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Marauder Taking Way Too Much Damage For It's Size


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#1 JSmith7784

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Posted 04 December 2015 - 05:50 AM

Been noticed the Marauder seems to take more damage than my assault mechs. I recently brought out my HBK-4SP for a few matches. I went head to head with a Marauder and we both had 100% undamaged mechs. I fired 4 SRM6x2 and 5 MLx5 salvos into his CT from under 200m. All hit and registered red. I went down and he only had a yellow open side torso and an orange armor CT. It was the only mech I fought and the end screen showed a litte over 200 damage. I'm only mentioning this one cause it just happened and is fresh in my mind.

Is this just a new mech and the hit boxes are messed up? Is this another hit detection problem with SRM's? been seeing a few posts about that as well.

#2 TheCharlatan

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Posted 04 December 2015 - 05:53 AM

Probably SRM hit reg sucking.
Didn't notice anything special with their resilience.

#3 Karl Streiger

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Posted 04 December 2015 - 05:56 AM

MAR-3R got 111 additional points of armor the jump capable only 56 (23 for CT - so ripping the armor of is only 50% instead of 66% damage dealt)
And yes its to much for its size - but size doesn't matter with pin point accurate crosshairs.

Anyhow the Zeus is still the better tank

#4 El Bandito

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Posted 04 December 2015 - 06:00 AM

Marauder hitbox is really tiny from the front. Coupled with the SRM spread, you probabaly did not do as much damage to the CT as you think you did.

Edited by El Bandito, 04 December 2015 - 06:05 AM.


#5 Lugh

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Posted 04 December 2015 - 06:10 AM

Face tanking a Heavy in a Mediums is a recipe for disaster no matter what mech you are in brother...Posted Image Posted Image

#6 Mcgral18

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Posted 04 December 2015 - 06:14 AM

You aren't hitting a MADs CT with even half your missiles. It has a slim front profile.

#7 Innocent

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Posted 04 December 2015 - 06:17 AM

My SRM's are only registering hits on marauders about 1 in 3 salvo's. Even then with 2xASRM6 from 50 m to a marauder standing still, all SRM hit center and damage registers to arms.

#8 BigBenn

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Posted 04 December 2015 - 06:20 AM

Bah. The MAD is fine. Like all mechs it has ups and downs, don't kid yourself.

#9 Dread Render

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Posted 04 December 2015 - 06:28 AM

That's funny... I just went head to head with a Mad Cat in my Mad and he beat me like a... well you know

#10 Coolant

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Posted 04 December 2015 - 06:48 AM

Hit them for insane DPS damage from all over...its not that they have a small CT or whatever, it's because there is null points on the mech where damage is voided. They have messed up hitboxes just like the Arctic Cheetah. I have the Maruder but havent even taken it out largely due to I feel like I would be exploiting. Since I paid for it, I will eventually try it, just putting it off.

Edited by Coolant, 04 December 2015 - 06:49 AM.


#11 JohnnyWayne

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Posted 04 December 2015 - 06:49 AM

View PostJSmith7784, on 04 December 2015 - 05:50 AM, said:

Been noticed the Marauder seems to take more damage than my assault mechs. I recently brought out my HBK-4SP for a few matches. I went head to head with a Marauder and we both had 100% undamaged mechs. I fired 4 SRM6x2 and 5 MLx5 salvos into his CT from under 200m. All hit and registered red. I went down and he only had a yellow open side torso and an orange armor CT. It was the only mech I fought and the end screen showed a litte over 200 damage. I'm only mentioning this one cause it just happened and is fresh in my mind.

Is this just a new mech and the hit boxes are messed up? Is this another hit detection problem with SRM's? been seeing a few posts about that as well.


No. No it does not. Its actually canon to be durable. Better l2p.


View PostCoolant, on 04 December 2015 - 06:48 AM, said:

They have messed up hitboxes just like the Arctic Cheetah. I have the Maruder but havent even taken it out largely due to I feel like I would be exploiting. Since I paid for it, I will eventually try it, just putting it off.


I feel ashamed someone like you is considered tier 1.

There is proof that the ACH has not borked hitboxes. And you probably can't aim straight.

Edited by JohnnyWayne, 04 December 2015 - 06:53 AM.


#12 Bilbo

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Posted 04 December 2015 - 06:53 AM

I haven't found them to be especially hard to kill. When I quit seeing 6 of them on my team I'll jump in mine and see how it feels to drive.

#13 Sabazial

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Posted 04 December 2015 - 06:53 AM

I haven't run any SRM builds for a while if i'm honest but considering putting some back on my Timberwolf. As far as the MAD tanking damage i find it far more effective to hit them from the side with that juicy profile of theirs, so maybe try that and see if your situation improves at all? Do let us know :)

#14 Zoid

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Posted 04 December 2015 - 07:02 AM

Yes, they are harder to kill but only because you're used to seeing heavies go down fairly fast once the CT armor is gone and they've got a significant structure bonus. 23 structure points is a lot of extra to chew through before it will go down (Atlas got 31 and went from mostly useless to significant threat). I know I've gotten killed a couple times since they came out because I faced one head-on while damaged myself and figured it just needed a little more fire to drop, only to see it shrug off an alpha strike and keep coming.

As far as I can tell, the structure bonuses of the Atlas and the Marauder make them the tough versions of the Dire Wolf and Timberwolf. You still can't pack as much pain as you can on the clan 'mechs but you live much longer.

Edited by Zoid, 04 December 2015 - 07:03 AM.


#15 Krivasran

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Posted 04 December 2015 - 07:04 AM

Having driven my marauder since it came out, SRMs from the front tend to distribute across both side torsos and center.

You may find more luck in attempting to approach them from the side, or chewing off a side torso specifically in the hopes that they are running XL.

Edited by Krivasran, 04 December 2015 - 07:04 AM.


#16 chewie

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Posted 04 December 2015 - 07:20 AM

OP

trying focusing one with 2/3 others.

Just like any mech, if you shoot it, it will go down.

I thought if anything, it takes hits like any other mech. Heck, its not like its a 50t Crab which became the new zombturion when it was released.

Crikey, I've certainly died in mine enough times :D



in fact, think i better change my name to leroy the amount of times i end up isolated and focused on.

The Marauder isnt special in any way from any other IS heavies. It dies just like the rest if you hit it hard enough.

The CT carries double the armour of the Side torso's on these things, just so you know. So that small front signature plus big CT hit box plus 70+ armour makes it a tough nut to crack from the front, especially if y our trying for the side torso XL kills.

#17 Monkey Lover

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Posted 04 December 2015 - 07:25 AM

I have noticed this alot with srms. As I remember srms doesn't have bone rewind only lasers do. I bet it's a lot to do with the hitreg on these.

#18 Tombstoner

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Posted 04 December 2015 - 07:32 AM

View PostKarl Streiger, on 04 December 2015 - 05:56 AM, said:

MAR-3R got 111 additional points of armor the jump capable only 56 (23 for CT - so ripping the armor of is only 50% instead of 66% damage dealt)
And yes its to much for its size - but size doesn't matter with pin point accurate crosshairs.

Anyhow the Zeus is still the better tank

When the size delta is sufficient it matters. think commando vs. atlas. Even within a class size it can matter, but to a lesser extent then profile. This should be looked at by PGI. i think they consider it a nice to have not a must have. its possible they have quantified this and consider it non actionable. this being a minimally viable game product. I see it as part of a fundamental flaw haunting game balance.

#19 sycocys

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Posted 04 December 2015 - 07:36 AM

So far I haven't seen them to be any more or less than other mechs their size.

I'd say the problem you had was simpler to understand - SRM6. Drop that to SRM4 and bring your grouping in.

#20 BeaverOnFire

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Posted 04 December 2015 - 07:45 AM

It´s my impression as well: the Marauder is unblieveably tanky. One has to put a lot of work into killing these things. There are times when we are shooting with several Mechs on one marauder and he survives longer than most mechs would. Despite that: I really like the mech.





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