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Bj-1X


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#21 Mcgral18

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Posted 04 December 2015 - 03:47 PM

View PostMcgral18, on 04 December 2015 - 03:07 PM, said:


The Pre hotfix 1X had 20% less Laser heat, right?

So, 3.2 heat.
I think that was a good number for a 270M range weapon...though perhaps not a 350M one.


I stand corrected, it was only 15% less heat pre-hotpatch.
 
BJ1X
  <QuirkList>
    <Quirk name="energy_heat_multiplier" value="-0.15" />
    <Quirk name="energy_cooldown_multiplier" value="0.1" />
    <Quirk name="energy_range_multiplier" value="0.2" />
    <Quirk name="laser_duration_multiplier" value="-0.15" />
    <Quirk name="accellerp_all_multiplier" value="0.6" />
    <Quirk name="decellerp_all_multiplier" value="0.3" />
    <Quirk name="internalresist_ct_additive" value="28" />
    <Quirk name="internalresist_lt_additive" value="22" />
    <Quirk name="internalresist_rt_additive" value="22" />
    <Quirk name="internalresist_la_additive" value="24" />
    <Quirk name="internalresist_ra_additive" value="24" />
    <Quirk name="internalresist_ll_additive" value="22" />
    <Quirk name="internalresist_rl_additive" value="22" />
  </QuirkList>


#22 Gas Guzzler

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Posted 04 December 2015 - 03:49 PM

View PostMcgral18, on 04 December 2015 - 03:07 PM, said:


The Pre hotfix 1X had 20% less Laser heat, right?

So, 3.2 heat.
I think that was a good number for a 270M range weapon...though perhaps not a 350M one.


It was -15% now it is -10%. The Duration nerf actually offsets this some though, oddly enough.

Edit: Guess I should have flipped to the next page...

Edited by Gas Guzzler, 04 December 2015 - 03:50 PM.


#23 MechaBattler

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Posted 04 December 2015 - 05:23 PM

I'mma just keep playing one of my favorite mechs in the game. Although I haven't played it since the buff, then subsequent nerf. So I probably won't be too bothered.

#24 fat4eyes

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Posted 04 December 2015 - 05:25 PM

As long as it can go over 100 kph and have 8 high mounted energy hardpoints the BJ-1X will remain a good mech. All of the quirks are just icing on the cake.

Edited by fat4eyes, 04 December 2015 - 05:25 PM.


#25 TexAce

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Posted 04 December 2015 - 05:29 PM

Buying mechs for quirks.

Lol

Crutch-addicts

#26 El Bandito

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Posted 04 December 2015 - 05:35 PM

View PostMrJeffers, on 04 December 2015 - 03:28 PM, said:

The duration reduction was 10% of .9 seconds. It reduces the ML to a .81 second burn instead of .9, Hardly worth mentioning.


BJ-1X had lost 15% duration quirks, which is pretty significant.

#27 ChewBaka

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Posted 04 December 2015 - 10:32 PM

Y'know, I'd really rather PGI gave these guys back their duration quirks but took away the massive structure quirks instead.

Srsly, you guys want to have your cake and eat it too...

#28 Duke Nedo

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Posted 04 December 2015 - 11:53 PM

Let me just first say that the BJ-1X needed to be taken down a notch. I think it's fine, it's still a good mech.

That said, the changes were:

Laser duration 15% -> 0%
Energy heat gen 15% -> 10%
Energy range 20% -> 10%

Now, to put this into perspective, do you guys remember the floods of tears on these boards when TBR and SCR got "nerfed into oblivion" by -8% Laser duration and -8% energy cooldown? The odd build was hit by 12%, but most of my energy based builds could be built with pods that gave 8% nerfs.

Just wanted to say that, thanks, bye. Posted Image

Edited by Duke Nedo, 05 December 2015 - 12:12 AM.


#29 crustydog

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Posted 05 December 2015 - 07:03 AM

From a damage absorbing perspective - they appear to be about the same as two Stormcrows:)

We killed a few of them this morning - with tactical nukes.

#30 Aresye

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Posted 05 December 2015 - 07:28 AM

View PostDuke Nedo, on 04 December 2015 - 11:53 PM, said:

Let me just first say that the BJ-1X needed to be taken down a notch. I think it's fine, it's still a good mech.

That said, the changes were:

Laser duration 15% -> 0%
Energy heat gen 15% -> 10%
Energy range 20% -> 10%

Now, to put this into perspective, do you guys remember the floods of tears on these boards when TBR and SCR got "nerfed into oblivion" by -8% Laser duration and -8% energy cooldown? The odd build was hit by 12%, but most of my energy based builds could be built with pods that gave 8% nerfs.

Just wanted to say that, thanks, bye. Posted Image

To each their own. I also remember tons of anti-clan posters explaining that "duration doesn't matter" when the folks were crying about the TBR and SCR duration increases.

So which is it? Either duration has a significant impact on balance, or it doesn't.

#31 L3mming2

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Posted 05 December 2015 - 07:31 AM

View PostAresye Kerensky, on 05 December 2015 - 07:28 AM, said:

To each their own. I also remember tons of anti-clan posters explaining that "duration doesn't matter" when the folks were crying about the TBR and SCR duration increases.

So which is it? Either duration has a significant impact on balance, or it doesn't.


it depends on the mechs play style, a fast mech with high mounts can peek over a hill and retreat to doge return fire, for such a mech duration is very inportant, for a mech with out high mounts and who is not as fast to retreat to cover duration is less critical

#32 Y E O N N E

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Posted 05 December 2015 - 07:57 AM

View PostAresye Kerensky, on 05 December 2015 - 07:28 AM, said:

To each their own. I also remember tons of anti-clan posters explaining that "duration doesn't matter" when the folks were crying about the TBR and SCR duration increases.

So which is it? Either duration has a significant impact on balance, or it doesn't.


It matters to a point. When it had 15%, it was giving us a medium laser with a damage per tick noticeably greater than the Clan option. If it were at 10%, it would be roughly the same. At 0%, the C-ERML is superior by a significant margin if two trading 'Mechs have the same number of lasers.

When the TBR and SCR had their nerf, it merely put the damage per tick of the meta vomit builds at the same number as the STK-4N, and that's why it wasn't a big deal.





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