Deathlike, on 03 December 2015 - 11:14 AM, said:
Let's for the sake of argument remote tonnage limits. If you were to pick an IS Heavy at that time, what would it have been?
It would have been the same mech chosen, and TL's only exasperated it because trying to use a bigger heavy would have taxed your weight limit
in addition to the difference in effectiveness.
Deathlike, on 03 December 2015 - 11:14 AM, said:
...It still says more about poor interchassis balance than anything else....
That's why I think the interchassis balance should be the focus instead of trying to limit the mechs people can use, so that there would be no reason for the game to say "Oh, you can't use that mech because we're not gonna let you, you hit the limit."
pwnface, on 03 December 2015 - 11:16 AM, said:
The whole game is based on tonnage limit or at the very least weight class restrictions. There is a major issue when a mech can easily and consistently out-perform almost every mech 20-30 tons heavier than it.
Maybe it
shouldn't be based on tonnage limits or weight class restrictions?
I still don't buy the "X tons heavier" argument because as said earlier, it implies a direct upgrade path. It's one of the parts that I hate the most about the BT construction system, that with all other variables being equal (e.g. tech, loadout/role, etc.) then the heavier mech is the better mech period.
As an example, let's look at the infamous ACH. If we took the Arctic Cheetah and pushed it up to 35 tons, while keeping the same top speed (XL280 engine needed), it would gain 2 more tons of pod space, some more armor and structure, and a bonus internal engine "Trudub." Pure upgrade with no compromise. Well, okay, due to MWO's JJ mechanics, I guess it would lose a little bit of jump height...but all those other benefits massively outweigh the slightly higher jumping.
Limiting mech total weight and/or weight classes is kinda like saying "Clan ER Medium Lasers are too good, so we're going to limit you to only carrying 3 from now on." In that case, the ERML itself should be adjusted, rather than creating an artificial limit on how many you can use.
Edited by FupDup, 03 December 2015 - 11:51 AM.