

Marauder Taking Way Too Much Damage For It's Size
#1
Posted 04 December 2015 - 05:50 AM
Is this just a new mech and the hit boxes are messed up? Is this another hit detection problem with SRM's? been seeing a few posts about that as well.
#2
Posted 04 December 2015 - 05:53 AM
Didn't notice anything special with their resilience.
#3
Posted 04 December 2015 - 05:56 AM
And yes its to much for its size - but size doesn't matter with pin point accurate crosshairs.
Anyhow the Zeus is still the better tank
#4
Posted 04 December 2015 - 06:00 AM
Edited by El Bandito, 04 December 2015 - 06:05 AM.
#5
Posted 04 December 2015 - 06:10 AM


#6
Posted 04 December 2015 - 06:14 AM
#7
Posted 04 December 2015 - 06:17 AM
#8
Posted 04 December 2015 - 06:20 AM
#9
Posted 04 December 2015 - 06:28 AM
#10
Posted 04 December 2015 - 06:48 AM
Edited by Coolant, 04 December 2015 - 06:49 AM.
#11
Posted 04 December 2015 - 06:49 AM
JSmith7784, on 04 December 2015 - 05:50 AM, said:
Is this just a new mech and the hit boxes are messed up? Is this another hit detection problem with SRM's? been seeing a few posts about that as well.
No. No it does not. Its actually canon to be durable. Better l2p.
Coolant, on 04 December 2015 - 06:48 AM, said:
I feel ashamed someone like you is considered tier 1.
There is proof that the ACH has not borked hitboxes. And you probably can't aim straight.
Edited by JohnnyWayne, 04 December 2015 - 06:53 AM.
#12
Posted 04 December 2015 - 06:53 AM
#13
Posted 04 December 2015 - 06:53 AM

#14
Posted 04 December 2015 - 07:02 AM
As far as I can tell, the structure bonuses of the Atlas and the Marauder make them the tough versions of the Dire Wolf and Timberwolf. You still can't pack as much pain as you can on the clan 'mechs but you live much longer.
Edited by Zoid, 04 December 2015 - 07:03 AM.
#15
Posted 04 December 2015 - 07:04 AM
You may find more luck in attempting to approach them from the side, or chewing off a side torso specifically in the hopes that they are running XL.
Edited by Krivasran, 04 December 2015 - 07:04 AM.
#16
Posted 04 December 2015 - 07:20 AM
trying focusing one with 2/3 others.
Just like any mech, if you shoot it, it will go down.
I thought if anything, it takes hits like any other mech. Heck, its not like its a 50t Crab which became the new zombturion when it was released.
Crikey, I've certainly died in mine enough times

in fact, think i better change my name to leroy the amount of times i end up isolated and focused on.
The Marauder isnt special in any way from any other IS heavies. It dies just like the rest if you hit it hard enough.
The CT carries double the armour of the Side torso's on these things, just so you know. So that small front signature plus big CT hit box plus 70+ armour makes it a tough nut to crack from the front, especially if y our trying for the side torso XL kills.
#17
Posted 04 December 2015 - 07:25 AM
#18
Posted 04 December 2015 - 07:32 AM
Karl Streiger, on 04 December 2015 - 05:56 AM, said:
And yes its to much for its size - but size doesn't matter with pin point accurate crosshairs.
Anyhow the Zeus is still the better tank
When the size delta is sufficient it matters. think commando vs. atlas. Even within a class size it can matter, but to a lesser extent then profile. This should be looked at by PGI. i think they consider it a nice to have not a must have. its possible they have quantified this and consider it non actionable. this being a minimally viable game product. I see it as part of a fundamental flaw haunting game balance.
#19
Posted 04 December 2015 - 07:36 AM
I'd say the problem you had was simpler to understand - SRM6. Drop that to SRM4 and bring your grouping in.
#20
Posted 04 December 2015 - 07:45 AM
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