Jump to content

Mech Mortars


11 replies to this topic

Poll: Mech Mortar in MWO (11 member(s) have cast votes)

Would you like to have the Mech Mortar implemented in MWO?

  1. Yes (7 votes [63.64%] - View)

    Percentage of vote: 63.64%

  2. No (3 votes [27.27%] - View)

    Percentage of vote: 27.27%

  3. Maybe (explain below why) (1 votes [9.09%] - View)

    Percentage of vote: 9.09%

Vote Guests cannot vote

#1 Brawler1986

    Member

  • PipPipPipPipPip
  • 147 posts

Posted 09 December 2015 - 08:01 AM

I think its time to introduce a new weapon, since we already got 3 years of only missiles and ballistics. What i think we need is lobbing weapons in an arc such as the Mech Mortars.
http://www.sarna.net/wiki/Mech_Mortar

Its really useful in my opinion when you cant hit something behind a hill, but you know the enemy is behind it. You can compare it to de traditional hand grenades we use in current modern warfare.

Edited by Brawler1986, 09 December 2015 - 11:12 AM.


#2 Vegalas

    Member

  • PipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 137 posts
  • LocationAt the screen. On my seat too.

Posted 11 December 2015 - 03:42 AM

Sure Long Tom could be nice for a change. Just worried about balance and the convenience of having such a weapon in the game.

#3 Karl Streiger

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 20,369 posts
  • LocationBlack Dot in a Sea of Blue

Posted 11 December 2015 - 04:14 AM

View PostVegalas, on 11 December 2015 - 03:42 AM, said:

Sure Long Tom could be nice for a change. Just worried about balance and the convenience of having such a weapon in the game.

Na neither LongTom Artillery Piece nor LongTom Cannon

Mortars work different. While indirect fire was optional for LRMs, - indirect fire is the only way to go for Mortars.
They don't fire one huge shell but 1;2;4;8 smaller grenades in one volley.

The difficulty would be to deliver shots - because you don't see the target nor do you have any guidance (maybe the only mode where 3rdPV would be of help)
So spread may become important, or using ripple fire to give the player some control over the burst

#4 Brawler1986

    Member

  • PipPipPipPipPip
  • 147 posts

Posted 11 December 2015 - 04:56 AM

View PostVegalas, on 11 December 2015 - 03:42 AM, said:

Sure Long Tom could be nice for a change. Just worried about balance and the convenience of having such a weapon in the game.


Thats why i choose Mech Mortars. I know the Long Tom canon is an iconic weapon but the damage is just insane. Also there are allot of restrictions on this weapon how to use it. According to Sarna it only can be mounted on a Side Torso and its a huge canon so probably won't fit in general ballistic slots .

Mech Mortars are rather easy to mount and doesn't require much critical slots, it can be just the same launcher as a Missile hardpoint. Also comes in different sizes which makes it scalable in different Mech Classes. The benefit of using mortars instead of missiles are:

- Not requiring lock-on or LOS
- Not having a hard counter like ECM or AMS.
- Lobbing over hills

Downsides compared to missiles are:
- No guidance to target
- Less accurate / less pinpoint damage (which is good to change the current META where pinpoint damage is king)
- Less effective on long ranges due longer traveling time and larger spread (Compared to LRM's).

Also a important note: Clan and Inner Sphere are capable to use this weapon.

Edited by Brawler1986, 11 December 2015 - 05:01 AM.


#5 LiGhtningFF13

    Member

  • PipPipPipPipPipPipPipPip
  • The Devoted
  • The Devoted
  • 1,375 posts
  • LocationBetween the Flannagan's Nebulea and the Pleiades Cluster

Posted 11 December 2015 - 05:05 AM

View PostKarl Streiger, on 11 December 2015 - 04:14 AM, said:

Mortars work different. While indirect fire was optional for LRMs, - indirect fire is the only way to go for Mortars.
They don't fire one huge shell but 1;2;4;8 smaller grenades in one volley.

The difficulty would be to deliver shots - because you don't see the target nor do you have any guidance (maybe the only mode where 3rdPV would be of help)
So spread may become important, or using ripple fire to give the player some control over the burst


Have to agree here. Different type of weapon system compared to the current one's here. Need a new/different tar
get system with mortars.

#6 Brawler1986

    Member

  • PipPipPipPipPip
  • 147 posts

Posted 11 December 2015 - 05:28 AM

View PostLiGhtningFF13, on 11 December 2015 - 05:05 AM, said:


Have to agree here. Different type of weapon system compared to the current one's here. Need a new/different tar
get system with mortars.



True, it does require some UI visualization, but there are enough examples of Mech Warrior Living Legends how to implement this. Also, I don't think there need that much of adjustments. Ever thrown a hand grenade in Battlefield 3? There is no UI range indicator in that game, only a on-hit feedback. Just aiming upwards is enough to throw a grenade.

What I want to say with this, it doesn't have to be complicated. Just let the player figure it out how the weapon system works, we got Mech Academy right? The only requirement for this is that a weapon-system has to be consistent in how it has to be used.

#7 Initium Thoth

    Member

  • PipPipPip
  • Star Colonel IV
  • Star Colonel IV
  • 70 posts
  • LocationIndian Trail, NC

Posted 11 December 2015 - 08:03 AM

Rotary ACs, Light & Heavy Gauss, Rocket Launchers, Arrow IV, Thunder/Swarm LRMs... I'd rather see these first.

#8 Rumrunner711

    Member

  • PipPip
  • The Raider
  • The Raider
  • 20 posts

Posted 11 December 2015 - 08:11 AM

Long Toms are coming:

https://twitter.com/...021195226386432

#9 Kalimaster

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 3,811 posts
  • LocationInside the Mech that just fired LRM's at you

Posted 11 December 2015 - 08:19 AM

I would love to see these in game. I might even give up my LRM's. (Nah).Posted Image

#10 LiGhtningFF13

    Member

  • PipPipPipPipPipPipPipPip
  • The Devoted
  • The Devoted
  • 1,375 posts
  • LocationBetween the Flannagan's Nebulea and the Pleiades Cluster

Posted 11 December 2015 - 10:01 AM

Longs Toms are really coming into MWO. Holy moly, activate your jump jets like MC2 and you are saved!

#11 CimaGarahau

    Member

  • PipPipPipPipPip
  • Survivor
  • Survivor
  • 147 posts
  • Facebook: Link
  • LocationWesternmost Germany

Posted 14 December 2015 - 05:09 AM

View PostLiGhtningFF13, on 11 December 2015 - 10:01 AM, said:

Longs Toms are really coming into MWO. Holy moly, activate your jump jets like MC2 and you are saved!


ZZzzzZZzzz... dreaming of good old times!

#12 Heartless Saint

    Member

  • PipPipPip
  • Moderate Giver
  • Moderate Giver
  • 75 posts

Posted 14 December 2015 - 05:45 AM

Maybe when the maps are MMO lol. But in the current state No





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users