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Who Wins The Mech Scale Lottery? Scale Comparisons Listed, Requests Welcome.

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#41 Tennex

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Posted 06 December 2015 - 02:45 PM

Marauder is small. But a lot of those mechs are too big too

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#42 Mcgral18

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Posted 06 December 2015 - 02:49 PM

View Postzagibu, on 06 December 2015 - 02:32 PM, said:

You should remove the weapons or maybe only add those of the standard variants. All those overlapping weapons make stuff hard to see.

Also that Grasshopper and Highlander are the LOD models, which have much less polygons and are used to replace the regular meshes at higher distances.


Yeah, I figured that was the issue with that set, as I forgot to remove the LoDs before running the converter. Still not flawless, as I can't get the Victor to work properly.


Grabbing things without the guns is not something I'm familiar with, and removing them is a chore.

View PostArcturusWolf, on 06 December 2015 - 02:37 PM, said:

How about Kit Fox vs Urbanmech? Or hell, Kit Fox vs any IS light mech x.x


It can be done. Urbie, Spider Cheetah?

#43 Fox With A Shotgun

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Posted 06 December 2015 - 02:50 PM

View PostTennex, on 06 December 2015 - 02:45 PM, said:

Marauder is small. But a lot of those mechs are too big too

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I'm surprised the Awesome isn't all that huge o.O Every time I see one, I think it's the size of a barn and a half.

Also, if you are going to compare, McGral - please do KFX vs UM vs SDR vs Jenner. Sometimes I hate dynamic geometry because the KFX gets VCRs taped VERTICALLY onto the arms to give it a pseudo-King Crab look if I go SplatFox. Literally adds another Jenner torso to the side profile due to how big it is (and it's also asymmetric, making the problem worse).

Edited by ArcturusWolf, 06 December 2015 - 02:53 PM.


#44 Kraftwerkedup

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Posted 06 December 2015 - 03:25 PM

View PostMcgral18, on 06 December 2015 - 02:16 AM, said:


Soon™Now

Banshee VS Atlas first:
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Close enough. Damn sight better than the Victor/MAD
http://imgur.com/a/81xBo

BNC VS Cent
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Well, nearly double the weight, and certainly wide, but not the worst comparison I've seen.
Rest of it:
http://imgur.com/a/8pcXI



Well, strange request, but can be accommodated.
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Make of it what you will:
http://imgur.com/a/QsOji

I'll be quite honest: I prefer the Quad UAC look on the Cicada.



All of these imho, and the reason I asked, seem like the baseline "correct" to me. But before comparisons I was just eyeballing them ingame, which with custom FOV and zoom, and just the nature of the game, is no real evidence.

The Centy might be a tad big, but if say, a Nova is enormous compared to a Cicada, thats bad. If a Victor is the size of a Banshee, thats bad. A 5 Ton difference should look like the Atlas and the Banshee.

So a 45 tonner and 50 tonner should be pretty darned close to each other, and about half the size of a 95-100 tonner.

Two 75 tonners should be roughly the same size, and if one is the size of a 50 tonner, or a 95 tonner, thats bad.

If I was compiling a list of which mechs are right, and other mechs need to be adjusted to. Itd be the Atlas, Banshee, Cicada, Urbie, and Marauder.

Mechs that are way out of whack are the Badder and Kitfox, Centy, Nova, Catapult, Victor, Vindicator etc.

Edited by Kraftwerkedup, 06 December 2015 - 03:31 PM.


#45 Bishop Steiner

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Posted 06 December 2015 - 03:42 PM

View PostArcturusWolf, on 06 December 2015 - 02:50 PM, said:


I'm surprised the Awesome isn't all that huge o.O Every time I see one, I think it's the size of a barn and a half.

Also, if you are going to compare, McGral - please do KFX vs UM vs SDR vs Jenner. Sometimes I hate dynamic geometry because the KFX gets VCRs taped VERTICALLY onto the arms to give it a pseudo-King Crab look if I go SplatFox. Literally adds another Jenner torso to the side profile due to how big it is (and it's also asymmetric, making the problem worse).

It's never been the AWS's size, but it's geometry, that has been the issue. Well that and low hardpoints.

#46 Troutmonkey

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Posted 06 December 2015 - 08:05 PM

View PostDeathlike, on 06 December 2015 - 03:30 AM, said:

Cicada meta confirmed.


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On topic my first thought on seeing the Marauder was "damn, that thing is underscaled". I think it needs to be slightly bigger, while the Catapult, Nova, and Treb need to be much smaller

#47 Kraftwerkedup

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Posted 06 December 2015 - 09:21 PM

The Cicada has always been pretty decent. Its scaled well. Decent hitboxes. Wub, PPCs, ERLL, and back in the day the instagib PPCicada were all great in their hayday. Plus it can go 140+kph.

Edited by Kraftwerkedup, 06 December 2015 - 09:21 PM.


#48 Y E O N N E

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Posted 06 December 2015 - 09:56 PM

View PostKraftwerkedup, on 06 December 2015 - 09:21 PM, said:

The Cicada has always been pretty decent. Its scaled well. Decent hitboxes. Wub, PPCs, ERLL, and back in the day the instagib PPCicada were all great in their hayday. Plus it can go 140+kph.


6x MedLas CDA-2A is still pretty beastly. That was the trial 'Mech I figured out the basics with. And, through the fluke of archived stats cut-off date, it has an active 7.0 K/D...with a whopping two games. :D

#49 Lily from animove

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Posted 07 December 2015 - 12:21 AM

mix me some jenner and adder pls.

#50 Mcgral18

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Posted 10 January 2016 - 03:43 PM

Alright, I got some new knowledge, and can import weaponless things now without clicking 80 times (for every mech)

We'll start with Hunches then I'll do the Sadder-Jenner. Need to re-import the Adder.

Hunchbacks are remarkably similar. Hunch's Hunch is slightly larger, while the Hunch IIC has 2 of them.
This set is kinda messy, as it's been a month, and trying to implement a new, more efficient, method.

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#51 Mcgral18

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Posted 10 January 2016 - 04:02 PM

View PostLily from animove, on 07 December 2015 - 12:21 AM, said:

mix me some jenner and adder pls.


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I'm thinking static camera's probably aren't the best idea after these two sets...but they're much faster to do.

#52 Tennex

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Posted 10 January 2016 - 04:15 PM

View PostMcgral18, on 10 January 2016 - 04:02 PM, said:


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I'm thinking static camera's probably aren't the best idea after these two sets...but they're much faster to do.


are they really that close. The Jenner looks so much smaller ingame tho

#53 Mcgral18

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Posted 10 January 2016 - 04:20 PM

View PostTennex, on 10 January 2016 - 04:15 PM, said:


are they really that close. The Jenner looks so much smaller ingame tho


The hood adds a lot of bulk. The top view is most shocking, while the front doesn't look too bad.

#54 Boulangerie

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Posted 10 January 2016 - 04:27 PM

View PostMcgral18, on 10 January 2016 - 04:02 PM, said:


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I'm thinking static camera's probably aren't the best idea after these two sets...but they're much faster to do.

I've never piloted either of these mechs before, but I want to ride inside that dirty love cold of theirs. The hood from the adder looks sweet covering the nose of the Jenner to me.

#55 Mcgral18

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Posted 10 January 2016 - 07:11 PM

View PostNavid A1, on 03 December 2015 - 11:09 PM, said:

mix in some zeus in there...


You'll need to request specific mechs for in depth scale, but here's the 80 tonners:
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http://imgur.com/a/YGLo3

I need to learn to adjust the camera width/height...it would be much nicer to get a wide shot, and remove the pointless white space (without manually cropping...ain't nobody got time for that)





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