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#1 Veev

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Posted 07 December 2015 - 01:38 PM

Problems I noticed with this event....

1. WAY TO MUCH LL cheese. Get rid of the range quirks.
2. Organized groups can beat the cheese. Organized groups will beat cheese most of the time.
3. Pugs will lose to organized groups.
4. IS has more pugs than clans.
5. The IS factions that had active comms and a good core did a better job than those without.


Have a great day peeps!

6. Clans are not OP, organization is.
7. They need to give more time for people to get where they want to be on these events.



*Small edit to fix a grammatical error. Be was supposed to be beat.

Edited by Veev, 07 December 2015 - 01:46 PM.


#2 Lugh

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Posted 07 December 2015 - 01:43 PM

View PostVeev, on 07 December 2015 - 01:38 PM, said:

Problems I noticed with this event....

1. WAY TO MUCH LL cheese. Get rid of the range quirks.
2. Organized groups can beat the cheese. Organized groups will be cheese most of the time.
3. Pugs will lose to organized groups.
4. IS has more pugs than clans.
5. The IS factions that had active comms and a good core did a better job than those without.


Have a great day peeps!

6. Clans are not OP, organization is.
7. They need to give more time for people to get where they want to be on these events.

7. No they don't. Less time for less cheese.

But yes Teamwork is OP.

#3 TWIAFU

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Posted 07 December 2015 - 01:50 PM

View PostLugh, on 07 December 2015 - 01:43 PM, said:

7. No they don't. Less time for less cheese.

But yes Teamwork is OP.


That is why solo queue exists....

:)

#4 Oni Ralas

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Posted 07 December 2015 - 02:07 PM

I'm Oni Ralas, and I approve this message.

#5 Mordale

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Posted 07 December 2015 - 02:22 PM

YUP!

#6 Sandpit

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Posted 07 December 2015 - 02:28 PM

View PostVeev, on 07 December 2015 - 01:38 PM, said:


3. Pugs will lose to organized groups.


maybe yours does, but my PUG wins as often as it loses against organized units.

View PostVeev, on 07 December 2015 - 01:38 PM, said:


6. Clans are not OP, organization is.


I should have just stopped here. I should know better by now

#7 Veev

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Posted 07 December 2015 - 02:41 PM

View PostSandpit, on 07 December 2015 - 02:28 PM, said:

maybe yours does, but my PUG wins as often as it loses against organized units.


I should have just stopped here. I should know better by now

If your pugs are winning as often as your organized units your organized unit needs more organization. The organized units I saw during this event were doing a lot better than the skittles, sorry pugs.

#8 Sandpit

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Posted 07 December 2015 - 02:46 PM

View PostVeev, on 07 December 2015 - 02:41 PM, said:

If your pugs are winning as often as your organized units your organized unit needs more organization. The organized units I saw during this event were doing a lot better than the skittles, sorry pugs.

sure thing hoss
PUG =/= disorganized band of mouth breathing drooling derps.

#9 Paigan

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Posted 07 December 2015 - 03:36 PM

View PostVeev, on 07 December 2015 - 01:38 PM, said:

Problems I noticed with this event....

1. WAY TO MUCH LL cheese. Get rid of the range quirks.
[...]


Yes! Please get rid of laser range quirks. I don't like my freeborn prey being able to shoot back.

#10 Troutmonkey

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Posted 07 December 2015 - 03:46 PM

View PostVeev, on 07 December 2015 - 02:41 PM, said:

If your pugs are winning as often as your organized units your organized unit needs more organization. The organized units I saw during this event were doing a lot better than the skittles, sorry pugs.

I played solo and was really excited to see a 4 man unit on my team when facing a clan pug. The 4 man unit then proceeded to not communicate at all and do less damage than most of the puggers. :'(

#11 Lucian Nostra

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Posted 07 December 2015 - 03:48 PM

My take away as an IS player through the event.

1) Gates are just early warning devices, theres no real way to defend them effectively so it's just shift in that general direction as it comes down.. Kinda lame but I guess if that's all its suppose to do than working as intended.

2) Defending in general is far easier than the counter attack game mode.. it just is plan and simple

3) IS lacks a few answers to clan mechs.
a) Arctic Cheetah, Not only does it out perform our lights but we don't have the option of busting out streak-crows to down a heavy dose of Cheetahs giving it a double whammy effect. IS could really use larger streak packs.
b ) the Cataphract 0XP is not even close to rivaling the Hellbringer as an ECM heavy. I never noticed how amazing the Hellbie is till CW forces you not to be able to use it.. The IS infact has no ECM mechs of merit in CW, Ravens are meh, the Griffin is meh, the Cataphract is meh and the DDC while good uses up a lot of drop tonnage.. if they inflated the Hardpoints on the Cataphract I think it'd see more use and the IS would have more ECM coverage to rival the amount the clans get in general


Outside of that the IS mechs I drove felt pretty good, I didn't really feel outclassed by Clan machines in my Marauders Shadow Hawk and Blackjack 3

Edited by Lucian Nostra, 07 December 2015 - 03:51 PM.


#12 Veev

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Posted 07 December 2015 - 04:09 PM

View PostPaigan, on 07 December 2015 - 03:36 PM, said:


Yes! Please get rid of laser range quirks. I don't like my freeborn prey being able to shoot back.

I enjoy having them be able to shoot back, I do not enjoy having them be able to poke at the same range as a gauss with LL's and no ammo restrictions on a pin point accurate weapon with a relatively short fire time.

View PostLucian Nostra, on 07 December 2015 - 03:48 PM, said:

My take away as an IS player through the event.

1) Gates are just early warning devices, theres no real way to defend them effectively so it's just shift in that general direction as it comes down.. Kinda lame but I guess if that's all its suppose to do than working as intended.

2) Defending in general is far easier than the counter attack game mode.. it just is plan and simple

3) IS lacks a few answers to clan mechs.
a) Arctic Cheetah, Not only does it out perform our lights but we don't have the option of busting out streak-crows to down a heavy dose of Cheetahs giving it a double whammy effect. IS could really use larger streak packs.
b ) the Cataphract 0XP is not even close to rivaling the Hellbringer as an ECM heavy. I never noticed how amazing the Hellbie is till CW forces you not to be able to use it.. The IS infact has no ECM mechs of merit in CW, Ravens are meh, the Griffin is meh, the Cataphract is meh and the DDC while good uses up a lot of drop tonnage.. if they inflated the Hardpoints on the Cataphract I think it'd see more use and the IS would have more ECM coverage to rival the amount the clans get in general


Outside of that the IS mechs I drove felt pretty good, I didn't really feel outclassed by Clan machines in my Marauders Shadow Hawk and Blackjack 3

1. Gates are sometimes a bigger friend to the attackers than the defenders, other times it is the only thing keeping pugs from being stupid.
2. Depends on who you are fighting, but I think that is the goal, to have it be easier. Extra pew pew and all that.
3. Firestarters, Jenners, Spiders and the list can go on. Problem is that most people cannot pilot a light properly. Especially in counter light roles.
4. The OXP is a fine mech with a lot of tankiness. It is also under utilized in CW. I would prefer it to my Hellbringers for CW. Tankier and a potential larger available carry load.

#13 Sandpit

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Posted 07 December 2015 - 04:17 PM

View PostVeev, on 07 December 2015 - 04:09 PM, said:


3. Firestarters, Jenners, Spiders and the list can go on. Problem is that most people cannot pilot a light properly. Especially in counter light roles.

I have to agree on this one. Our PUG was rolling up cheetahs left and right this weekend for the most part. Our light pilots were excellent and our ecm mechs were great at switching to jam their ecm while another would continue providing an ecm bubble for us. They're easy to chew up once you can see them.

#14 Iskareot

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Posted 07 December 2015 - 04:19 PM

Oh Pit' how I love pugs and people....................................... the ones that ask how to use a ECM at times makes me want to spit but a good ale changes this.

#15 Sandpit

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Posted 07 December 2015 - 04:37 PM

View PostIskareot, on 07 December 2015 - 04:19 PM, said:

Oh Pit' how I love pugs and people....................................... the ones that ask how to use a ECM at times makes me want to spit but a good ale changes this.

PUG Life Yo


#16 Lucian Nostra

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Posted 07 December 2015 - 04:39 PM

View PostVeev, on 07 December 2015 - 04:09 PM, said:

3. Firestarters, Jenners, Spiders and the list can go on. Problem is that most people cannot pilot a light properly. Especially in counter light roles.
4. The OXP is a fine mech with a lot of tankiness. It is also under utilized in CW. I would prefer it to my Hellbringers for CW. Tankier and a potential larger available carry load.


Uhm no, Firestarters Jenners and Spiders are not counters to Arctic Cheetahs, you don't send out 4 Firestarters to engage 4 Cheetahs and expect them to come back alive unless the pilot gap is really large in favor the Starters..

Also the 0XP is not at all preferred and I'm not really sure how you can lie about it. Sure it has a 6 ton weaponry advantage at the cost of being slower, at the cost of having all weapons mounted at the waist or lower and at the cost of not having a torso you can easily lose to keep your ECM active. Your standard Hellbie running 5 MLs and a Gauss will still be running 4 Meds (5 if you load up the left arm) + ECM when it loses its right torso, meanwhile the Cata will have 2 energy hardpoints in the same circumstance after losing most it's firepower. The Hellbie is a way way way better machine hell even 3 tons of it's weight disadvantage is just lost to DHS which I want anyway!

#17 Sandpit

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Posted 07 December 2015 - 04:57 PM

View PostLucian Nostra, on 07 December 2015 - 04:39 PM, said:


Uhm no, Firestarters Jenners and Spiders are not counters to Arctic Cheetahs, you don't send out 4 Firestarters to engage 4 Cheetahs and expect them to come back alive unless the pilot gap is really large in favor the Starters..

Also the 0XP is not at all preferred and I'm not really sure how you can lie about it. Sure it has a 6 ton weaponry advantage at the cost of being slower, at the cost of having all weapons mounted at the waist or lower and at the cost of not having a torso you can easily lose to keep your ECM active. Your standard Hellbie running 5 MLs and a Gauss will still be running 4 Meds (5 if you load up the left arm) + ECM when it loses its right torso, meanwhile the Cata will have 2 energy hardpoints in the same circumstance after losing most it's firepower. The Hellbie is a way way way better machine hell even 3 tons of it's weight disadvantage is just lost to DHS which I want anyway!

You don't ever send out 4 mechs on their own to take out another lance. ;)

The cheetah needs a bit toning down but it's far from being outrageously OP. UAV, BAP, ECM in counter mode, they'll all render cheetahs little more threatening than any other light. Figuring out their hitboxes is a bit of a pain, but to me they're really no harder to hit than a locust or spider.

#18 Lucian Nostra

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Posted 07 December 2015 - 05:06 PM

View PostSandpit, on 07 December 2015 - 04:57 PM, said:

You don't ever send out 4 mechs on their own to take out another lance. Posted Image

The cheetah needs a bit toning down but it's far from being outrageously OP. UAV, BAP, ECM in counter mode, they'll all render cheetahs little more threatening than any other light. Figuring out their hitboxes is a bit of a pain, but to me they're really no harder to hit than a locust or spider.


They may not be much harder to kill than an average Firestarter or spider but the punch they pack + ECM is beyond the abilities of IS lights to counter. it's the whole package. The problem with lights is they all knife fight (except the raven and it's ERLLs but thats outside the role of a normal light) and no IS light is going to out knife fight a cheetah

and how do you tone down the cheetah without flat out nerfing to crap? I guess you could take away ECM but I dunno..

Edited by Lucian Nostra, 07 December 2015 - 05:08 PM.


#19 Gas Guzzler

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Posted 07 December 2015 - 05:25 PM

My team probably used equal parts dakka to laser vomit, and it worked great.

If you expect to play boreal without long range lasers, then well...........

#20 Sandpit

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Posted 07 December 2015 - 05:43 PM

View PostLucian Nostra, on 07 December 2015 - 05:06 PM, said:

The problem with lights is they all knife fight

This right here is the main thing in my opinion. Lights don't even have to shoot sometimes to be effective. Sitting behind them and giving LoS for your lurm support is more important many times and translates to more damage than 1 measley ERLL shooting every now and then.





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