even considering picking up some wolverines Posted Image

What buff exactly?

#15 3xnihilo

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Posted 11 December 2015 - 09:15 AM

View Postmogs01gt, on 11 December 2015 - 09:05 AM, said:

What buff exactly?


In the last patch they increased velocity and decreased spread. Also added velocity and cooldown quirks to a lot of missile heavy mechs.

Edited by 3xnihilo, 11 December 2015 - 09:16 AM.


#16 The Lost Boy

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Posted 11 December 2015 - 09:16 AM

Tighter grouping, AND +100 ms velocity.

#17 HelBound

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Posted 11 December 2015 - 09:35 AM

Taking the wolverines out for a spin this weekend too, this'll be fun.
3 LPL Quarantine stays though....

#18 mogs01gt

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Posted 11 December 2015 - 09:51 AM

View Post3xnihilo, on 11 December 2015 - 09:15 AM, said:

In the last patch they increased velocity and decreased spread. Also added velocity and cooldown quirks to a lot of missile heavy mechs.

but they havent fixed the real issue which is HSR.

#19 3xnihilo

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Posted 11 December 2015 - 10:00 AM

View Postmogs01gt, on 11 December 2015 - 09:51 AM, said:

but they havent fixed the real issue which is HSR.


Maybe not, but my damage number skyrocketed after the patch. So something is working better. But I run 60 ping on NA servers. I do notice more problems on the euro servers with 150ish ping.

Edited by 3xnihilo, 11 December 2015 - 10:01 AM.


#20 mogs01gt

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Posted 11 December 2015 - 10:19 AM

View Post3xnihilo, on 11 December 2015 - 10:00 AM, said:

Maybe not, but my damage number skyrocketed after the patch. So something is working better. But I run 60 ping on NA servers. I do notice more problems on the euro servers with 150ish ping.

I'll try them tonight.





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