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Tukayyid 2 Was Fun But This Is What Tukayyid 3 Needs To Be


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#1 kilgor

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Posted 07 December 2015 - 04:20 AM

It's good that a lot of solo players were able to get in for Tuakyyid 2, but Tukayyid was really a battle of the elite vs elite, so if you ever have a Tuakyyid 3, it needs to be a group sign up event with paired up matches so we can truly see what the full 12 man groups from each side can do without pugs skewing things. I'd say to do something like a best of 5 ad match the sides based on their ratings.

#2 Dodger79

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Posted 07 December 2015 - 04:27 AM

And it needs other win conditions. Aside from the event-points there is absolutely no reason to drop until only a few hours before the event ends because the winner is determined by the results of these last hours and every effort taken in the days before is useless.

The waiting queue has to go and every team should be able to drop instantly when there are enough enemies available while ghost drops do not happen. The whole "only 63 sectors to play on and only the very last match played on each sector as the event ends" makes no sense. Make it a cumulative count for wins overall and do not let people wait for 30 minutes up to an hour just because of this sutpid 63-sectors-thing. There still be waiting times but not as extensive as now and _every_ match counts, not only the last one played.

#3 El Bandito

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Posted 07 December 2015 - 04:34 AM

CW in general is bad enough for Heim to write this.

https://www.reddit.c...lure_community/

Quote

-The version of CW we actually received was so poorly designed and broken that the band aids PGI has added, such as protected spawn areas, stop spawn camping but cause the team to bottleneck out of two areas
There are no real rewards for holding planets. Being a zerg unit is the only way to hold a lot of planets, public queue matches dont influence anything, the CW queue is completely ******* empty, the proposed CW league flopped, there is no private lobby CW, the CW score system is completely ****** encouraging ****** passive play, all CW events have been terribly organized and horrendously carried out, its really hard to find CW matches solo, we cant save mech loadouts or save dropdeck configurations, FPS drops to terrible levels on all CW maps, the 4v4 CW skirmish scouting mode is nonexistant, and the list goes on...

Edited by El Bandito, 07 December 2015 - 04:36 AM.


#4 Rushin Roulette

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Posted 07 December 2015 - 04:36 AM

View PostDodger79, on 07 December 2015 - 04:27 AM, said:

And it needs other win conditions. Aside from the event-points there is absolutely no reason to drop until only a few hours before the event ends because the winner is determined by the results of these last hours and every effort taken in the days before is useless.

That is completely false. Yes, the final hours count for more, but if the planet is at 50:50 at the start of the final hours it can go either way. However if the Planet is at 0:100 or 100:0 at the start of the final hours, then it can be predicted to be a landslide victory for the already winning faction no matter how much pressure the players make. Thus the games before the final hours are vital to setting up favourable conditions for the final push to hold or retake sections so that the final score is over or under that important 50% mark.

#5 Alistair Winter

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Posted 07 December 2015 - 04:38 AM

I hear Tukayyid 4 is gonna be great tho, for real.

View PostEl Bandito, on 07 December 2015 - 04:34 AM, said:

CW in general is bad enough for Heim to write this.

https://www.reddit.c...lure_community/

Heim is one of the players really worth listening to. If there ever was a player council (lol), he would have had my vote. Needless to say, his criticism is spot on.

#6 Paigan

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Posted 07 December 2015 - 04:44 AM

View PostEl Bandito, on 07 December 2015 - 04:34 AM, said:

CW in general is bad enough for Heim to write this.

https://www.reddit.c...lure_community/


Normally, I hate all-out PGI-bashing (they're not excellent, but they do "okay").
But in this case I ... have to ... agree :-(.

#7 MeiSooHaityu

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Posted 07 December 2015 - 04:46 AM

Spoiler Alert!

I hear SaKhan Vandervahn Chistu himself is going to make an appearance in Tukayyid 5 and is going to challenge Ulric Kerensky for the World Wrestling title. IN A STEEL CAGE!

Sorry, but I find the idea of such a pivotal battle in Battletech lore being turned into an annual thing kind of ridiculous. It is what it is I suppose *shrug*.

#8 Dodger79

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Posted 07 December 2015 - 04:47 AM

View PostRushin Roulette, on 07 December 2015 - 04:36 AM, said:

That is completely false. Yes, the final hours count for more, but if the planet is at 50:50 at the start of the final hours it can go either way. However if the Planet is at 0:100 or 100:0 at the start of the final hours, then it can be predicted to be a landslide victory for the already winning faction no matter how much pressure the players make. Thus the games before the final hours are vital to setting up favourable conditions for the final push to hold or retake sections so that the final score is over or under that important 50% mark.

No, it is not false. The winning condition is: at the end of the event the winner has to hold 32 or more of the 63 available sectors. And it is completely unimportant if you hold 63 sectors all the time but not after the last match as there simply is nothing like "favourable conditions". In the last match there will be two fresh teams on a "wiped" map with no "history". And whoever wins more of the last matches wins the event and will be declared the winner of Tukayyid. Of course, for the event points and unit/faction ladders it's a different story, but the outcome of the great battle will be decided only in the very last match in each sector, no matter what happened the days before.

#9 V O L T R O N

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Posted 07 December 2015 - 05:15 AM

Heim complaining about not being able to spawn camp. *Insert insult*

Edited by V O L T R O N, 07 December 2015 - 05:19 AM.


#10 El Bandito

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Posted 07 December 2015 - 05:23 AM

View PostV O L T R O N, on 07 December 2015 - 05:15 AM, said:

Heim complaining about not being able to spawn camp. *Insert insult*


He is complaining about the method PGI used to stop spawn camping.

#11 Ekyo

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Posted 07 December 2015 - 06:01 AM

he is right, but that is hardly anything new to anyone who ever played 5+ matches.
I even refuse to believe that pgi is happy with cw in the current state.

But hey, who thought 3 years ago they would ever have something like the academy?
It is not genius, but nice. And most important, you can build upon it.

Believe ;)





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