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Twin Lbx Vs Triple Lbx


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#21 cSand

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Posted 07 December 2015 - 09:24 AM

View PostPr8Dator, on 07 December 2015 - 03:52 AM, said:

I have two LBX10 setups I really like, the IM triple and the MAD 3R Twin. However, I realised that the MAD twin is far superior to the IM Triple in the way the two guns are so close together that when the pallets fly, they largely overlap each other into one huge LBX20 shot reaching out to 570m!!! Firing all 3 LBX together on the IM is a waste due to how far apart the guns are resulting in an unnecessarily wide spread of pallets. So far, I even found the Twin LBX10 to be superior to a single AC20 due to the extended range! So far, having tested these setups extensively, I am getting 3.2 KDR on the twin LBX but only sub 2.0 with every other setup, including the triple LBX and the AC20 MAD.... basically, this is one setup I had very low expectations vs my AC20 setup but turned out to be more effective for the MAD due to relatively lower speed, making closing in with the AC20 quite a hard thing to do.


love the shotgun builds

Actually in the last patch they made LBX ammo 20/ton which is even sweeter :D

#22 Koniving

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Posted 07 December 2015 - 09:26 AM

View PostFupDup, on 07 December 2015 - 06:54 AM, said:

2x LBX gives you 2x garbage.

3x LBX gives you 3x garbage.

In terms of longer "engagement range," the LBX's huge spread makes it actually suck more than usual when it gets up to around 300 meters or so. Your pellets are going to either miss the target completely, or spread out all over the target uniformly. LBX only "works" in very close quarters.

A note in terms of your speed is that you could install a larger engine if you swapped the 2 LBX for an AC/20 or even just a vanilla AC/10.

Sometimes true. It depends INCREDIBLY (because it should NOT) on what mechs you put them on... and no, strangely enough I'm not referring to quirk effects (as all my testing...and most of my gameplay is pre-quirks... after quirks got really nuts I flat out stopped playing).

Quite literally mechs have different spread patterns and some mechs are extremely favorable. Naturally it's usually mechs that are NOT natural to LBX's. Posted Image

UAC/20 and LBX/20.
Get FAR more precision out of the LBX/20, it's practically an IS AC/20 out to almost 320 meters.

Edited by Koniving, 07 December 2015 - 09:27 AM.


#23 Rhaythe

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Posted 07 December 2015 - 09:53 AM

View PostKoniving, on 07 December 2015 - 09:23 AM, said:

If you're looking for tighter shots, right arm + right torso for the LBX's. I keep mine wide as an anti-light "go screw yourself" setup while keeping the precision of the torso mounted UAC/5 for range.

I like it. Might have to give that a test-go.

Did find a video of me putzing around with the 3 LBX, though it was from back in the poptart era. Just a great-sounding loadout.

#24 Alwrathandabout42ninjas

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Posted 07 December 2015 - 10:05 AM

View PostMeiSooHaityu, on 07 December 2015 - 09:11 AM, said:


I think I would at least consider this build. A trade off (A/C10 for LLasers), but I think the loss of 2 dmg for the LLaser (vs LPLaser) is acceptable when you are going to a pinpoint ballistic vs the scatter of a LBX (plus you can add a little extra engine).
http://mwo.smurfy-net.de/mechlab#i=348&l=734890f1e67df4996e2dc6a868d4a590b2b5d1fa

I was also able to config a LLaser version (instead of LPLasers) with one less JJ, but a STD300 with 2 rounds ammo and a 25% cooling efficiency. That's still hot, but I think your build was marginally better at 26% if I reproduced it right in Smurfy.

Just some options.


Bounter Hunter II is capped at xl300, smurfy is incorrect = /

#25 MeiSooHaityu

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Posted 07 December 2015 - 10:43 AM

View PostAlwrath, on 07 December 2015 - 10:05 AM, said:


Bounter Hunter II is capped at xl300, smurfy is incorrect = /


Yes it is. I knew that too, but completely forgot while I was configuring that. Thanks for the reminder.

#26 WrathOfDeadguy

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Posted 07 December 2015 - 11:12 AM

Double?

Triple?

No, friends, that is not the way...

Quadruple boomstick scourge mode- activate!

#27 0bsidion

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Posted 07 December 2015 - 11:44 AM

View PostJun Watarase, on 07 December 2015 - 06:04 AM, said:

>try to use the LBX-20
>it does pretty much nothing most of the time
>test it in testing grounds
>fire at the stock HBK-4G on forest colony at 150m
>6 shots later and it still hasnt breached the CT armor

Even SRMs are better than LBX now.

You're LBXing wrong. The LBX shines as an anti-light or coupe de grace weapon. Blasting fresh targets medium or above with it isn't going to pay very good dividends. Combine it with lasers or something else to strip off armor, then use the LBX to get at the internals.

You would have to get very close range for the LBX20 to be very successful stripping armor, but it is great for finishing off wounded opponents. It's my end of the match cleanup weapon. And the boom that thing makes is very intimidating.

#28 cSand

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Posted 07 December 2015 - 12:10 PM

LBX is great for finishing


since most people sit back and poke w lasers to strip armor for the majority of the match, LBX is a perfect weapon for the end when it gets up close and personal, with damaged mechs

#29 Deathlike

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Posted 07 December 2015 - 02:37 PM

View PostAlwrath, on 07 December 2015 - 10:05 AM, said:

Bounter Hunter II is capped at xl300, smurfy is incorrect = /


He hasn't updated for either hotfix.

Maybe a reminder or nudge would help here.

#30 Pr8Dator

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Posted 07 December 2015 - 03:18 PM

Yikes... I just read about how much crits LBX can do to internals... no wonder I have been able to go around cleaning up mechs using my twin LBX after the long range engagement phase easily... in fact, easier than my AC20 due to the range... and after the August patch, the spread really isn't that severe anymore.

Edited by Pr8Dator, 07 December 2015 - 03:19 PM.


#31 VirtualSmitty

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Posted 07 December 2015 - 03:26 PM

View PostPS WrathOfDeadguy, on 07 December 2015 - 11:12 AM, said:

Double?

Triple?

No, friends, that is not the way...

Quadruple boomstick scourge mode- activate!


I've been using a similar build since the mauler released, I love it, it's a real wrecking ball.

#32 Big Tin Man

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Posted 07 December 2015 - 03:34 PM

Been running a dual LBX MAD with 5 ML's. It's fun and different than my energy builds, but less effective overall.

And it is quite enjoyable watching every single unarmored component get ripped off in one loud BOOM.

#33 Troutmonkey

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Posted 07 December 2015 - 03:58 PM

View PostPS WrathOfDeadguy, on 07 December 2015 - 11:12 AM, said:

Double?

Triple?

No, friends, that is not the way...

Quadruple boomstick scourge mode- activate!

That was my first thought when I saw the Maulers specs. Too bad they're not out for cbills yet because it looks like fun.
I currently run a 2x LB10x 4xSRM4 KGC which used to be a fairly decent brawler. For some reason it doesn't seem to work all that well as of late, possibly because I moved from T3 to T2

#34 Mechwarrior Buddah

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Posted 07 December 2015 - 04:00 PM

View PostPr8Dator, on 07 December 2015 - 03:52 AM, said:

that when the pallets fly.


Posted Image

pallet

Posted Image

pellets





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