

How Do I Atlas?
#1
Posted 07 December 2015 - 03:41 PM
dont understand this mech,need some info on this. Anything helps.
#2
Posted 07 December 2015 - 03:47 PM
#3
Posted 07 December 2015 - 04:03 PM
Edited by Aramoro999, 07 December 2015 - 04:05 PM.
#4
Posted 07 December 2015 - 04:06 PM
#5
Posted 07 December 2015 - 04:09 PM
If you want a short range, face wreck build, go an AC20, 4 SRM4's(Or SRM6, as space permits), and 4 ml
I personally run 4 LRM5's, an AC10 and 4 ml's in mine because all brawler Atlas' start to feel the exact same after awhile.
Edited by Team Chevy86, 07 December 2015 - 04:10 PM.
#6
Posted 07 December 2015 - 04:30 PM
#7
Posted 07 December 2015 - 05:26 PM
http://mwomercs.com/...he-new-players/
Sarlic has by far the best guide on the Atlas that I've ever read. Some of it's out of date by now due to various changes but the main points all still apply. Basically the Atlas is a brawling mech, not really a long range chassis, and although it's the "tankyest" mech on the battlefield it is VERY unforgiving to positioning and timing mistakes. In the Atlas you need to be planning well ahead, reading the battlefield situation and planning how, where and when to apply your survivability and firepower for maximum effect.
The Atlas really isn't the easiest Assault mech to pilot for a number of reasons. If you're in any way new to assault mechs I really wouldn't recommend it. It also doesn't do well in PuG games because the Atlas pilot usually needs support when making their move. Suitably supported the Atlas can bring devastation to the enemy team. Acting alone, or at the wrong time or at the wrong place will result in a very quick death.
With the current quirks most of the Atlas variants (do not under any circumstances bother with the K. Just don't.) are meant to use a mixture of medium lasers, AC-20 and SRM's.
#8
Posted 07 December 2015 - 05:31 PM
#9
Posted 07 December 2015 - 05:43 PM
You can also try with regular LLs or MLs/MPLs and a bigger engine.
In the Atlas, you need good awareness of your teammates, because 1) it's slow and you will get eaten by light packs if you fall behind and 2) it is a massive obstacle, and if you charge straight at the enemy, your friends will probably not be able to shoot, because you block their line of sight. So stick with the team and charge diagonally.
If you lead a charge and are focused by the enemy, it's often better to tank damage with your arms and omit shooting altogether (especially if you are not within 270m yet), and let your teammates do the damage. Many players will be tempted by your massive size and shoot your arms instead of focusing on the CTs of your teammates. Continue advancing while twisting from side to side and tanking damage with your arms, until you are close enough or no more fire is incoming, then face the enemy and unleash destruction (and steal the kills from your friends

Edited by zagibu, 07 December 2015 - 05:46 PM.
#10
Posted 07 December 2015 - 05:57 PM
- Twist and shout
- Twist so fine
- Shake it up baby
- Twist a little closer
#12
Posted 07 December 2015 - 10:36 PM
Step 1: Figure out where bulk enemy force is.
Step 2: Position for push.
Step 3: Announce in team chat that you are going to push into the enemy at location X and that everybody can either come with you or lose.
Step 4: Execute.
Step 5: ???
Step 6: Profit.
Anecdote: it was conquest on Alpine. Enemy was all over theta. Me, in trial Atlas RS, standing on mountain above theta. I tell the team that I will be jumping down onto Theta and that they can either come around to help me or we can all die one by one. I literally drop down onto Theta, surprise-blasting a Dakka Wolf in the left torso with an alpha. Am surrounded by no less than eight enemy 'Mechs. Proceed to duel Dakka Wolf while tanking all the enemies. Team comes around corner and starts tearing into enemy support. Dakka Wolf LT goes poof. I move around Theta point and accidentally overheat. Wait time. Not dead, that's fancy. Reactivate just in time to blow the other ST away on the Dakka Wolf, which was getting greedy and came to try and finish me before he went down. Look around...there are no enemies left standing around Theta, only a three stragglers stragglers near Epsilon. Have no armor left anywhere? No problem. Proceed to bull-rush Splatapult, he panics and flees. Dead. However, he was smart enough to lay an air strike before going down and he took me with him.
We win.
Best. Match. Ever.
#13
Posted 07 December 2015 - 10:37 PM
Now the Atlas isn't designed to fight vertical battles. Stay away from slopes or get those 2 LL in the arms.
As for builds, I go with 4SRM6, 4ML, AC20 and blast someone in the face for 91 damage.

#14
Posted 07 December 2015 - 10:39 PM

#15
Posted 07 December 2015 - 10:46 PM
Bilbo, on 07 December 2015 - 03:47 PM, said:
and shoot the lights if they gather behind you. Ok ok, shoot near them. I dont get why theyre allowed to cram behind you and TK you but if you shoot back youre gonna slaughter the whole team and instantly become {Godwin's Law}
Elizander, on 07 December 2015 - 10:37 PM, said:
Now the Atlas isn't designed to fight vertical battles.
Only game I know where getting your tanks onto a hill or in general taking the high ground will screw you over
#16
Posted 07 December 2015 - 11:48 PM
#17
Posted 07 December 2015 - 11:57 PM
Team Chevy86, on 07 December 2015 - 04:09 PM, said:
I somehow missed this patch, thx for the reminder.
Jun Watarase, on 07 December 2015 - 04:30 PM, said:
Yea, its the atlas alright.
SgtMagor, on 07 December 2015 - 10:39 PM, said:

If i didnt have the (L) i would not be using it at all, but probably be good training.
kapusta11, on 07 December 2015 - 11:48 PM, said:
Its the free loyalty variant, cant sell.

Edited by Aramoro999, 07 December 2015 - 11:58 PM.
#19
Posted 08 December 2015 - 12:01 AM
1. Never build a Atlas for only short or close range, Multi range is the way to go to be as effective as possible.
2. Don't pump it with a huge engine the Atlas was never made to go fast , focus on heavy firepower an armor that is what it was meant for.
3. You can't use a Atlas like you should stick to peeking and only push when a few mechs are already ahead of you ( 9 times out of 10 I found myself left during an assault )
4. XL is a no no.
5. Torso twist
6. Pick the Atlas variant you like the most.
the AS7-D is the most durable
AS7-D-DC has ECM but can be disarmed easily
AS7-S packs the most firepower but its the hottest
AS7-RS build for long range firepower
AS7-K only saving aspect is dual AMS
AS7-BH lots of lasers but suffers the same fate as the DDC can be disarmed quickly.
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