Jump to content

Thank You For Completely Screwing The 1N

Broke

16 replies to this topic

#1 Taynak

    Member

  • PipPipPipPipPip
  • Bad Company
  • Bad Company
  • 180 posts

Posted 04 December 2015 - 10:19 PM

So I logged on to the game for the first time in a week... and I notice something funny about my 1N... its not firing as fast...

thank you for completely screwing it up.

its about as useful as the commando 2-d.
YOU HAVE COMPLETELY TAKEN AWAY THE ONLY VIABLE BUILD FOR THE MECH... NOW ITS NOT PERFORMING... IT WAS NOT OP... NO MATTER WHAT THE WHINEY LITTLE CLAN BABIES SAY... YOU SHOOT THE ARM OFF AND ITS A WALKING PILE OF GARBAGE... HOW IS THAT OP????? CUZ GUESS WHAT>.... IT HAPPENS ALL THE TIME.. ALMOST EVERY MATCH THE FIRST THING TO GO IS THE ARM...

SO THANK YOU FOR SHOVING A NICE SPIKE UP THE TAILPIPE OF THE 1N CUZ IT SCREWED NOW...

I HAVE PUT REAL MONEY INTO THE BUILD OF MY 1N BECAUSE I DON'T HAVE TIME TO PLAY EVERYDAY BECAUSE OF ACTUALLY HAVING A REAL LIFE UNLIKE THE PEOPLE WHO HAVE SAT AND COMPLAINED... SO NOW ALL MY TIME AND MONEY THAT I HAVE INVESTED OVER THE LAST YEAR IS GONE... GONE... AND YOU HAVE NO IDEA HOW BADLY I WANT TO CUSS IN THIS POST BUT I KNOW THAT YOUR CENSORSHIP OF ANYTHING NEGATIVE WILL JUST JUNK THE POST...

YOU'RE NOT TAKING INTO ACCOUNT THAT PEOPLE HAVE PUT THE TIME AND MONEY INTO CERTAIN THINGS... I INVESTED MY TIME INTO THE 1N AND IN FACT I ACTUALLY PURCHASED 2 OF THEM...

MAYBE YOU PEOPLE SHOULD STOP CATERING TO THE *%*^& CLANS... ITS ABSOLUTELY (*&^*(&* REDICULOUS.... YOU ARE ALIENATING EVERY SINGLE I.S. PLAYER.... HOW ABOUT WORKIGN ON THE OP'NESS OF THE CLANS... LEAVE THE DRAGON ALONE...

#2 Taynak

    Member

  • PipPipPipPipPip
  • Bad Company
  • Bad Company
  • 180 posts

Posted 04 December 2015 - 10:36 PM

The worst part of this is that now i am forced to rebuild everything... i don't even have a drop deck to play in the battle of whatever ..... i have to spend the cbills that i have saved up for the new meta... thats not why i played the 1N... i played the 1N for its equal build... i knew that it wasn't OP and it wasn't a meta mech... no one could say anything about it being OP because without the arm its useless...

now you have ruined it... idk if im going to even play the game anymore because of this... i really love this game but you guys keep re-inventing the game every few months... and now its effected me... so thanks for that...

you guys should actually play the game, cuz it seems like you don't when you change things like the 1N.. have you ever run the mech? go take it out.. its not as powerful as you are being told it is... certainly not against %&$@*^& clan mechs that have a hudred 8 er medium lasers that don't exploded when they alpha 2 times and you die...

This is not mechwarrior anymore. ..

This is ClanWarrior.. you should change the name...

#3 Taynak

    Member

  • PipPipPipPipPip
  • Bad Company
  • Bad Company
  • 180 posts

Posted 04 December 2015 - 10:41 PM

Just so you fully understand the scope of how bad you screwed me... personally...

I CAN'T EVEN PLAY THE GAME BECAUSE THE ONLY MECH I RUN IN PUBLIC IS THE 1N AND HALF OF MY DROP DECK IS 1N...

SO I CAN'T PLAY... ESPECIALLY THE TOURNY... SO YAY... INSTANT CLAN WIN CUZ YOU SCREWED THE I.S.

Edited by Taynak, 04 December 2015 - 10:42 PM.


#4 Jack Shayu Walker

    Member

  • PipPipPipPipPipPipPipPip
  • The God
  • The God
  • 1,451 posts

Posted 04 December 2015 - 11:23 PM

Clanners say PGI screwed them and IS is OP, IS players say PGI screwed them and Clans OP. I can't help but feel there's quite a bit of exaggeration floating around both sides. I will concede that clans are marginally better, but they aren't mystical gods.

As for your nerfed 1N, I know how you feel actually; until very recently, PGI had botched the Nova's hitboxes and that was my favorite mech. Now they've brought the Nova's hit-boxes back into line, but they're still not great like they used to be. I've always avoided getting attached to quirk reliant mechs because I knew this was going to happen eventually... the quirks are always the first things to get mixed around when PGI breaks out the balancing hammer.

Edited by Jack Shayu Walker, 04 December 2015 - 11:24 PM.


#5 Valar13

    Member

  • PipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 784 posts
  • LocationRobinson

Posted 05 December 2015 - 12:42 AM

View PostJack Shayu Walker, on 04 December 2015 - 11:23 PM, said:

Clanners say PGI screwed them and IS is OP, IS players say PGI screwed them and Clans OP. I can't help but feel there's quite a bit of exaggeration floating around both sides. I will concede that clans are marginally better, but they aren't mystical gods.

As for your nerfed 1N, I know how you feel actually; until very recently, PGI had botched the Nova's hitboxes and that was my favorite mech. Now they've brought the Nova's hit-boxes back into line, but they're still not great like they used to be. I've always avoided getting attached to quirk reliant mechs because I knew this was going to happen eventually... the quirks are always the first things to get mixed around when PGI breaks out the balancing hammer.

If the Clan advantage is insignificant, why do the "comp teams" dogpile the Clan factions any time these events roll around?

If there's really an equal challenge to be found everywhere, why not join up with different factions instead of the one they feel is going to win by default? The prospect of not coming out on top too scary?

#6 Void Angel

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Marauder
  • The Marauder
  • 7,026 posts
  • LocationParanoiaville

Posted 05 December 2015 - 05:06 AM

The Dragon 1N was the poster child for overquirked monstrosities. You could deal so much damage so quickly at range that the only drawback was having your arm blasted off if someone noticed you who could actually come and force you into combat. They reduced your cooldown bonus from fifty fracking percent to "only" 30% - while buffing that vulnerable arm with armor and more structure.

This isn't a crippling difference; it just seems crippling because you're used to being able to pull out insane amounts of damage with the chassis. If you're getting the arm shot off regularly, you weren't positioning yourself well - or possibly just getting left out to dry by pugs - but that's not a weakness of the chassis, nor the fault of PGI.

PS: Condescending whining about how you're entitled to a win button because real money, because you're a real grownup with "a life," does little to support your cause - but it does make me question the quality of that adulthood.

None of your time and money is "gone," and your personal, self-interested opinion about how the 'mech performed doesn't trump the demographic information PGI actually uses to evaluate buffs and nerfs. Heck, it doesn't even match the anecdotal experiences of others. Have a nice cold or warm beverage of your choice, and breathe.

#7 Jack Shayu Walker

    Member

  • PipPipPipPipPipPipPipPip
  • The God
  • The God
  • 1,451 posts

Posted 05 December 2015 - 02:25 PM

View PostValar13, on 05 December 2015 - 12:42 AM, said:

If the Clan advantage is insignificant, why do the "comp teams" dogpile the Clan factions any time these events roll around?

If there's really an equal challenge to be found everywhere, why not join up with different factions instead of the one they feel is going to win by default? The prospect of not coming out on top too scary?


A marginal advantage is still an advantage, so naturally if a competitive team wants nothing more than to get their name on the board then they're going to try to line up every single possible advantage they can, significant or not. I've seen comp teams do more questionable things than that to squeeze out just a liiiittle more advantage.

It is also worth noting, that as with the last Tukayyid event, the OVERALL population is higher on the IS side. Naturally a group vying for a high place on the leaderboard is going to go for the less populated side of the engagement so they can drop more often.

#8 Domoneky

    Member

  • PipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 1,672 posts
  • LocationOn The Map

Posted 05 December 2015 - 02:59 PM

Whatever happened to fun?

#9 Alec Braca

    Member

  • PipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 224 posts
  • LocationAttleboro, Massachusetts USA

Posted 05 December 2015 - 03:44 PM

View PostValar13, on 05 December 2015 - 12:42 AM, said:

If the Clan advantage is insignificant, why do the "comp teams" dogpile the Clan factions any time these events roll around?

If there's really an equal challenge to be found everywhere, why not join up with different factions instead of the one they feel is going to win by default? The prospect of not coming out on top too scary?

Exactly. It's not like I blame them, it is easier and quicker to get CBills that actually having to fight with IS mechs. Lets just look at the Tukayyid 2 placement chart. It does suck when everyone ****** themselves out to the Clans every time a tournament happens.
It does not matter that the IS has a bigger population.
Superior tech with superior piloting, people are going to get twice as crushed which I get. I don't know about anyone else If you continuously run into competitive 12 mans and you are just trying to get a gd win I understand why people want to join the clans. I run with many units in the FRR and they are good players but winning 2 out of 11 matches against the Clans, I dunno. I was tempted to join the Clans until I ran into some straight up ******** and they way some have acted that I do not see IS units doing turned me off. I shouldn't lob everyone together but it seems that the Clans are not a very nice place.

Edited by Alec Braca, 05 December 2015 - 03:50 PM.


#10 Void Angel

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Marauder
  • The Marauder
  • 7,026 posts
  • LocationParanoiaville

Posted 05 December 2015 - 08:20 PM

View PostDomoneky, on 05 December 2015 - 02:59 PM, said:

Whatever happened to fun?

Winning is fun. It's part of competition! When one side feels like they're playing with weights strapped on, it lessens the fun.

I'm really not convinced that the playing field isn't pretty level between the tech bases - the only possible areas of contention are their mobility and the toughness of their XL engines. If you compare the demographic abilities of the chassis from First Tukkayyid, the Inner Sphere did pretty well, though poorly enough overall for PGI to give the Inner Sphere a 10-ton drop advantage (personally, I wish they'd brought the Clans up instead of bringing the Inner Sphere back down for this battle, but alas.) With the huge array of quirk changes on Inner Sphere (and some Clan) 'mechs, it's going to be pretty interesting to see how it hashes out now - though it would have been nice to get a little more time to test all the changes.

Edited by Void Angel, 05 December 2015 - 08:21 PM.


#11 cSand

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,589 posts
  • LocationCanada, eh

Posted 05 December 2015 - 09:14 PM

lol


these threads Posted Image

#12 Davers

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,886 posts
  • Facebook: Link
  • LocationCanada

Posted 05 December 2015 - 09:44 PM

View PostValar13, on 05 December 2015 - 12:42 AM, said:

If the Clan advantage is insignificant, why do the "comp teams" dogpile the Clan factions any time these events roll around?

If there's really an equal challenge to be found everywhere, why not join up with different factions instead of the one they feel is going to win by default? The prospect of not coming out on top too scary?


The comp teams consider the leagues "the game" and the rest of MWO as fun and farm. By sticking with one faction they don't have to fight each other and can make lots of easy rewards.

View PostVoid Angel, on 05 December 2015 - 08:20 PM, said:

Winning is fun. It's part of competition! When one side feels like they're playing with weights strapped on, it lessens the fun.

I'm really not convinced that the playing field isn't pretty level between the tech bases - the only possible areas of contention are their mobility and the toughness of their XL engines. If you compare the demographic abilities of the chassis from First Tukkayyid, the Inner Sphere did pretty well, though poorly enough overall for PGI to give the Inner Sphere a 10-ton drop advantage (personally, I wish they'd brought the Clans up instead of bringing the Inner Sphere back down for this battle, but alas.) With the huge array of quirk changes on Inner Sphere (and some Clan) 'mechs, it's going to be pretty interesting to see how it hashes out now - though it would have been nice to get a little more time to test all the changes.


The CXL engine trumps any quirk. (IMHO)

#13 Wildstreak

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 5,154 posts

Posted 05 December 2015 - 09:48 PM

MANDATORY POSTING IN CAPITAL LETTERS!

With that out of the way, OP does realize there are 2 1N Mechs in game, Griffin and Dragon. A person reading is supposed to know which one how? Left my telepathic X-Man assistant at work this weekend.

Posted Image



#14 Void Angel

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Marauder
  • The Marauder
  • 7,026 posts
  • LocationParanoiaville

Posted 06 December 2015 - 11:10 AM

What, did you run out of capital letters? I am find your lack of internet rage... disturbing.

Posted Image

To be fair, however, we are in the Dragon sub-forum - you should be able to figure it out.

#15 PerfectDuck

    Member

  • PipPipPipPipPipPip
  • IS Exemplar
  • IS Exemplar
  • 328 posts
  • LocationLenexa, KS

Posted 06 December 2015 - 11:26 AM

Before this change, a Dragon 1N with 2 AC/5 had exactly the same damage output as a Cataphract 4X with 4 AC/5. Comparing both these mechs, they had perfectly equal (within 2% of each other) DPS, except that the CTF was vastly slower because it could not fit a very good engine because it had to commit 32 tons to mounting weapons, wheras the dragon was only weighed down by 16. I didn't think that made much sense. I want the inner sphere to win and I think dragons in particular are pretty cool mechs, but it was undeniably out of line.

Edited by PerfectDuck, 06 December 2015 - 11:26 AM.


#16 pwnface

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,009 posts

Posted 06 December 2015 - 12:21 PM

View PostValar13, on 05 December 2015 - 12:42 AM, said:

If the Clan advantage is insignificant, why do the "comp teams" dogpile the Clan factions any time these events roll around?

If there's really an equal challenge to be found everywhere, why not join up with different factions instead of the one they feel is going to win by default? The prospect of not coming out on top too scary?


Couple things you are neglecting to mention:

1) Clan side has faster queues
2) A lot of comp teams don't bother with CW. SJR, EMP, SRS are not even active in CW.
3) Comp teams would not have a harder time playing IS rather than Clan. NS is playing IS side for the Tukayyid event and has a stupid high win percentage, the tech really doesn't matter.

#17 kapinga

    Member

  • PipPip
  • The 1 Percent
  • The 1 Percent
  • 49 posts
  • Locationwest coast

Posted 03 January 2016 - 09:12 AM

i run a 1n fully modified elite with 2 ac 5 and i like it i have no problem dealing out damage as long as i protect my arm, so what was it you was complaining about? money, dude make more. time , well we all only got so much. fun get with it dude quiet gripeing the fact get over it and have some fun. they been nerfing builds since beta so it probably wont stop anytime soon.





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users