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All these comparisons to World of Tanks scare me


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#1 MagnusEffect

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Posted 03 November 2011 - 09:42 PM

Not that I'm saying it is a bad game and not that I'm saying there aren't some valid comparisons, but it scares me that some people are looking for a game similar to WoT. Other than both games featuring mobile armored vehicles with big guns and *maybe some* hit mechanics, I REALLY think we should aim a little higher.

So I propose a new topic to break this trend: HOW SHOULD MWO NOT BE LIKE WoT?

Obvious answer is "in ALL ways should it not be similar" :)

Biggest deal breakers for me and that game:
  • I for one COULD NOT STAND the frequency of matches featuring 1:1:1 ratios of heavy, medium, and light tanks. It basically made lighter tanks obsolete; being stuck in one of the lighter tanks for a match and being unable to damage anything was VERY ANNOYING. Sooo many rounds a waste just because I happened to draw the **** round with 8 heavies in it.
  • XP grind was loooooong and booooooring. No other means of trying new tactics, but grinding it to the next tank/upgrade (to be fair, mechwarrior has always been better in terms of flexibility by nature than WW2 tanks).
  • Oh yeah.. almost forgot.... the paying for better ammo was/is COMPLETE AND UTTER ****! I'm all for pricing cosmetics and expansions, but "paying to win" is the darkside of "free to play", my friends.

Edited by MagnusEffect, 03 November 2011 - 09:52 PM.


#2 Woodstock

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Posted 03 November 2011 - 10:54 PM

Actually my comparisons to WoT are a cautionary tale. I like the game but I don't want this game to fall into the same traps.

#3 ELHImp

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Posted 03 November 2011 - 11:58 PM

Quote

and being unable to damage anything was VERY ANNOYING.

Disagree. Lights not for damage, but to bring light (sorry for this). I mean you need to search enemys for you bigger teammates.
And we will have something like this in MWO. Read about information warfare.

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XP grind was loooooong and booooooring

Agree. But without bigger-is-better-system, you be able just get fun without waiting of better mech or anything else.

Quote

the paying for better ammo

And this is completly suck. Agree.

#4 Raj

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Posted 04 November 2011 - 12:49 AM

The thing that bothered me the most about WoT was the combination of the tank upgrades and the crew experience system. In order to drive quickly and fire accurately you needed an experienced tank crew. The crew only gained experience by fighting battles. This meant it would take quite awhile before you could actually have fun while playing your tank (of course you could buy training for your crew with real money, maybe that was the point). Now this would not be such a big deal if you picked what tank you wanted and then stuck with it, but you actually have to fully upgrade your tank before you can purchase the next tier of tank. So if you wanted to drive the leopard light tank which is, I think, four tiers down. You'd be pushing through 3 tiers of boring grind and unfun games just because you have a poor crew and are only upgrading the tech that lets you get to the next tier of tank.

The number one sin of any game, f2p or otherwise, is being boring.

Edited by raj, 04 November 2011 - 02:19 AM.


#5 Azmodan

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Posted 04 November 2011 - 01:03 AM

the XP "grind" ,as people often say it, is a NECESSARY element in all multiplayer games, no matter if F2P or P2P.
if there would be fast leveling, instant upgrades, etc..ppl would get their tank fast and fully upgraded just as fast. and that.. just stop playing because there is no challange, nothing to do.
but that is bad for a game. a multiplayer game relies on a lot ppl playing so that the matchmaking is working.

so the longer the grind, the more ppl in the system grinding, the more ppl YOU get to play with.
just pray that they make "the grind" just as fun as it in WoT.

Edited by Azmodan, 04 November 2011 - 01:04 AM.


#6 Col Sanders

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Posted 04 November 2011 - 01:24 AM

Well, that's the thing. WoT's grind *isn't* fun because of the penetration system. As soon as you hit tier 3 then until you get to like tier 5 or 6 your shots bounce off of most of the tanks out there, and your sole purpose is to try to spot someone and hope you get XP for it before you die. That tier 3 to tier 5 grind is what kills WoT for me, I did it once in beta and then when I hit it again when it went live I stopped.

#7 ELHImp

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Posted 04 November 2011 - 01:27 AM

Quote

Disagree. Lights not for damage

And I forgot to say:
It's battletech! Here some light mech with one small laser can harm every other mech, not hightly, but can. So you never get in situation when your weapons can't penetrate armour of some heavy enemy mech. Maybe it's not enought to win, but it's more fun than dealing with invulnerable enemys in WoT.

#8 DeM0nFiRe

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Posted 04 November 2011 - 07:02 PM

I've got to agree with the OP. I would also like to add to the reasons why MWO should not be WoT

First of all, wargaming sucks as a company at respecting their players. First, there's the straight up lying. They say there will be no advantage for paying and that it is a free to play game. The OP included how there IS advantage of paying, but there's also the platoons. Restricting platoons is restricting basic gameplay. (I would consider playing with friends a basic component of multiplayer games, wouldn't you?).

Second, there's the whole issue of bugs. World of Tanks is loaded with issues that wargaming won't fix. The visibility/spotting mechanics are beyond broken, and they refuse to admit there's anything wrong with it until just before they release a patch to "fix" it. Only that patch ends up making it worse, but they go back to insisting it's working fine. The matchmaker has had issues for a long time, and they refuse to fix that.

Actually, that brings up another point. It's not a good idea to have an automatic matchmaker that cannot be overridden by the player. It's not a good idea at all.

#9 Razor Kotovsky

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Posted 04 November 2011 - 07:05 PM

Who cares? WG are probably making more cash than blizzard does from world of elves.

#10 Adridos

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Posted 05 November 2011 - 03:55 AM

View PostRazor Kotovsky, on 04 November 2011 - 07:05 PM, said:

Who cares? WG are probably making more cash than blizzard does from world of elves.


In global meaning, no. But in Russia, they make a LOAD of money, am I right Razor?

#11 infinite xaer0

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Posted 05 November 2011 - 09:10 AM

i thought the devs were drawing more of their "online" ideas from games like LoL and Dota 2, more so than WoT?

#12 Reod

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Posted 05 November 2011 - 09:19 AM

If u look closer LoL and Dota are kinda similiar with WoT. Team based matches with objectives... matches played on maps with matchmaking(random).

And u are silly if u think that u can avoid ppls rushing for heavies...:)

#13 Colaessus

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Posted 05 November 2011 - 06:39 PM

View PostMagnusEffect, on 03 November 2011 - 09:42 PM, said:

  • I for one COULD NOT STAND the frequency of matches featuring 1:1:1 ratios of heavy, medium, and light tanks. It basically made lighter tanks obsolete; being stuck in one of the lighter tanks for a match and being unable to damage anything was VERY ANNOYING.
Maybe you should read the guides before playing.

Light tanks are the eyes and ears of the team. Use your superior maneuverability to spot the enemy, radio to your team and duck back quickly under cover before your opponents even know what happened.

- Always keep moving! Your armor is weak, but you’re meant to be a hard target to hit.
- Be patient. Just because you’re fast doesn’t mean you’re untouchable. Sometimes it’s best to wait for your heavier armored teammates to clear out enemies before you make your move.


Goes the same for light mechs.

Edited by Amro_One, 05 November 2011 - 06:41 PM.


#14 Exilyth

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Posted 05 November 2011 - 07:21 PM

The problem is... WoT is the only tank mmo currently (at least with this level of tactics). I've got to agree with most posts/posters in this thread, while WoT has got the basics right, it's a good bad example.

In most fights, you're outtiered, so when you 'level' up to a new tank there's no sense of archievement.
Also, klingon/romulan/ninja tank crews, 'nuff said.

#15 Adridos

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Posted 06 November 2011 - 01:19 AM

View PostReod, on 05 November 2011 - 09:19 AM, said:

If u look closer LoL and Dota are kinda similiar with WoT. Team based matches with objectives... matches played on maps with matchmaking(random).

And u are silly if u think that u can avoid ppls rushing for heavies... :)


Yeah, but in LoL, or DotA, you dont have to grind for 5 months to get the champion you like, yet, they are so succesfull and have far more people than all of F2P games together.

#16 stigner

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Posted 08 November 2011 - 12:30 AM

View PostMagnusEffect, on 03 November 2011 - 09:42 PM, said:

  • I for one COULD NOT STAND the frequency of matches featuring 1:1:1 ratios of heavy, medium, and light tanks. It basically made lighter tanks obsolete; being stuck in one of the lighter tanks for a match and being unable to damage anything was VERY ANNOYING. Sooo many rounds a waste just because I happened to draw the **** round with 8 heavies in it.


- A light mech with a med laser WILL damage a heavy mech just as much as any other mech with a med laser, be it a medium, heavy, or assault mech. battletech principles already are apart from WoT in that aspect. In WoT, armor thickness determines possible penetration. Penetration then leads to health loss for a tank. In battletech, armor thickness IS health. Damage will occur with any weapon hit

#17 Cake Bandit

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Posted 08 November 2011 - 08:54 AM

View PostAdridos, on 06 November 2011 - 01:19 AM, said:


yet, they are so succesfull and have far more people than all of F2P games together.


Let me tell you about a game called Team Fortress 2...

#18 Rockjaw

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Posted 08 November 2011 - 11:27 AM

I agree that MWO should be VERY different from WoT.

Minor note, I dont think you (OP) read the instructions on how to play light tanks very well.

But. The weapons should be TRULY customizable. If you can make it fit...more power to ya. Being limited to guns 1, 2 or3 is not cool.

The salvage system for one. I really really really want there to be some type of salvage other than credits.

Weaponry tactics. Heat weapons should be different from kinetic which should be different from energy. Each with advantages and disadvantages.

Mobility, need I say more?

information warfare, ECM etc. I'm glad the devs are already working this way.

anyway just a few things that I think need to be different from WoT.

#19 Damion Stranik

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Posted 08 November 2011 - 03:37 PM

What I'm most afraid of is some kind of horrific WoT style grind where everyone has to play constantly, because if you don't, you'll fall behind the curve against the people who have strictly better tiered mechs in every aspect just because they have more hours in the day.

#20 Andrey159

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Posted 08 November 2011 - 05:20 PM

Ahh, the Blood-thirsty WarGaming is so blood-thirsty that it tyrannises people even at MW forums.

Well, part of problems comes with the fact, that WoT is first at such thing. First always had problems.

Light tanks at heavy macthes are net for fighting, as many people already said, but if you have such proportion, as you stated, that means that balancer is broken again match is on early levels and even light tanks can penetrate their opponents - especially light tanks from other team.

Grinding? People learn how to drive tank while doing it. Or imagine battle, when most Mauses on your team are harmless then shoebox, as people driving them are having one of the first matches.

Paying for shells - they don't make that huge difference, if you know where to shoot. And... Developers are doing game for money, of cause they'll have something for you to pay for - they need to eat too.

And I'm pretty sure, that even here general wishes of most players will be the same: get to heaviest mech possible as fast as possible. And it still will be some kind of grind, maybe lightened by bigger weapon choice thou.

Edited by Andrey_159, 08 November 2011 - 05:20 PM.






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