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How Do I Atlas?


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#1 Aramoro999

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Posted 07 December 2015 - 03:41 PM

I have the Atlas AS7-S(L), and cannot make it work. Not good in assault mechs,
dont understand this mech,need some info on this. Anything helps.

#2 Bilbo

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Posted 07 December 2015 - 03:47 PM

Very carefully. You will be the focus of all enemy attention. Plan accordingly. Don't push unless you know the team is coming with you. If you stick your nose out and the team isn't committed you are done. Plain and simple.

#3 Aramoro999

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Posted 07 December 2015 - 04:03 PM

Any builds or something? Guides? YouTube vids? I need a bit more then this.

Edited by Aramoro999, 07 December 2015 - 04:05 PM.


#4 Bilbo

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Posted 07 December 2015 - 04:06 PM

It's a brawling mech mostly. 4 ASRM4 or 6. 2 Mediums and an AC/20. You could change the MM for LL if you want some range. Recent changes to SRM's make it less hot than it used to play. I haven't played it recently though. The D-DC does the same thing and runs a bit cooler with only 3 SRM launchers.

#5 TyphonCh

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Posted 07 December 2015 - 04:09 PM

They moved ghost heat for SRM's from 3 -> 4. It's an even meaner brawler than the DDC now.
If you want a short range, face wreck build, go an AC20, 4 SRM4's(Or SRM6, as space permits), and 4 ml

I personally run 4 LRM5's, an AC10 and 4 ml's in mine because all brawler Atlas' start to feel the exact same after awhile.

Edited by Team Chevy86, 07 December 2015 - 04:10 PM.


#6 Jun Watarase

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Posted 07 December 2015 - 04:30 PM

I tried to use my AS7-D again but its complete inability to fight on slopes makes it non viable in the solo queue where you are sometimes forced to fight on slopes (See : caustic valley, where everyone runs circles around the crater).

#7 Sir Wulfrick

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Posted 07 December 2015 - 05:26 PM

Read this:

http://mwomercs.com/...he-new-players/

Sarlic has by far the best guide on the Atlas that I've ever read. Some of it's out of date by now due to various changes but the main points all still apply. Basically the Atlas is a brawling mech, not really a long range chassis, and although it's the "tankyest" mech on the battlefield it is VERY unforgiving to positioning and timing mistakes. In the Atlas you need to be planning well ahead, reading the battlefield situation and planning how, where and when to apply your survivability and firepower for maximum effect.

The Atlas really isn't the easiest Assault mech to pilot for a number of reasons. If you're in any way new to assault mechs I really wouldn't recommend it. It also doesn't do well in PuG games because the Atlas pilot usually needs support when making their move. Suitably supported the Atlas can bring devastation to the enemy team. Acting alone, or at the wrong time or at the wrong place will result in a very quick death.

With the current quirks most of the Atlas variants (do not under any circumstances bother with the K. Just don't.) are meant to use a mixture of medium lasers, AC-20 and SRM's.

#8 Zordicron

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Posted 07 December 2015 - 05:31 PM

Go to the mech guides sections of the forums and scan down the main, and assault sections. i am sure you will find some atlas topics. I know I have posrted in several of them before, I am sure there is still a lot of good info there. Some of the basics havent changed since beta, just some of the loadout stuff a little. Hardest part is piloting, not loadouts and shooting lol.

#9 zagibu

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Posted 07 December 2015 - 05:43 PM

I don't have an S, but I run my D-DC similar to this build. I like this mix of long and short range, because in some matches, you are useless without some long range weapons. When you get in brawling range, forget the lasers and try to shield incoming damage with your arms between your own AC/20 + SRM salvos.

You can also try with regular LLs or MLs/MPLs and a bigger engine.

In the Atlas, you need good awareness of your teammates, because 1) it's slow and you will get eaten by light packs if you fall behind and 2) it is a massive obstacle, and if you charge straight at the enemy, your friends will probably not be able to shoot, because you block their line of sight. So stick with the team and charge diagonally.

If you lead a charge and are focused by the enemy, it's often better to tank damage with your arms and omit shooting altogether (especially if you are not within 270m yet), and let your teammates do the damage. Many players will be tempted by your massive size and shoot your arms instead of focusing on the CTs of your teammates. Continue advancing while twisting from side to side and tanking damage with your arms, until you are close enough or no more fire is incoming, then face the enemy and unleash destruction (and steal the kills from your friends Posted Image).

Edited by zagibu, 07 December 2015 - 05:46 PM.


#10 Sadist Cain

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Posted 07 December 2015 - 05:57 PM

I found a video tutorial for how to pilot an Atlas.

  • Twist and shout
  • Twist so fine
  • Shake it up baby
  • Twist a little closer


#11 El Bandito

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Posted 07 December 2015 - 10:15 PM

View PostAramoro999, on 07 December 2015 - 04:03 PM, said:

Any builds or something? Guides? YouTube vids? I need a bit more then this.



4x LRM10 + 3 LPLs/3LLs, or AC20 + 3 LPLs. That's right.

Edited by El Bandito, 07 December 2015 - 10:19 PM.


#12 Y E O N N E

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Posted 07 December 2015 - 10:36 PM

It's simple.

Step 1: Figure out where bulk enemy force is.
Step 2: Position for push.
Step 3: Announce in team chat that you are going to push into the enemy at location X and that everybody can either come with you or lose.
Step 4: Execute.
Step 5: ???
Step 6: Profit.

Anecdote: it was conquest on Alpine. Enemy was all over theta. Me, in trial Atlas RS, standing on mountain above theta. I tell the team that I will be jumping down onto Theta and that they can either come around to help me or we can all die one by one. I literally drop down onto Theta, surprise-blasting a Dakka Wolf in the left torso with an alpha. Am surrounded by no less than eight enemy 'Mechs. Proceed to duel Dakka Wolf while tanking all the enemies. Team comes around corner and starts tearing into enemy support. Dakka Wolf LT goes poof. I move around Theta point and accidentally overheat. Wait time. Not dead, that's fancy. Reactivate just in time to blow the other ST away on the Dakka Wolf, which was getting greedy and came to try and finish me before he went down. Look around...there are no enemies left standing around Theta, only a three stragglers stragglers near Epsilon. Have no armor left anywhere? No problem. Proceed to bull-rush Splatapult, he panics and flees. Dead. However, he was smart enough to lay an air strike before going down and he took me with him.

We win.

Best. Match. Ever.

#13 Elizander

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Posted 07 December 2015 - 10:37 PM

If slopes are your problem then you'd need bigger lasers in your arms, arm lock toggle and a firing group for arm weapons.

Now the Atlas isn't designed to fight vertical battles. Stay away from slopes or get those 2 LL in the arms.

As for builds, I go with 4SRM6, 4ML, AC20 and blast someone in the face for 91 damage. :P

#14 SgtMagor

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Posted 07 December 2015 - 10:39 PM

best way to use the Atlas, is not use it at all Posted Image, no not really...7SL I tweaked mine so its basically a stock mech. its a wall of weapons already just face hug your victim and alpha strike first shot, then chain fire away until there mech falls over.

#15 Mechwarrior Buddah

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Posted 07 December 2015 - 10:46 PM

View PostBilbo, on 07 December 2015 - 03:47 PM, said:

Very carefully. You will be the focus of all enemy attention. Plan accordingly. Don't push unless you know the team is coming with you. If you stick your nose out and the team isn't committed you are done. Plain and simple.


and shoot the lights if they gather behind you. Ok ok, shoot near them. I dont get why theyre allowed to cram behind you and TK you but if you shoot back youre gonna slaughter the whole team and instantly become {Godwin's Law}

View PostElizander, on 07 December 2015 - 10:37 PM, said:



Now the Atlas isn't designed to fight vertical battles.




Only game I know where getting your tanks onto a hill or in general taking the high ground will screw you over

#16 kapusta11

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Posted 07 December 2015 - 11:48 PM

You sell it and buy Banshee, simple!

#17 Aramoro999

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Posted 07 December 2015 - 11:57 PM

Thy for all the help,great atlas masters.

View PostTeam Chevy86, on 07 December 2015 - 04:09 PM, said:

They moved ghost heat for SRM's from 3 -> 4.


I somehow missed this patch, thx for the reminder.

View PostJun Watarase, on 07 December 2015 - 04:30 PM, said:

I tried to use my AS7-D again but its complete inability to fight on slopes makes it non viable in the solo queue where you are sometimes forced to fight on slopes (See : caustic valley, where everyone runs circles around the crater).


Yea, its the atlas alright.

View PostSgtMagor, on 07 December 2015 - 10:39 PM, said:

best way to use the Atlas, is not use it at all Posted Image, no not really...7SL I tweaked mine so its basically a stock mech. its a wall of weapons already just face hug your victim and alpha strike first shot, then chain fire away until there mech falls over.

If i didnt have the (L) i would not be using it at all, but probably be good training.

View Postkapusta11, on 07 December 2015 - 11:48 PM, said:

You sell it and buy Banshee, simple!

Its the free loyalty variant, cant sell. Posted Image

Edited by Aramoro999, 07 December 2015 - 11:58 PM.


#18 kapusta11

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Posted 08 December 2015 - 12:01 AM

View PostAramoro999, on 07 December 2015 - 11:57 PM, said:



Its the free loyalty variant, cant sell. Posted Image


Oh that one...

#19 Kh0rn

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Posted 08 December 2015 - 12:01 AM

golden rules for a Atlas

1. Never build a Atlas for only short or close range, Multi range is the way to go to be as effective as possible.

2. Don't pump it with a huge engine the Atlas was never made to go fast , focus on heavy firepower an armor that is what it was meant for.

3. You can't use a Atlas like you should stick to peeking and only push when a few mechs are already ahead of you ( 9 times out of 10 I found myself left during an assault )

4. XL is a no no.

5. Torso twist

6. Pick the Atlas variant you like the most.

the AS7-D is the most durable
AS7-D-DC has ECM but can be disarmed easily
AS7-S packs the most firepower but its the hottest
AS7-RS build for long range firepower
AS7-K only saving aspect is dual AMS
AS7-BH lots of lasers but suffers the same fate as the DDC can be disarmed quickly.

#20 Revis Volek

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Posted 08 December 2015 - 12:05 AM

View PostEl Bandito, on 07 December 2015 - 10:15 PM, said:



4x LRM10 + 3 LPLs/3LLs, or AC20 + 3 LPLs. That's right.



3 LPL's and an A/C 20 is my build...the other one i got this year has SRM's Med pulses and a 20.





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