Jump to content

Light mechs with ballistic weaponry are needed in MW:O.


66 replies to this topic

#21 Spleenslitta

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 2,617 posts
  • LocationNorway

Posted 11 July 2012 - 10:57 AM

To tell you the truth Astarot i just want to say that light mechs have the right to mount a ballistic weapon. That's a basic right.
If we went by your logic then any mech in the light weight class is useless because it doesn't have enough firepower.

You are overanalysing things. We have the right to use ballistics too.

View PostAstarot, on 11 July 2012 - 10:47 AM, said:

Final question, so you plan on just filling your super fast light mech with a big Ballistic gun, and a super high heat producing (for a light) weapon? And not save any weight for heat sinks, pilot mods, and ectra?

No i'm not. I want to use an a single AC 2. That weighs 6 tons + ammo+ CASE. 7.5 tons. I have the right to access that weapon just as much as any other player even though i'm in a light mech.

Edited by Spleenslitta, 11 July 2012 - 10:58 AM.


#22 Davoke

    Member

  • PipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 618 posts
  • LocationFending off an entire RCT of Cappellans with a lance of Atlai

Posted 11 July 2012 - 11:12 AM

That's what i'd do with any light mech. AC2 or two with CASE and some spare rounds. You could snipe, displace, sprint to a new location in a few seconds, snipe again and displace again.

#23 Atlai

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,439 posts
  • Locationfrom the East of the South end of the North

Posted 11 July 2012 - 11:14 AM

While im not a big fan of ballistics, i would like to see the Firestarter in game, and think this is a good idea, adds variety :P

#24 Atterro

    Member

  • PipPip
  • Survivor
  • Survivor
  • 39 posts
  • LocationLook behind you.

Posted 11 July 2012 - 11:17 AM

It definitely wouldn't make sense to mount an AC/20 on a light mech (no matter how cool that would be) but smaller weapons such as machine guns or lighter autocannons would really help light pilots.
There aren't many weapons you can fit on a light, this would add more options for the pilot.

#25 Reyge

    Member

  • PipPipPipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 1,640 posts
  • LocationSneaking around behind you...

Posted 11 July 2012 - 11:21 AM

Guys, to hopefully add some helpful insight into this thread, there are actually several light mechs with some rather large ballistics weapons. Examples: the Hollander, the Urbanmech, the Uller (Kit Fox), and many others. While true, some of these are Clan mechs (and othes don't appear until later), making the general statement that a light mech CAN'T hold ballistics weapons of great magnitude is absurd. They simply become known as "Glass Hammers" at that point, but they DO exist, and are NOT to be ignored!

#26 Spleenslitta

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 2,617 posts
  • LocationNorway

Posted 11 July 2012 - 11:21 AM

View PostDavoke, on 11 July 2012 - 11:12 AM, said:

That's what i'd do with any light mech. AC2 or two with CASE and some spare rounds. You could snipe, displace, sprint to a new location in a few seconds, snipe again and displace again.

You got my idea nearly perfectly Davoke. I go by the philosophy: If you control the time, place, selection of opponent and range of engagement then you will rule the battlefield most of the time.
Light mechs are better able to do this so that's why i'm going for the AC 2.

#27 Atterro

    Member

  • PipPip
  • Survivor
  • Survivor
  • 39 posts
  • LocationLook behind you.

Posted 11 July 2012 - 11:24 AM

View PostTripleHex, on 11 July 2012 - 11:21 AM, said:

Guys, to hopefully add some helpful insight into this thread, there are actually several light mechs with some rather large ballistics weapons. Examples: the Hollander, the Urbanmech, the Uller (Kit Fox), and many others. While true, some of these are Clan mechs (and othes don't appear until later), making the general statement that a light mech CAN'T hold ballistics weapons of great magnitude is absurd. They simply become known as "Glass Hammers" at that point, but they DO exist, and are NOT to be ignored!


Gah! I forgot the UrbanMech!

#28 Atlai

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,439 posts
  • Locationfrom the East of the South end of the North

Posted 11 July 2012 - 11:44 AM

View PostAtterro, on 11 July 2012 - 11:24 AM, said:


Gah! I forgot the UrbanMech!

How? its all people ever talk about!

#29 Davoke

    Member

  • PipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 618 posts
  • LocationFending off an entire RCT of Cappellans with a lance of Atlai

Posted 11 July 2012 - 11:50 AM

View PostSpleenslitta, on 11 July 2012 - 11:21 AM, said:

You got my idea nearly perfectly Davoke. I go by the philosophy: If you control the time, place, selection of opponent and range of engagement then you will rule the battlefield most of the time.
Light mechs are better able to do this so that's why i'm going for the AC 2.


Especially in role warfare, an AC/2 equipped mech can stay at range, and feel free to run whenever necessary, because the AC/2 should have the longest range of any in-game weapon(if TT rules). So it could stare enemies down, run while not getting shot, and do it again. And the AC2 should also have a pretty good fire-rate, so you're not entirely screwed if you need to run and gun

#30 Spleenslitta

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 2,617 posts
  • LocationNorway

Posted 11 July 2012 - 12:00 PM

View PostDavoke, on 11 July 2012 - 11:50 AM, said:

Especially in role warfare, an AC/2 equipped mech can stay at range, and feel free to run whenever necessary, because the AC/2 should have the longest range of any in-game weapon(if TT rules). So it could stare enemies down, run while not getting shot, and do it again. And the AC2 should also have a pretty good fire-rate, so you're not entirely screwed if you need to run and gun

That's right. The ER PPC has only 30 meters less range but it would make the mech sluggish so running away could be hard.
I was thinking about staying at maximum range from the mainbattle and target wounded mechs.
If someone start chasing me i run away and i lead the victim into an ambush.

But let's get back on subject. Are there any other light Inner Sphere mechs with ballistic weapons?

Edited by Spleenslitta, 11 July 2012 - 12:01 PM.


#31 Glythe

    Member

  • PipPipPipPipPipPipPipPip
  • 1,566 posts

Posted 11 July 2012 - 12:06 PM

You are aware the devs clearly stated they are going to make a missile version a laser version a ballistic version and a combination version of just about every mech right? That's in one of the other Q&A sessions.

Bear in mind ballistic weapons overall tend to be heavy (aside from the machine gun) compared to a laser so they are often ill suited to place on a scout mech. Lasers are lightweight and well suited to scouts who can fire a few times and then run away while their heat dissipates.

#32 Chunkymonkey

    Member

  • PipPipPipPipPipPipPip
  • Big Brother
  • 657 posts
  • LocationReady to make war on Romano Liao for the true chancellor, Candace Allard-Liao

Posted 11 July 2012 - 12:12 PM

View PostEagle Bear, on 11 July 2012 - 09:18 AM, said:


oh also get 6 fleas load them with 3 machine guns load then with the fastest engine and load them up with ammo no armor and let them fight

That seems like having infantry fight.

#33 Spleenslitta

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 2,617 posts
  • LocationNorway

Posted 11 July 2012 - 12:24 PM

View PostGlythe, on 11 July 2012 - 12:06 PM, said:

You are aware the devs clearly stated they are going to make a missile version a laser version a ballistic version and a combination version of just about every mech right? That's in one of the other Q&A sessions.

Bear in mind ballistic weapons overall tend to be heavy (aside from the machine gun) compared to a laser so they are often ill suited to place on a scout mech. Lasers are lightweight and well suited to scouts who can fire a few times and then run away while their heat dissipates.

Really? They said that they would have missile/ballistic/ energy variants in each weight class? Thanks Glythe. I'll go read the Q&A threads right away.

As for ballistics being heavy on weight- Yes this is true but i'm only looking to mount single AC 2 or 5. Only a single one of them.
In a 25-35 ton mech i could still have available weight to mount some backup weapons and extra ammo without sacrifising speed or armor if i just go carefully about it.
I rely on the dev's to make certain to give the AC 2/5 good firerate to make them balance out powerwise when comparing them to for example the PPC.

Edited by Spleenslitta, 11 July 2012 - 12:24 PM.


#34 Spleenslitta

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 2,617 posts
  • LocationNorway

Posted 11 July 2012 - 01:05 PM

Couldn't find the stuff Glythe mentioned. Now i don't know what to think.

#35 Uri Brauer

    Member

  • PipPipPipPipPipPip
  • 236 posts
  • LocationBristol, UK

Posted 11 July 2012 - 01:07 PM

Hrm. Panther would have been the best hope to find the weight you need (lighter engine), but the canon variants are all pretty single minded.

#36 Spleenslitta

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 2,617 posts
  • LocationNorway

Posted 11 July 2012 - 01:18 PM

View PostUri Brauer, on 11 July 2012 - 01:07 PM, said:

Hrm. Panther would have been the best hope to find the weight you need (lighter engine), but the canon variants are all pretty single minded.

It doesn't have a single variant with ballistic weaponry so nope. With the way the mechlab works in MW:O the Panther wouldn't be able to mount a ballistic weapon.

#37 Nik Van Rhijn

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,905 posts
  • LocationLost

Posted 11 July 2012 - 02:03 PM

I think what you want is the UAC 5 Spleensltta - One of the Cicada variants mounts this. OK its a medium at 40 ton, it's also the fastest mech announced so far. It would be my mech of choice for a "light" scout.

#38 Spleenslitta

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 2,617 posts
  • LocationNorway

Posted 11 July 2012 - 02:27 PM

View PostNik Van Rhijn, on 11 July 2012 - 02:03 PM, said:

I think what you want is the UAC 5 Spleensltta - One of the Cicada variants mounts this. OK its a medium at 40 ton, it's also the fastest mech announced so far. It would be my mech of choice for a "light" scout.

Point taken and it's a good one but i want it to be a light...
In any case it's not so much about me...it's about all light mech pilots. Everyone.

#39 Tincan Nightmare

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,069 posts

Posted 11 July 2012 - 02:50 PM

View PostSpleenslitta, on 11 July 2012 - 12:24 PM, said:

Really? They said that they would have missile/ballistic/ energy variants in each weight class? Thanks Glythe. I'll go read the Q&A threads right away.

As for ballistics being heavy on weight- Yes this is true but i'm only looking to mount single AC 2 or 5. Only a single one of them.
In a 25-35 ton mech i could still have available weight to mount some backup weapons and extra ammo without sacrifising speed or armor if i just go carefully about it.
I rely on the dev's to make certain to give the AC 2/5 good firerate to make them balance out powerwise when comparing them to for example the PPC.


Honestly an LRM rack would serve you better, you could mount 2 LRM 5's for about 5 times the damage of an AC/2 for nearly the same range (AC/2 only has a 90 meter range advantage.) Plus 2 LRM 5's with 2 tons of ammor is 6 tons, the weight of an AC/2 without any ammo. The way LRM's shoot up and arc down in the videos if you displace after each shot your target would have a had time placing where you are. If you only go with 1 LRM 5 you still have more damage than an AC/2 (and since LRM's clustered in groups of 5 in TT, a chance depending on the devs to do that damage to a single location) with more tonnage to play with for armor, other weapons, bigger engine etc...
An AC/2 or 5 would serve as a decent long range weapon for a light mech, but its probably not the most efficient and better left to mediums and up with the weight to mount them.

#40 Damascas

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 401 posts

Posted 11 July 2012 - 02:51 PM

I am going with firestarter as it starts with 2 ballistic weapons.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users