Mcgral18, on 11 December 2015 - 12:35 PM, said:
Functionally identical, but both unique and moderately competitive against one another.
More damage, longer range, longer burn time, more heat VS less burn time (considerably), less heat.
Fantastic, you've done 2 lasers.
Now what about the other 11 lasers as well as the 45 other weapons? And can we get rid of all weapons quirks while we're at it? What about the latest general Clan laser nerfs?
After weapons, how do we balance Mechs next? Should that be done independently of the weapons balance? And do we do so by class, weight, Mech, and/or variant? And can we get rid of all chassis quirks while we're at it?
And then we come to equipment like NARC, heat sinks, and -- as per the topic -- engines. How do we do that? Should that be independent of the weapon and Mech balancing too?
Do you see where I am going with this?
Mcgral18, on 11 December 2015 - 12:35 PM, said:
How do the above then work when you start considering Clan formations vs. IS Formations, which is actually the root of all my desires -- as far as MWO is concerned anyway?
Edited by Mystere, 11 December 2015 - 01:30 PM.