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Why The Double Standards?


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#21 B L O O D W I T C H

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Posted 04 December 2015 - 10:46 AM

View Postsycocys, on 04 December 2015 - 10:11 AM, said:

Also, just wait for the HBK-IIA to come out if you think the 1X was op and broken. Should be able to fit 8 clan MPL all high enough mounted to clear most clutter, with 22 DHS if the JJs aren't locked with plenty of weight to run a xl250-60 engine with max armor.


Depends on how they implement clan battle'tech.
I run 8 mpl on a jag and it's just stupidly hot, pop a sidetorso and it can't even support the remaining 3 to 5 mpl anymore (on top of painful assault speed and extra slugishness.

I wouldn't get my hopes to high up for the IIC batch, sure they'll be unnerfed until they're available for c-bills, but from then on it will get downhill like all other clanmechs.

#22 Pjwned

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Posted 04 December 2015 - 10:49 AM

Oh no, my absurdly overbuffed mech got some quirks nerfed a little bit, how awful.

This sort of crap is why the mech re-balance has been a huge waste of time, should've known PGI was lying out their ass when they more or less said they would do more than the least amount of actual work possible to placate the whale masses.

#23 B L O O D W I T C H

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Posted 04 December 2015 - 10:54 AM

View PostMister Blastman, on 04 December 2015 - 10:44 AM, said:

BJ-3 is good but it can't carry. It is just where it needs to be whereas the laser meta heavy stuff is still too strong.

Posted Image

LOL! That's from a losttech blackjack WITHOUT crazy weapon or armor buffs, it didn't need any buffs, ever.
If you can't carry in a blackjack, especially in a quirked blackjack, it is definitely not the mechs fault.

#24 Mister Blastman

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Posted 04 December 2015 - 11:00 AM

View PostLOADED, on 04 December 2015 - 10:54 AM, said:

Posted Image

LOL! That's from a losttech blackjack WITHOUT crazy weapon or armor buffs, it didn't need any buffs, ever.
If you can't carry in a blackjack, especially in a quirked blackjack, it is definitely not the mechs fault.


Hehe. I did this first try after the patch...

Posted Image

Same build I used two years ago--2x PPC + 4x small lasers. It was a fluke game. Many after that had PPCs sailing through enemies doing no damage.

But make no mistake--and let's not fool anyone, a BJ-3 requires far more effort to do well in than a Wubshee, a Wubmaster or the Blackjactrix™ (BJ-1X). It is entirely situational, unlike the latter three who can wreck face all the time.

It isn't a carry 'mech.

#25 Monkey Lover

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Posted 04 December 2015 - 11:05 AM

View PostMister Blastman, on 04 December 2015 - 10:44 AM, said:


BJ-3 is good but it can't carry. It is just where it needs to be whereas the laser meta heavy stuff is still too strong.


The 3 still has 6 energy hard points with almost the same per nerf quirks as the 1x plus the armor quirks. Have you tried running it with laser spam? I was thinking about buying one this weekend. I mastered it long ago but sold it for the mechbays.

Edited by Monkey Lover, 04 December 2015 - 11:07 AM.


#26 Mister Blastman

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Posted 04 December 2015 - 11:07 AM

View PostMonkey Lover, on 04 December 2015 - 11:05 AM, said:

The 3 still has 6 energy hard points with almost the same per nerf quirks as the 1x plus the armor quirks. Have you tried running it with laser spam? I was thinking about buying one this weekend. I mastered it long ago but sold it for the mechbays.


No I haven't because it is so slow. I should.

#27 B L O O D W I T C H

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Posted 04 December 2015 - 11:08 AM

View PostMister Blastman, on 04 December 2015 - 11:00 AM, said:

Blackjactrix™
...
It isn't a carry 'mech.


LOL, can i steal that term? :D

I run 6 MPL on my bj-3 since forever, XL and 17 heatsinks which don't fit well including 2 tons left unused or so, it's not a "blackjack i choose you!" easy win mech, but you can certainly carry games with it.
Well, opinions and all, differs from person to person.

#28 Mister Blastman

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Posted 04 December 2015 - 11:14 AM

View PostLOADED, on 04 December 2015 - 11:08 AM, said:


LOL, can i steal that term? Posted Image

I run 6 MPL on my bj-3 since forever, XL and 17 heatsinks which don't fit well including 2 tons left unused or so, it's not a "blackjack i choose you!" easy win mech, but you can certainly carry games with it.
Well, opinions and all, differs from person to person.


:)

I should give the MPL build a go for laughs and see how it does. The Pee pee cee quirks, however, are really nice... but alas hard to use depending on teh pugs.

Edited by Mister Blastman, 04 December 2015 - 11:14 AM.


#29 Weeny Machine

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Posted 04 December 2015 - 11:24 AM

View PostLily from animove, on 04 December 2015 - 08:31 AM, said:


I think they use BT mechanics to balance:

2D6 --> look at table to see result.


The missile hit table, though ;)

#30 Nayous

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Posted 04 December 2015 - 11:29 AM

Quote

With the upcoming nerfs to the blackjack 1-X, it really makes me wonder why the clans don't get similar treatment.


Mhm, lower pilot-tree values for all mechs (but high Acc/Dec Quirks for IS - afterall that the changes dont really affect the IS);
some more additional structure (e.g. Atlas +149; Zeus +140..) and so on. So be quiet with your little blacky (; We've to make up our bus driver's license after this patch (especially when we will loose a side torso).

#31 Alistair Winter

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Posted 04 December 2015 - 12:06 PM

The obvious answer is that PGI intended ghost range + ghost doritos + ghost heat to be the holy trinity that would bring balance to the force.

Ghost heat is working as intended. Ghost range was rejected by the players and, as a result, abandoned by PGI. Ghost doritos is still in the works, probably implemented in early 2016.

To bring balance, Paul is still looking at spreadsheets, trying to figure out how to replace ghost range. They're probably considering ghost cooldown, ghost duration and ghost speed. Maybe ghost turning rate and ghost actuators.

TL;DR: When the players rejected the whole optimal laser range thingy, it kind of ruined PGI's plans. They haven't really figured out where to go from here.

#32 izzycat218

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Posted 04 December 2015 - 12:12 PM

View PostAlistair Winter, on 04 December 2015 - 12:06 PM, said:

The obvious answer is that PGI intended ghost range + ghost doritos + ghost heat to be the holy trinity that would bring balance to the force.

Ghost heat is working as intended. Ghost range was rejected by the players and, as a result, abandoned by PGI. Ghost doritos is still in the works, probably implemented in early 2016.

To bring balance, Paul is still looking at spreadsheets, trying to figure out how to replace ghost range. They're probably considering ghost cooldown, ghost duration and ghost speed. Maybe ghost turning rate and ghost actuators.

TL;DR: When the players rejected the whole optimal laser range thingy, it kind of ruined PGI's plans. They haven't really figured out where to go from here.


Instead of lock for range it should have been lock for convergence on target imo. That makes more sense logically.

#33 Alistair Winter

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Posted 04 December 2015 - 12:18 PM

View Postizzycat218, on 04 December 2015 - 12:12 PM, said:

Instead of lock for range it should have been lock for convergence on target imo. That makes more sense logically.

Yes, but the issue seems to be that messing with convergence is too complicated. I don't remember if it's a coding issue or a bandwidth issue or hit reg issue. But IIRC, varying degrees of convergence is off the table.

#34 DAYLEET

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Posted 04 December 2015 - 12:20 PM

A mech that has 8+ of anything should not get buff to it's damage capability like minus duration or minus heatgen. Keep the range or cooldown if you must have something but ditch the rest. Im also looking at the 4P.

The BJ3 don't have minus duration and only 6 energy, we'll see how that goes.

#35 Deathlike

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Posted 04 December 2015 - 12:20 PM

View PostAlistair Winter, on 04 December 2015 - 12:06 PM, said:

The obvious answer is that PGI intended ghost range + ghost doritos + ghost heat to be the holy trinity that would bring balance to the force.

Ghost heat is working as intended. Ghost range was rejected by the players and, as a result, abandoned by PGI. Ghost doritos is still in the works, probably implemented in early 2016.

To bring balance, Paul is still looking at spreadsheets, trying to figure out how to replace ghost range. They're probably considering ghost cooldown, ghost duration and ghost speed. Maybe ghost turning rate and ghost actuators.

TL;DR: When the players rejected the whole optimal laser range thingy, it kind of ruined PGI's plans. They haven't really figured out where to go from here.


Is this a subtle effort for our balance master to ask for a promotion?

:P

#36 kapusta11

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Posted 04 December 2015 - 12:34 PM

View PostAlistair Winter, on 04 December 2015 - 12:06 PM, said:

The obvious answer is that PGI intended ghost range + ghost doritos + ghost heat to be the holy trinity that would bring balance to the force.

Ghost heat is working as intended. Ghost range was rejected by the players and, as a result, abandoned by PGI. Ghost doritos is still in the works, probably implemented in early 2016.

To bring balance, Paul is still looking at spreadsheets, trying to figure out how to replace ghost range. They're probably considering ghost cooldown, ghost duration and ghost speed. Maybe ghost turning rate and ghost actuators.

TL;DR: When the players rejected the whole optimal laser range thingy, it kind of ruined PGI's plans. They haven't really figured out where to go from here.


They might end up with ghost players.

#37 0bsidion

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Posted 04 December 2015 - 12:40 PM

View Postsycocys, on 04 December 2015 - 10:11 AM, said:

Also, just wait for the HBK-IIA to come out if you think the 1X was op and broken. Should be able to fit 8 clan MPL all high enough mounted to clear most clutter, with 22 DHS if the JJs aren't locked with plenty of weight to run a xl250-60 engine with max armor.

OK, let's just see what that looks like on a Nova. Check out the Weapons Lab, hhmm, overheats in :09 seconds with mastered skill boxes. Seems like a practical build to me, if you enjoy spending your match in shutdown mode. I doubt we're going to see many of those running around for very long.

More likely it'll be 8 SPL builds if anything, and a bit more intimidating brawlers since they'll be able to alpha more often or settle for a sustainable 10 dps once mastered. Of course the 5 ton lighter 1X will be able to carve up a Hunchie IIc A from 1485 meters away before modules with 3 ER LLs and a much faster engine. So, I'd say advantage 1X, as long as you don't let it get too close, and even then the 1X has significant structure quirks that'll let it tank quite a bit.

#38 Jon Gotham

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Posted 04 December 2015 - 01:00 PM

Now the op brought my at attention to it. I'm going to buy one or two ;) hammers my Nova hard... But hey dem clanz op to... Blatantly right?

#39 Tyler Valentine

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Posted 04 December 2015 - 02:48 PM

View PostMatt2496, on 04 December 2015 - 08:11 AM, said:

Hi all,

BJ-1X
Energy Range Quirk has been decreased to +10%.[/color]

Laser Duration Quirk has been removed.[/color]

Energy Heat Gen Quirk has been decreased to -10%.[/color]


With the upcoming nerfs to the blackjack 1-X, it really makes me wonder why the clans don't get similar treatment. The stormcrow is allowed to roam around with excellent agility, hit-boxes, and torso twist radius and nobody complains about it. Whereas if an IS mech gets even remotely competitive, its the end of the world and PGI is quick to nerf (BJ,TDR).

I realize the BJ needed to be toned down a little bit but come on! Why so harsh? Why the double standards?? If PGI is going to nerf the blackjack its only fair that they also nerf the stormcrow in similar fashion.

Edit: Ok, so people are mis-interpreting my OP. This is NOT a BJ-1X nerf whine thread. I was just simply pointing out that clans are allowed to have blatantly superior mechs while if an IS mech gets to the same level, they have to get nerfed. This is where the double standard is.

Thanks,
Matthew


My 'crows are SOOOOO hot. Like, it's hotter than two rats f*cking on the forth of July in here.

The 1X is miles above every other mech right now, even the mighty crow.

#40 Lugh

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Posted 04 December 2015 - 02:59 PM

View PostNovakaine, on 04 December 2015 - 10:08 AM, said:


Ah you tube tykes are so funny.
And here I thought vat babies had no sense of humor.
Just sayin "Hi mechbro."Posted Image

Miss you you LRM pro for lifer! :P





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