

I Need A New Gxp Sink
#1
Posted 05 December 2015 - 05:28 PM
#2
Posted 05 December 2015 - 06:04 PM

#4
Posted 06 December 2015 - 06:28 AM
Edited by LordNothing, 06 December 2015 - 06:28 AM.
#5
Posted 06 December 2015 - 08:47 AM
#6
Posted 06 December 2015 - 11:10 AM
#8
Posted 06 December 2015 - 01:41 PM
But, I guess some people still need them.
#10
Posted 06 December 2015 - 10:32 PM

There's a few of us in the game that have over 1 billion c-bills, and over 1 million GXP. Still waiting for something super-pricey to burn my money on!
#11
Posted 06 December 2015 - 11:17 PM
#12
Posted 06 December 2015 - 11:31 PM

#13
Posted 06 December 2015 - 11:45 PM
may be you guys get a life ?

#14
Posted 06 December 2015 - 11:58 PM
#15
Posted 07 December 2015 - 12:09 AM
We should have weapn heat gen / spread / velocity etc modules.
We can have mech torso twist speed / range / mech acceleration etc modules
We can have as many new modules as with types of quirks.
Sure to suck up all those additional GXP.
#16
Posted 07 December 2015 - 01:45 AM
#17
Posted 07 December 2015 - 01:59 AM
Chuanhao, on 07 December 2015 - 12:09 AM, said:
We should have weapn heat gen / spread / velocity etc modules.
We can have mech torso twist speed / range / mech acceleration etc modules
We can have as many new modules as with types of quirks.
Sure to suck up all those additional GXP.
Heat gen modules are not a good idea imo. Every other stat is, but not heat gen. Its too important, would be regarded as essential.. I guess you could create them at a low value, like 2.5 - 5% but id personally leave them out.
#18
Posted 17 March 2016 - 05:27 AM
#19
Posted 17 March 2016 - 05:32 AM
j/k

#20
Posted 17 March 2016 - 05:35 AM
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