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Is Laser And Lrm Combo Mech Suggestions?


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#1 SOL Ranger

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Posted 07 December 2015 - 02:49 PM

I'm looking for tips for mechs for an IS dropdeck with dual purpose weapons, direct and indirect fire, in practical terms most likely amounting to lasers and LRM.

Any mech fits are welcome which have similar to the desired properties, but I venture those within 50-75t with lasers and LRM will be most practical and common mentioned in this thread, although as mentioned, any similar purpose designs will be appreciated.

General properties and guidelines for what I am looking for:
  • Must contain workable (pref. multiple) level of both gun and LRM systems, workable deterring damage output, DPS and or alpha for both weapon systems, leaning either way is fine as long as they're both non-trivial and workable.
  • Far-medium to long range laser/ballistics, effective range surpassing at least 500m being of paramount importance. Extreme range is not required.
  • All mounted guns working in a reasonably unified range and systematic uniform use of guns is key.
  • LRM weapon systems, several, preferably LRM5-10's, but others are welcome as well if their cost and use can be justified as a whole.
  • LRM high ammo capacity, >2k.
  • Full or near full armour is of high importance, attrition survival and subsequently medium range engagements is the goal and getting somewhat hit is to be assumed common.
  • IS-STD engine obligatory, XL engines will not do.
  • Engine performance and heat management is less important, but not unimportant.
Ballistics systems in these weight ranges combined with LRM's are very difficult to set up, so I gather not many will be seen here, although possibly some dual AC2 combos or similar could be made to work like the Jagermech, or AC5 Dragon-1N.

The CW mechs I have currently are Catapults and Quickdraws of various types as I've been trying to test out potential solutions moving away from my ballistics mechs, but I venture there are many others viable and interesting options which I have not had the chance to test yet.

In short I'm looking for mechs with good allround properties for using guns and LRMs simultaneously.

I ask for any and all recommendations which qualify even close to what I have described, if you guys could please help me with some such suggestions it would be greatly appreciated, thank you.

PS. If you have a clan setup of similar performance as described, please feel free to share it.

#2 Flutterguy

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Posted 07 December 2015 - 03:08 PM

HBK-4SP is perfectly quirked to do just about anything with lasers and missiles.

#3 Lyoto Machida

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Posted 07 December 2015 - 03:18 PM

View PostSOL Ranger, on 07 December 2015 - 02:49 PM, said:

I'm looking for tips for mechs for an IS dropdeck with dual purpose weapons, direct and indirect fire, in practical terms most likely amounting to lasers and LRM.

Any mech fits are welcome which have similar to the desired properties, but I venture those within 50-75t with lasers and LRM will be most practical and common mentioned in this thread, although as mentioned, any similar purpose designs will be appreciated.

General properties and guidelines for what I am looking for:
  • Must contain workable (pref. multiple) level of both gun and LRM systems, workable deterring damage output, DPS and or alpha for both weapon systems, leaning either way is fine as long as they're both non-trivial and workable.
  • Far-medium to long range laser/ballistics, effective range surpassing at least 500m being of paramount importance. Extreme range is not required.
  • All mounted guns working in a reasonably unified range and systematic uniform use of guns is key.
  • LRM weapon systems, several, preferably LRM5-10's, but others are welcome as well if their cost and use can be justified as a whole.
  • LRM high ammo capacity, >2k.
  • Full or near full armour is of high importance, attrition survival and subsequently medium range engagements is the goal and getting somewhat hit is to be assumed common.
  • IS-STD engine obligatory, XL engines will not do.
  • Engine performance and heat management is less important, but not unimportant.
Ballistics systems in these weight ranges combined with LRM's are very difficult to set up, so I gather not many will be seen here, although possibly some dual AC2 combos or similar could be made to work like the Jagermech, or AC5 Dragon-1N.


The CW mechs I have currently are Catapults and Quickdraws of various types as I've been trying to test out potential solutions moving away from my ballistics mechs, but I venture there are many others viable and interesting options which I have not had the chance to test yet.

In short I'm looking for mechs with good allround properties for using guns and LRMs simultaneously.

I ask for any and all recommendations which qualify even close to what I have described, if you guys could please help me with some such suggestions it would be greatly appreciated, thank you.

PS. If you have a clan setup of similar performance as described, please feel free to share it.


Good luck with that...

View PostFlutterguy, on 07 December 2015 - 03:08 PM, said:

HBK-4SP is perfectly quirked to do just about anything with lasers and missiles.


I literally just set up a 4SP for LRM duty last night after looking at quirks...I think it's slightly below the 4J now in terms of LRM cooldown by 5% or 10%.

#4 SOL Ranger

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Posted 07 December 2015 - 03:23 PM

View PostLyoto Machida, on 07 December 2015 - 03:18 PM, said:


Good luck with that...


My CPLT-C4 missile spammer with a standard engine carries 3.4k and has much room to spare, so 2k limit is by no means a difficult achievement.

#5 Lyoto Machida

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Posted 07 December 2015 - 03:25 PM

View PostSOL Ranger, on 07 December 2015 - 03:23 PM, said:


My CPLT-C4 missile spammer with a standard engine carries 3.4k and has much room to spare, so 2k limit is by no means a difficult achievement.


How fast are you going?

#6 Nightshade24

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Posted 07 December 2015 - 03:26 PM

As an LRM expert who has used LRM's on every mech that did it stock, in lore, or is possible (ranging from arctic cheetah, atlas, catapult, etc). I must say that if you want decent ammo, decent LRM count, decent secondary laser weapons, etc. Without an XL engine. You would be going with quite a hot build that can't use LRM's at all when you use say your PPC's and Large lasers and you cna use those at the same time as your medium lasers for eg.
If you really want to use a standard engine than you might have to go with a bit of a slower catapult with 2-4 medium lasers and 2 LRM 15's. However XL engine would make you faster, more armour, more ammo, jumpjets, Beagle active probe, etc.... and/or you can replace 2 medium lasers with 2 large lasers, or 4 medium pulse lasers.

View PostSOL Ranger, on 07 December 2015 - 03:23 PM, said:


My CPLT-C4 missile spammer with a standard engine carries 3.4k and has much room to spare, so 2k limit is by no means a difficult achievement.


how many large lasers or medium pulse lasers does it carry?

#7 Lyoto Machida

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Posted 07 December 2015 - 03:28 PM

View PostNightshade24, on 07 December 2015 - 03:26 PM, said:

As an LRM expert who has used LRM's on every mech that did it stock, in lore, or is possible (ranging from arctic cheetah, atlas, catapult, etc). I must say that if you want decent ammo, decent LRM count, decent secondary laser weapons, etc. Without an XL engine. You would be going with quite a hot build that can't use LRM's at all when you use say your PPC's and Large lasers and you cna use those at the same time as your medium lasers for eg.
If you really want to use a standard engine than you might have to go with a bit of a slower catapult with 2-4 medium lasers and 2 LRM 15's. However XL engine would make you faster, more armour, more ammo, jumpjets, Beagle active probe, etc.... and/or you can replace 2 medium lasers with 2 large lasers, or 4 medium pulse lasers.



how many large lasers or medium pulse lasers does it carry?


I'm guessing his 3400 missile Cat is slow and I'm sure you know that LRMs are about positioning. It won't have the same punch as an AWE-8R (which is also slow but has one of the largest tube counts in the game). I'd rather take less missiles and put more on target (40% and up accuracy).

#8 Otto Cannon

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Posted 07 December 2015 - 03:36 PM

View PostNightshade24, on 07 December 2015 - 03:26 PM, said:

how many large lasers or medium pulse lasers does it carry?


CT hardpoints mean you can't use anything more than 2 mpl or a single large. That's why I never use the C4.

#9 SOL Ranger

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Posted 07 December 2015 - 03:36 PM

View PostLyoto Machida, on 07 December 2015 - 03:25 PM, said:

How fast are you going?


56 KPH at the moment, the mech is not researched though, also it was simply a first test build to fit some stuff for the event quickly, hence I'm here now to ask for more optimal build suggestions, my quickdraw carries 1.8k and I already saw situations where I ran out of ammo, hence 2k.

However changing from STD to XL is not something I would like to do, so I at least at first try to keep to STD engines, also having a heavy ammo supply is very convenient, maybe not all the way to 3.4k as in that one, but 2k is certainly not too much in my opinion.

#10 SOL Ranger

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Posted 07 December 2015 - 03:42 PM

View PostOtto Cannon, on 07 December 2015 - 03:36 PM, said:


CT hardpoints mean you can't use anything more than 2 mpl or a single large. That's why I never use the C4.


This is true, it is the bare minimum of laser armaments for any kind of purpose, I recently bought the C1 which can at least function more effectively with lasers, I've yet to take it for a proper spin, I wrote this thread instead to find if there are other alternatives I may have missed.

#11 Mcgral18

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Posted 07 December 2015 - 03:43 PM

Might I suggest you throw the LRMs away altogether?

Just use ERLLs with the quirked mechs. Get longer range than LRMs, more reliably.

#12 SOL Ranger

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Posted 07 December 2015 - 03:49 PM

View PostNightshade24, on 07 December 2015 - 03:26 PM, said:

As an LRM expert who has used LRM's on every mech that did it stock, in lore, or is possible (ranging from arctic cheetah, atlas, catapult, etc). I must say that if you want decent ammo, decent LRM count, decent secondary laser weapons, etc. Without an XL engine. You would be going with quite a hot build that can't use LRM's at all when you use say your PPC's and Large lasers and you cna use those at the same time as your medium lasers for eg.
If you really want to use a standard engine than you might have to go with a bit of a slower catapult with 2-4 medium lasers and 2 LRM 15's. However XL engine would make you faster, more armour, more ammo, jumpjets, Beagle active probe, etc.... and/or you can replace 2 medium lasers with 2 large lasers, or 4 medium pulse lasers.



how many large lasers or medium pulse lasers does it carry?


It's part of the reason for this thread, also I bought the C1 and fit it almost as you describe, 4 ML + 2x LRM 15 hoping it would yield some better performance, I simply decided to write this thread to ask if there were other suggestions before I commit more into these.

Also I don't mind running relatively hot, I do that in every mech, it's the price.

#13 Lyoto Machida

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Posted 07 December 2015 - 03:51 PM

View PostMcgral18, on 07 December 2015 - 03:43 PM, said:

Might I suggest you throw the LRMs away altogether?

Just use ERLLs with the quirked mechs. Get longer range than LRMs, more reliably.


You and I both know that ERLLs don't have the rage inducement factor that LRMs have. I boated LRMs to 4000 points for the Tukayyid challenge this weekend (with the exception of a 5SS in the deck)...probably to our dropcaller's chagrin. Not completely by choice, as my fps in CW is in the toilet again since a recent patch.

#14 Otto Cannon

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Posted 07 December 2015 - 03:53 PM

View PostSOL Ranger, on 07 December 2015 - 03:42 PM, said:


This is true, it is the bare minimum of laser armaments for any kind of purpose, I recently bought the C1 which can at least function more effectively with lasers, I've yet to take it for a proper spin, I wrote this thread instead to find if there are other alternatives I may have missed.


Personally I love the C1. The Marauder 5D is a slightly heavier version with the hardpoints reversed- laser arms and lrm torso, so might be worth looking at in future if you enjoy using the Cat.

#15 SOL Ranger

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Posted 07 December 2015 - 03:56 PM

View PostMcgral18, on 07 December 2015 - 03:43 PM, said:

Might I suggest you throw the LRMs away altogether?

Just use ERLLs with the quirked mechs. Get longer range than LRMs, more reliably.


Worthwhile suggestion, but I prefer having the direct damage/indirect damage options available, alternating between the Quickdraw QKD-4H and the CPLT-K2 made me realise the effectiveness of combined weapons flexibility, both were good, but the practical application of the quickdraw with alternating freely between LRM/Lasers was much more effective in a team environment for me personally. After which I bought the C4, and then the C1, to then making this thread for more in depth suggestions.

I might opt for less LRM heavy mechs, if the proper mechs are found, but I doubt I'll go for pure boating mechs for CW again.

Edited by SOL Ranger, 07 December 2015 - 03:59 PM.


#16 Revis Volek

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Posted 07 December 2015 - 04:06 PM

The ZEUS has what you need!

LRMS are on the arm but its a tanky mech and the SPREAD is non existent when they all come from essentially one location.

Throw some long range backup weapons on and Some LRM 15's with Artemis and let the GOD FINGER do the work.

View PostSOL Ranger, on 07 December 2015 - 03:49 PM, said:


It's part of the reason for this thread, also I bought the C1 and fit it almost as you describe, 4 ML + 2x LRM 15 hoping it would yield some better performance, I simply decided to write this thread to ask if there were other suggestions before I commit more into these.

Also I don't mind running relatively hot, I do that in every mech, it's the price.



I changed that build to ONE TAG, 3 Mediums and the LRM 15's w/ Art. The Tag is a game changer with all the ECM on the field all the time.

#17 Lyoto Machida

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Posted 07 December 2015 - 04:14 PM

View PostSOL Ranger, on 07 December 2015 - 03:56 PM, said:

I might opt for less LRM heavy mechs, if the proper mechs are found, but I doubt I'll go for pure boating mechs for CW again.


Why not? Boating is usually the most effective way to do things in this game.

I ran a AWE-8R, HBK-4J, GRF-2N and TDR-5SS for most of the challenge...probably about 5500 LRMs carried between the three. Is it ideal in comparison to laser meta? No, but it's also not impossible to do alright with them.

Just some tips from a career LRM boater:

1) The term LRM is a misnomer...use them in direct fire from 250m-400m for best results.
2) 50ish kph is too slow. You'll either get eaten up by ACHs if you get left behind or find it difficult to reposition properly...LRMs rely highly on fluid positioning.
3) Supplemental equipment is key on these builds...TAG, UAV, Artemis, etc. Different builds will require different combos of them sometimes (I never use Artemis on LRM5s).
4) Stay right behind your brawlers! I'm talking like 50-100m behind them...

#18 Novakaine

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Posted 07 December 2015 - 04:21 PM

Well ya know I just had to chime in.
And team work is essential for Rocketeers.
Posted Image

#19 Revis Volek

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Posted 07 December 2015 - 04:38 PM

View PostLyoto Machida, on 07 December 2015 - 04:14 PM, said:


3) Supplemental equipment is key on these builds...TAG, UAV, Artemis, etc. Different builds will require different combos of them sometimes (I never use Artemis on LRM5s).




Only time is when you have Tonnage and nothing to do with it (larger Engine is always a better choice if possible) or are lacking other equipment and slots due to ammo and need the lock time boost.

Edited by DarthRevis, 07 December 2015 - 04:38 PM.


#20 SOL Ranger

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Posted 07 December 2015 - 04:44 PM

View PostNovakaine, on 07 December 2015 - 04:21 PM, said:

Well ya know I just had to chime in.
And team work is essential for Rocketeers.
Posted Image


Here's me in my quickdraw 4H last game, 4ML + LRM 5 + 2x LRM 10, a really nice mech, I wonder if the Cat C1 is better with 4ML + 2x LRM 15.

http://imgur.com/e0gOX9e

Edited by SOL Ranger, 07 December 2015 - 04:45 PM.






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