Currently there is one one game mode where you needany kind of tactics and this is CW attack. Not even counterattack.
In every other game the best way to win is to eliminate the oppositing asap (even in conquest or counter...). To do this the best solution currently to just stick together in a huge deathball or solid firing line and focus fire on single targets. That's all about tactics, not so complicated. From this point all depends on how coordinated a team can execute this basic and simple formula. The only thing what don't make this repetitive and bland that there are newbies (and people with a lack of understanding) who just can't realise the best and easiest way to win.
So to make the game at any level tactial they have to redesign game modes. In CW attack mode placing the generators in distant parts of the base, not right next to Omega so the defenders can't defend it with a single 'ball/line. Designing Quickplay Assault as CW attack or similar. Changing Conquest in a way - it's just a quick idea... - that there are only 4 cap points at far away points of the map and you can cap them in 3 seconds if no enemy is within the borders (so even with a single light possible to outcap the enemy, not like now) and even if one team is eliminated the winner who has the most cap points at the moment (so even if you killed them, if you behind on cap points you lose). This would force tactics, braking up the team to smaller, task-oriented squads and so on.
But there are many other game modes what you can design. Just imagine the best and most famous gamemode for competitive FPS games and how it works: CTF (Capture the Flag). No, I do not want to see a CTF mode in MWo for many reasons but just see how it goes. You have to take the enemy's flag and bring back to your own flag what have to be in place at this moment to get a score. Players are respawning and total kills doesnt mean anything at the end so you just can't win this way. You have to defend your flag and at the same time attack to get the other one (so you need to organise defenders and attackers, it's much better than keeping in a big group), not to mention that you have to defend the flag carrier, especially if the enemy countered and got your flag before you could score, so you have to get back your own flag while kep your flag carrier alive. And so on and on and on. Just for Q3 CTF there are websites full of tactics, team setups, prefered weapons for roles and management of pick-up items on the map.
For MWO there are no such things since you can explain all the tactics for a newbie in 3 sentences anytime (he just won't listen and go Rambo...).
I hope you see where I'm coming from. As long as the easiest and best way to win a game is to kill all enemy asap teams will choose this tactic. And as long as the very best way to do this is to gang up in a ball/line and focus fire teams will do this.
We need game modes what force tactics and teamplay and not just give a btw perfectly function-less option for it.
If you or somebody feels like figuring out some teamplay-friendly gamemodes, my advice is that make multiple tasks what the team has to manage at the same time (attack/defend or hold/defend/move/etc multiple points at once or anything). And always examine that isn't it the best option still to just simply kill everybody (like this is the fault of current conquest).
You can't force "thinking men" to play sandbox and execute some delicate tactics when everybody who ever played team games (be it football, soccer, paintball or even video games like CS or Q3) can figure out in no time what is far the best way to win in the current state of MWO.
We need better game modes, that's all.
Edited by Dassh, 09 December 2015 - 10:53 AM.