Jump to content

Mechlab: Show Weapon Stats As Affected By Quirks/modules


1 reply to this topic

#1 Tuoweit

    Member

  • PipPipPip
  • Philanthropist
  • 85 posts

Posted 02 December 2015 - 02:00 PM

I'm probably not the first to suggest this: It would be really nice if the weapon stats (i.e. range, cooldown, heat) shown in the Mechlab reflected the actual quirks of the mech you're editing, as well as any weapon modules you might have installed, instead of making us do the math ourselves on the fly. Math? That's what computers are for!

#2 Firewuff

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,204 posts
  • LocationMelbourne

Posted 03 December 2015 - 06:23 PM

+1 please. I can do the maths but its bloody annoying to have to do it every time.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users