The Lead-In:
I was looking over the new Archer concept and noticed how much larger each side torso appeared when the launcher doors were open. It at least adds 20% extra to the height if not more...
At first I am thinking that the side torsos will need to be quirked with extra structure and armor, but even then, I'm thinking that even with quirks, the torsos are so well defined that either it needs substantial quirking, and even with that, it may still fall victim to torso loss with that increased door surface area.
Then I remembered this...
Notice the paper doll in the bottom left corner? It has shoulder hitboxes. This used to happen (and may still happen occasionally) with a HUD glitch on launch.
At the time it was first noticed, we thought it might be tied to the Timber Wolf (as a way to keep the launchers from making it easier to frag the side torso). Turns out that was never an issue or concern (probably mostly due to the nature of the clan XL).
The Idea:
Instead of buffing the side torso with structure and armor, how about making the missile doors those shoulder hitboxes?
With the doors closed, they help protect the larger more defined side torsos and with them open, they don't contribute to the side torso hitbox (making it much larger). The doors wouldn't need much armor (possibly as much as the quirks would have added anyway).
Practical wise, the paper doll has the provision somewhere as that glitch showed, the doors are often rendered as a separate entity that can be removed (see Catapult doors)...
It would be kind of neat to be able to blow off those doors with a shot as well.
Potential Problems:
Other than dedicating resources to working this into the game for possibly just 2 mechs (Catapult and Archer), how does the hitbox locations work? They would have armor, but no rear crit space. They might be weird therefore to treat as a separate location. Is it ok to have a hitbox (not normally on the Battletech paper doll) and is it ok for it to have an armor value and no internal structure?
Closing (TL;DR):
Would it be a neat idea to have the doors act as a separate hitbox to help protect the side torsos on an Archer and the arms on a Catapult? They could be destructible, they wouldn't increase surface area of the side torsos/arms when the doors are open, and they would allow for less structure and armor quirks for the side torsos.
With the side torsos on IS heavies being magnets for XL destruction, would the removal of the missile doors from the side torsos help the Archer's suitability when firing and help keep potential larger quirks from being needed.
This is more of an idea just floating around in my head that I just wanted to put to the forum. Keeping everything as is (and just boosted quirks) is easier, but I kind of liked how this idea would play out.
An interesting idea?
Edited by MeiSooHaityu, 08 December 2015 - 06:57 AM.